Beware of the Sorrell - 0 views
www.bewareofthesorrell.com
gamesdevelopment monetisation appdevelopment gamification gaming edenoath

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free-to-play uses a lot of manipulative techniques to get people to pay for things
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game design and behavioural economics powering the exploding world of free-to-play are manipulative thing
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Asking children to pester their parents to spend money to cure a sick kitten, as Pet Shop Story does, is as bad and wrong as game design gets.
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it’s fine to give the kids a handful of coins to push into the glittering piles of treasure with the hope and aim of claiming back even more.
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sticker packs are usually located at exactly the right place to calm an annoying child on a trip to the supermarket
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6 billion stickers a year. 1 billion packs. 50p a pack. That’s quite a lot of numbers. Quite a lot of money. Quite a lot of money from children learning how thrilling gambling can be
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problem with gamification of course, was that the people who were trying to do it didn’t know their games
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Unsurprisingly, the threat of being eaten alive by zombies and the promise of defeating evil is a more effective motivator than a nice lady telling you that you’re ok really
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fact we use the word ‘mechanics’ to describe games in no accident. Games are machines. They are cogs and gears and cranks and rods and connections and dependancies and causes and effects and results
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If you want to enjoy the same levels of dedication, enjoyment and motivation that games exhibit, then make a game and add your product, service or desired behavioural outcome to it
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Of course doing so requires selecting or creating exactly the right game in the first place and inserting exactly the correct parts of your non-game in exactly the right quantities in exactly the right places
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So it’s still really, really hard and requires some unusually clever game design. But if you want to do it, that’s how.