Peer Feedback in an Interview Activity
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shared by Barbara Lindsey on 12 Nov 11
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World's Simplest Online Safety Policy « My Island View - 1 views
tomwhitby.wordpress.com/...-simplest-online-safety-policy
onlinesafety ferpa cybersafety cipa coppa students

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Students' Own Mobile Devices and Celly Provide Peer Feedback « User Generated... - 1 views
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Facilitating Learner Voice and Presence in the Classroom Using Mobile Devices... - 1 views
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What follows are the mobile activities I used in this course to get to know the learners, have them get to know one another, and build a sense of community.
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An Experiential, Mobile-Device Driven Communications Exercise « User Generate... - 1 views
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I adapted the Bridge-It communications exercise to incorporate my students’ (most ages 17-20) mobile devices. It combined some of my favorite instructional strategies:
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A Texting Communications Exercise « User Generated Education - 1 views
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This activity is an adaptation of the Back-to-Back Communications Exercise. Students found a partner. One volunteered to give the directions, the other to be the drawer. They exchanged phone numbers and the drawers went to another room. The direction givers were provided with the following drawing and told to text in words (one student asked if he could send a picture) the description of the drawing. The goal was for the drawer to reproduce the drawing to scale.
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Innovation Expert John Seely Brown on New Ways of Learning in a Rapidly-Changing World ... - 1 views
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Apple and the Digital Textbook Counter-Revolution - 1 views
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shared by Barbara Lindsey on 26 Jan 12
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newspaper map - 1 views
newspapermap.com/#slat=59.88893689676585&slong=-38.55898437500004&zoom=2
newspaper map google translate

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Comparing Social Networking to Online Communities | Common Craft - Explanations In Plai... - 0 views
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In most traditional online communities, members have profiles that may display a picture, location, recent posts and membership tenure at most. These profiles can provide valuable context to the community, but they are often peripheral to the discussions and remain somewhat hidden.
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In contrast, social networking communities have elevated the user profile to become more like a user homepage that displays a very rich and contextual set of information. The member home pages are not peripheral to the discussions or a subset of the community; they are at the very core of the system.
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In traditional online communities, discussion is the center of the interaction and identity building. Members create relationships (and their own community identities) based on information they post in online discussions
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identities can be built based on the display of the member’s choices of memberships in forums and connections to other people (among other things) on their home page.
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Social networking, on the other hand, enables individual members to share explicit relationships with people and forums. Members use their home pages as rich representations of their preferences- which enable them to express their identity through explicitly shared forum membership and connections to other members.
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Often, traditional online communities are managed so that new forums are built within a specific structure
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An example of bucketed forums may be Technology-->Internet-->Online Communities-->Moderation Techniques-->Dealing with Spammers.
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In social networking, the creation of new forums is done in a more emergent way and within a flatter hierarchy. A single member is free to create a new forum without placing it into a preset hierarchy.
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New forums are a child of the whole system instead of being a child of a more general branch of the system. As new forums gain membership/popularity, they have equal opportunity to gain visibility in the system, similar to the weblog community.
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Traditional discussion-based communities use discussion and/or organizations of discussions as the primary form of navigation. Members
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Traditional discussion-based communities use discussion and/or organizations of discussions as the primary form of navigation.
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The connections are held together by explicit relationships (people links) and interests (forum links) and do not depend on discussion content.
Fleck Offers Zero Friction Web Annotation - 0 views
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shared by Barbara Lindsey on 16 Mar 08
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A Difference: Flickring Mind Maps ... making learning sticky - 0 views
adifference.blogspot.com/...mind-maps-making-learning.html
authenticlearning filter flickr identity math students

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I expect a lot of deep learning to come out of this. This assignment is being marked for completion only; if it's done they get 100%, if not they get 0%
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If they are real pictures, the public photos in the account are added to the pool of pictures in flickr searches and RSS feeds.
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In the course of looking for the pictures and creating the annotated hot spots they will be thinking about the material covered in a new way and strengthening the mental links to the concepts they have learned. I hope to make their learning sticky.
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At exam time they can review all the annotated pictures in the pool made by themselves and their classmates. They will be teaching and learning from each other.
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They can use the pictures in projects, assignments and blog posts. I will also be able to use them the next time I teach the course to benefit the next group of students. They will be teaching people they have never met. They are also building a permanent resource collection.
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They are talking to other students and teachers in the building about this. A buzz is growing. Can you imagine the conversations they are having at home? They are involving their families and friends in their learning.
