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Alex Street

Play My Code - 0 views

Alex Street

Learn iOS Game Development By Example: 10 Projects to Get You Started - 0 views

  •  
    "10. Cross Me Not"
Alex Street

Atari Arcade - 0 views

Alex Street

Top 20 Thinkers in Social TV and Second Screen - 2012 - Appmarket.tv | Social TV Apps -... - 0 views

  • Most recently he's been working on Social TV projects with C4 and Jamie Oliver.
  • Deloitte, PWC, and TechRev selected Mobovivo as one of Top 10 Technology companies to watch.
  • MIPTV n
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  • ABC TV Multi Platform
  • Social TV Sports experience called fanatix
  • IAN MCCLELLAND is currently the Head of Strategy & Digital at Fremantle's new branded content division
  • TOM MCDONNELL is the Director and Founder of Monterosa (EST 2003)
  • MARK SORRELL has spent the last decade being 'the games guy'
  • TOM WEISS is CEO of TV Genius (www.tvgenius.net), one
  • ARPU increasing and churn reducing programs
  • JONATHAN LAOR directs the Second Screen, Social TV Applicaster
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    "MIT Media Lab"
Alex Street

Beware of the Sorrell - 0 views

  • free-to-play uses a lot of manipulative techniques to get people to pay for things
  • emphasis on making creative and commercial concerns work together
  • game design and behavioural economics powering the exploding world of free-to-play are manipulative thing
  • ...27 more annotations...
  • loading the behavioural dice
  • Asking children to pester their parents to spend money to cure a sick kitten, as Pet Shop Story does, is as bad and wrong as game design gets.
  • Panini Sticker books are gambling for kids
  • giving us money for random stickers
  • you have to be lucky
  • Gambling for children is fine - so long as it has footballers on the front and glue on the bac
  • Penny falls machines
  • it’s fine to give the kids a handful of coins to push into the glittering piles of treasure with the hope and aim of claiming back even more.
  • sticker packs are usually located at exactly the right place to calm an annoying child on a trip to the supermarket
  • Daddy will buy you some stickers when we get to the end
  • 6 billion stickers a year. 1 billion packs. 50p a pack. That’s quite a lot of numbers. Quite a lot of money. Quite a lot of money from children learning how thrilling gambling can be
  • It’s not showing you how you can make money into more money using nothing but luck
  • at least has the decency to ring-fence its evil and malicious behaviours
  • his is about the real and the virtual and control
  • Penny Falls machines are yet more real. They run on real money and give out real money
  • Children don’t usually have access to electronic money, and reasonably so
  • there are still very few people who really get what makes games tick in the first place
  • problem with gamification of course, was that the people who were trying to do it didn’t know their games
  • Gamification is actually this; adding non-game elements to games
  • Typing of the Dead
  • Unsurprisingly, the threat of being eaten alive by zombies and the promise of defeating evil is a more effective motivator than a nice lady telling you that you’re ok really
  • Mavis Bacon Teaches Typing
  • Games can be tautologically described as ‘things with game mechanics’.
  • fact we use the word ‘mechanics’ to describe games in no accident. Games are machines. They are cogs and gears and cranks and rods and connections and dependancies and causes and effects and results
  • If you want to enjoy the same levels of dedication, enjoyment and motivation that games exhibit, then make a game and add your product, service or desired behavioural outcome to it
  • Of course doing so requires selecting or creating exactly the right game in the first place and inserting exactly the correct parts of your non-game in exactly the right quantities in exactly the right places
  • So it’s still really, really hard and requires some unusually clever game design. But if you want to do it, that’s how.
Alex Street

Game Studies - Balancing Risk and Reward to Develop an Optimal Hot-Hand Game - 0 views

  • Balancing risk and reward is an important consideration in the design of computer games
Alex Street

Photon Storm » Blog Archive » The Reality of HTML5 Game Development and makin... - 0 views

  • term as an umbrella, spanning lots of browser related technologies
  • WebGL, JavaScript, Web Sockets, GLSL, Web Audio, NaCl, Canvas, DOM, CSS3
  • a basic level an HTML5 game is made using JavaScript paired with a browser based technology,
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  • actually possible to make complete (albeit simple) games using purely CSS
Alex Street

How we publish an online game - Blog - Preloaded - Games with purpose - 0 views

  • large numbers of people play and enjoy
  • tactical thinking
  • Seed your game
  • ...14 more annotations...
  • broad understanding of what role specific sites play within the online gaming community
  • right information, to the right people
  • press release before launch
  • play an early Beta
  • have a matrix of every major games portal
  • audience demographic
  • Time poor seeding
  • , Jayisgames and RPS carry the best editorial
  • t Newgrounds, Kongregate and MiniClip have the best active communit
  • Paid for placement exsists
  • MiniClip and Kongregate each have their own APIs
  • scoring and achievement systems
  • doing this goes a long way in building relationships with the portals
  • All our Channel 4 games integrate with the Kongregate API.
Alex Street

Buy How to Publish a Game now - Games Brief - 0 views

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    "kills you need to self-publish, and where to find them How to use the power of free to build a community of committed supporters Harnessing social networks to drive usage and revenue How to find the money to make this all possible"
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