Skip to main content

Home/ BoxMonkey/ Group items tagged gaming

Rss Feed Group items tagged

Alex Street

Beware of the Sorrell - 0 views

  • free-to-play uses a lot of manipulative techniques to get people to pay for things
  • emphasis on making creative and commercial concerns work together
  • game design and behavioural economics powering the exploding world of free-to-play are manipulative thing
  • ...27 more annotations...
  • loading the behavioural dice
  • Asking children to pester their parents to spend money to cure a sick kitten, as Pet Shop Story does, is as bad and wrong as game design gets.
  • Panini Sticker books are gambling for kids
  • giving us money for random stickers
  • you have to be lucky
  • Gambling for children is fine - so long as it has footballers on the front and glue on the bac
  • Penny falls machines
  • it’s fine to give the kids a handful of coins to push into the glittering piles of treasure with the hope and aim of claiming back even more.
  • sticker packs are usually located at exactly the right place to calm an annoying child on a trip to the supermarket
  • Daddy will buy you some stickers when we get to the end
  • 6 billion stickers a year. 1 billion packs. 50p a pack. That’s quite a lot of numbers. Quite a lot of money. Quite a lot of money from children learning how thrilling gambling can be
  • It’s not showing you how you can make money into more money using nothing but luck
  • at least has the decency to ring-fence its evil and malicious behaviours
  • his is about the real and the virtual and control
  • Penny Falls machines are yet more real. They run on real money and give out real money
  • Children don’t usually have access to electronic money, and reasonably so
  • there are still very few people who really get what makes games tick in the first place
  • problem with gamification of course, was that the people who were trying to do it didn’t know their games
  • Gamification is actually this; adding non-game elements to games
  • Typing of the Dead
  • Unsurprisingly, the threat of being eaten alive by zombies and the promise of defeating evil is a more effective motivator than a nice lady telling you that you’re ok really
  • Mavis Bacon Teaches Typing
  • Games can be tautologically described as ‘things with game mechanics’.
  • fact we use the word ‘mechanics’ to describe games in no accident. Games are machines. They are cogs and gears and cranks and rods and connections and dependancies and causes and effects and results
  • If you want to enjoy the same levels of dedication, enjoyment and motivation that games exhibit, then make a game and add your product, service or desired behavioural outcome to it
  • Of course doing so requires selecting or creating exactly the right game in the first place and inserting exactly the correct parts of your non-game in exactly the right quantities in exactly the right places
  • So it’s still really, really hard and requires some unusually clever game design. But if you want to do it, that’s how.
Alex Street

How we publish an online game - Blog - Preloaded - Games with purpose - 0 views

  • large numbers of people play and enjoy
  • tactical thinking
  • Seed your game
  • ...14 more annotations...
  • broad understanding of what role specific sites play within the online gaming community
  • right information, to the right people
  • press release before launch
  • play an early Beta
  • have a matrix of every major games portal
  • audience demographic
  • Time poor seeding
  • , Jayisgames and RPS carry the best editorial
  • t Newgrounds, Kongregate and MiniClip have the best active communit
  • Paid for placement exsists
  • MiniClip and Kongregate each have their own APIs
  • scoring and achievement systems
  • doing this goes a long way in building relationships with the portals
  • All our Channel 4 games integrate with the Kongregate API.
Alex Street

What are the advantages and disadvantages of using unity3D to create commercial games i... - 0 views

Alex Street

Photon Storm » Blog Archive » The Reality of HTML5 Game Development and makin... - 0 views

  • term as an umbrella, spanning lots of browser related technologies
  • WebGL, JavaScript, Web Sockets, GLSL, Web Audio, NaCl, Canvas, DOM, CSS3
  • a basic level an HTML5 game is made using JavaScript paired with a browser based technology,
  • ...1 more annotation...
  • actually possible to make complete (albeit simple) games using purely CSS
Alex Street

The Benefits of Unity for Game Development @ Experimental Game Dev Podcast Show - 0 views

Alex Street

Game Studies - Balancing Risk and Reward to Develop an Optimal Hot-Hand Game - 0 views

  • Balancing risk and reward is an important consideration in the design of computer games
Alex Street

Buy How to Publish a Game now - Games Brief - 0 views

  •  
    "kills you need to self-publish, and where to find them How to use the power of free to build a community of committed supporters Harnessing social networks to drive usage and revenue How to find the money to make this all possible"
Alex Street

Learn iOS Game Development By Example: 10 Projects to Get You Started - 0 views

  •  
    "10. Cross Me Not"
Alex Street

Unity - Serious Games - 0 views

  • out-of-the-box functionality for the creation of interactive 3D content
  • art and assets into scenes and environments; add physics, light, video, audio and post-processing special effects; play test, edit and optimize your game
Alex Street

Game Engine Unity Learning Resources - Virtual Game Lab - 0 views

  • six video tutorial
  • no previous experience with Unity
  • For a printable version of the 600+ pages manual, seehttp://unity3d.com/support/documentation/printable.html
Alex Street

Popular games - 0 views

Alex Street

The Wellcome Trust becomes first partner for Fun Kids app - 0 views

  •  
    "The medical research charity has a specially branded area or 'planet' within the Fun Kids app featuring a game based on the Professor Hallux character, which was devised with the Wellcome Trust to educate children about medicine. The planets are designed as co-branded areas to accompany on-air activity or be sold as separate commercial opportunities. Other commercial opportunities include banner ads and splash screens (ads shown while the app is loaded). "
Alex Street

Play My Code - 0 views

1 - 20 of 25 Next ›
Showing 20 items per page