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As pictures began to come up in public searches on flickr for each of the unique course tags, I created a flickr badge (you'll have to "sign in" to follow that link) for each class. I put it in each blog's sidebar under the heading "Our Math Photo Gallery." The engine behind the badges is the RSS feed associated with each unique course tag. Flickr generates these RSS feeds automatically.
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Digital Ethnography » Blog Archive » Getting Started with Web 2.0 - 0 views
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Web 2.0 refers to new websites that are more dynamic, user-driven, and interlinked (and interlinked in new and interesting ways).
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An RSS (Really Simple Syndication) feed is a way for news organizations, academic journals, book publishers, and virtually anybody who distributes information to distribute that information without any markup or formatting, so that your own browser or website can format it and make it look nice on your own page. You can add any RSS feed to a website like Netvibes. This allows you to have all of your favorite sites that are frequently updated viewable on one single page.
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Second Life: Do You Need One? (Part 3) : July 2007 : THE Journal - 0 views
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Shirky: A Group Is Its Own Worst Enemy - 1 views
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I want to talk about a pattern I've seen over and over again in social software that supports large and long-lived groups.
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how radical that pattern is. The Internet supports lots of communications patterns, principally point-to-point and two-way, one-to-many outbound, and many-to-many two-way.
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Prior to the Internet, the last technology that had any real effect on the way people sat down and talked together was the table.
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We've had social software for 40 years at most, dated from the Plato BBS system, and we've only had 10 years or so of widespread availability, so we're just finding out what works. We're still learning how to make these kinds of things.
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If it's a cluster of half a dozen LiveJournal users, on the other hand, talking about their lives with one another, that's social. So, again, weblogs are not necessarily social, although they can support social patterns.
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So email doesn't necessarily support social patterns, group patterns, although it can. Ditto a weblog. If I'm Glenn Reynolds, and I'm publishing something with Comments Off and reaching a million users a month, that's really broadcast.
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So there's this very complicated moment of a group coming together, where enough individuals, for whatever reason, sort of agree that something worthwhile is happening, and the decision they make at that moment is: This is good and must be protected. And at that moment, even if it's subconscious, you start getting group effects. And the effects that we've seen come up over and over and over again in online communities.
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You are at a party, and you get bored. You say "This isn't doing it for me anymore. I'd rather be someplace else.
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The party fails to meet some threshold of interest. And then a really remarkable thing happens: You don't leave.
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Twenty minutes later, one person stands up and gets their coat, and what happens? Suddenly everyone is getting their coats on, all at the same time. Which means that everyone had decided that the party was not for them, and no one had done anything about it, until finally this triggering event let the air out of the group, and everyone kind of felt okay about leaving.
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there are some very specific patterns that they're entering into to defeat the ostensible purpose of the group meeting together. And he detailed three patterns.
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So even if someone isn't really your enemy, identifying them as an enemy can cause a pleasant sense of group cohesion. And groups often gravitate towards members who are the most paranoid and make them leaders, because those are the people who are best at identifying external enemies.
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So these are human patterns that have shown up on the Internet, not because of the software, but because it's being used by humans. Bion has identified this possibility of groups sandbagging their sophisticated goals with these basic urges. And what he finally came to, in analyzing this tension, is that group structure is necessary. Robert's Rules of Order are necessary. Constitutions are necessary. Norms, rituals, laws, the whole list of ways that we say, out of the universe of possible behaviors, we're going to draw a relatively small circle around the acceptable ones.
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He said the group structure is necessary to defend the group from itself. Group structure exists to keep a group on target, on track, on message, on charter, whatever. To keep a group focused on its own sophisticated goals and to keep a group from sliding into these basic patterns. Group structure defends the group from the action of its own members.
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Some of the users wanted the system to continue to exist and to provide a forum for discussion. And other of the users, the high school boys, either didn't care or were actively inimical. And the system provided no way for the former group to defend itself from the latter.
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What matters is, a group designed this and then was unable, in the context they'd set up, partly a technical and partly a social context, to save it from this attack from within. And attack from within is what matters.
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This pattern has happened over and over and over again. Someone built the system, they assumed certain user behaviors. The users came on and exhibited different behaviors. And the people running the system discovered to their horror that the technological and social issues could not in fact be decoupled.
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nd the worst crisis is the first crisis, because it's not just "We need to have some rules." It's also "We need to have some rules for making some rules." And this is what we see over and over again in large and long-lived social software systems. Constitutions are a necessary component of large, long-lived, heterogenous groups.
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As a group commits to its existence as a group, and begins to think that the group is good or important, the chance that they will begin to call for additional structure, in order to defend themselves from themselves, gets very, very high.
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The downside of going for size and scale above all else is that the dense, interconnected pattern that drives group conversation and collaboration isn't supportable at any large scale. Less is different -- small groups of people can engage in kinds of interaction that large groups can't. And so we blew past that interesting scale of small groups. Larger than a dozen, smaller than a few hundred, where people can actually have these conversational forms that can't be supported when you're talking about tens of thousands or millions of users, at least in a single group.
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So the first answer to Why Now? is simply "Because it's time." I can't tell you why it took as long for weblogs to happen as it did, except to say it had absolutely nothing to do with technology. We had every bit of technology we needed to do weblogs the day Mosaic launched the first forms-capable browser. Every single piece of it was right there. Instead, we got Geocities. Why did we get Geocities and not weblogs? We didn't know what we were doing.
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It took a long time to figure out that people talking to one another, instead of simply uploading badly-scanned photos of their cats, would be a useful pattern. We got the weblog pattern in around '96 with Drudge. We got weblog platforms starting in '98. The thing really was taking off in 2000. By last year, everyone realized: Omigod, this thing is going mainstream, and it's going to change everything.
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Why was there an eight-year gap between a forms-capable browser and the Pepys diaries? I don't know. It just takes a while for people to get used to these ideas. So, first of all, this is a revolution in part because it is a revolution. We've internalized the ideas and people are now working with them. Second, the things that people are now building are web-native.
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A weblog is web-native. It's the web all the way in. A wiki is a web-native way of hosting collaboration. It's lightweight, it's loosely coupled, it's easy to extend, it's easy to break down. And it's not just the surface, like oh, you can just do things in a form. It assumes http is transport. It assumes markup in the coding. RSS is a web-native way of doing syndication. So we're taking all of these tools and we're extending them in a way that lets us build new things really quickly.
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Third, in David Weinberger's felicitous phrase, we can now start to have a Small Pieces Loosely Joined pattern.
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It's just three little pieces of software laid next to each other and held together with a little bit of social glue. This is an incredibly powerful pattern. It's different from: Let's take the Lotus juggernaut and add a web front-end.
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In many situations, all people have access to the network. And "all" is a different kind of amount than "most." "All" lets you start taking things for granted.
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But for some groups of people -- students, people in high-tech offices, knowledge workers -- everyone they work with is online. Everyone they're friends with is online. Everyone in their family is online.
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There's a second kind of ubiquity, which is the kind we're enjoying here thanks to Wifi. If you assume whenever a group of people are gathered together, that they can be both face to face and online at the same time, you can start to do different kinds of things. I now don't run a meeting without either having a chat room or a wiki up and running. Three weeks ago I ran a meeting for the Library of Congress. We had a wiki, set up by Socialtext, to capture a large and very dense amount of technical information on long-term digital preservation.
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The people who organized the meeting had never used a wiki before, and now the Library of Congress is talking as if they always had a wiki for their meetings, and are assuming it's going to be at the next meeting as well -- the wiki went from novel to normal in a couple of days.
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It really quickly becomes an assumption that a group can do things like "Oh, I took my PowerPoint slides, I showed them, and then I dumped them into the wiki. So now you can get at them." It becomes a sort of shared repository for group memory. This is new. These kinds of ubiquity, both everyone is online, and everyone who's in a room can be online together at the same time, can lead to new patterns.
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"What is required to make a large, long-lived online group successful?" and I think I can now answer with some confidence: "It depends."
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The normal experience of social software is failure. If you go into Yahoo groups and you map out the subscriptions, it is, unsurprisingly, a power law. There's a small number of highly populated groups, a moderate number of moderately populated groups, and this long, flat tail of failure. And the failure is inevitably more than 50% of the total mailing lists in any category. So it's not like a cake recipe. There's nothing you can do to make it come out right every time.
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Of the things you have to accept, the first is that you cannot completely separate technical and social issues.
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So the group is real. It will exhibit emergent effects. It can't be ignored, and it can't be programmed, which means you have an ongoing issue. And the best pattern, or at least the pattern that's worked the most often, is to put into the hands of the group itself the responsibility for defining what value is, and defending that value, rather than trying to ascribe those things in the software upfront.
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Members are different than users. A pattern will arise in which there is some group of users that cares more than average about the integrity and success of the group as a whole. And that becomes your core group, Art Kleiner's phrase for "the group within the group that matters most."
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But in all successful online communities that I've looked at, a core group arises that cares about and gardens effectively. Gardens the environment, to keep it growing, to keep it healthy.
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And absolute citizenship, with the idea that if you can log in, you are a citizen, is a harmful pattern, because it is the tyranny of the majority. So the core group needs ways to defend itself -- both in getting started and because of the effects I talked about earlier -- the core group needs to defend itself so that it can stay on its sophisticated goals and away from its basic instincts.
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All groups of any integrity have a constitution. The constitution is always partly formal and partly informal. A
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If you were going to build a piece of social software to support large and long-lived groups, what would you design for? The first thing you would design for is handles the user can invest in.
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Second, you have to design a way for there to be members in good standing. Have to design some way in which good works get recognized. The minimal way is, posts appear with identity.
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It has to be hard to do at least some things on the system for some users, or the core group will not have the tools that they need to defend themselves.
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If you want a good reputation system, just let me remember who you are. And if you do me a favor, I'll remember it. And I won't store it in the front of my brain, I'll store it here, in the back. I'll just get a good feeling next time I get email from you; I won't even remember why. And if you do me a disservice and I get email from you, my temples will start to throb, and I won't even remember why. If you give users a way of remembering one another, reputation will happen,
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Education Week: Information Overloaded - 0 views
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If we’re going to insist that students bring home the information booty on Bradford by extracting the main ideas from his journal instead of simply admiring the book’s aesthetic values of form, rhythm, and content, then we need not bother with him, really. For proficiency’s sake—and ever since the information-overload bomb dropped, it’s all about proficiency (read: testing)—we can amass far more data in less time with a secondary text, whether a CliffsNotes or wordage from an American history scholar.
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Clearly, living under this full-court press of information overload forces a few key questions for students and adults alike. What do we need to know? Why do we need to know it? And, given the fact that by the end of our lives we will only have absorbed and converted to knowledge a sliver of the information available to us in this new database-and-blog universe (the Web-page world, after all, is expanding and contracting at the rate of 1.5 million pages a day), should we bother knowing it?
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What will run at a premium is the ability to inspire students to turn up gems of original knowledge in the digital-information mine, thoughts and ideas that advance thinking rather than regurgitate data.
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The pursuit of knowledge is less a process of acquisition than one of hurling irrelevant material out the window.
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Innovate - Backwards into the Future: Seven Principles for Educating the Ne(x)t Generation - 0 views
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In contrast to traditional English courses, which are mostly paper-based, our reading materials can all be found on the Web, and the students present their work in the form of interactive Web pages that are accessible to everyone in the class, thereby forging a virtual learning community to parallel the physical community of the classroom.
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Teaching to the future, we contend, involves forging pathways for our students that we do not necessarily intend to travel ourselves.
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With each new iteration of Poetry off the Page, our students' expertise has driven the course design, rather than vice versa.
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We provide ample support and encouragement to "trailing edge" students whose online capabilities barely extend beyond e-mail, but at the same time, we leave the door open for those at the leading edge to suggest innovations that we ourselves would be incapable of imagining, much less of implementing.
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By recasting students as researchers and teachers, we invite them to participate in what is arguably the most exciting and fulfilling aspect of university life: the production of new knowledge (Exhibit 2).
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We would be hard pressed to name a profession—including academe itself—that does not demand some ability to interact effectively with other human beings. Yet higher education remains, especially in the humanities, a highly individualistic enterprise. In a typical English course, students write their essays for an audience of one—namely, the instructor who does the grading—while "group discussions" frequently consist of individuals talking directly to the teacher with little regard for their peers. In a discipline built around the ideal of the lone genius, our epigraph to this section remains as wishfully subversive today as it was a century and a half ago.
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Teaching to the future involves harnessing the collaborative impulses already at large in digital culture and directing them toward educational ends, so that "group work" shifts in our students' perception from an eyeroll-inducing educational gimmick to a cutting-edge skill worthy of cultivation and scrutiny.
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Later, they take part in a formative peer assessment exercise during which we project draft versions of their final projects onscreen while classmates ask questions and provide suggestions for improvement. The success of this "Live Crit" session (a concept borrowed from architecture and the fine arts) reflects the atmosphere of collaboration and trust that we have consciously cultivated among the students all semester
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"The Poem of the Contents of Everybody's Pockets"; on the second day, we send them off around campus to chalk poems on the ground in public places; on the third day, we engage them in a critical analysis of both events, prompting them to come up with inventive ways in which such multifaceted live performances might be recorded (photographed? taped? videoed? narrativized?) for posterity.
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with the students' enthusiastic permission—as permanent exhibits in the Archives section of our course Web site
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Exhibit 3
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"In the coming decades," warns hypertext theorist Jerome McGann, "the entirety of our cultural inheritance will be transformed and re-edited in digital forms," a monumental task for which both we and our students remain, by and large, seriously underprepared (2005, 181).