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suzanne ondrus

Social Media in Africa, Part 2: Mobile Innovations - ReadWriteWeb - 1 views

  • social media technology conference PICNIC2008
  • conference featured prolific social entrepreneurs and technology developers from around the world who offered insight into various projects from the African continent.
  • Africa is unique in that it seems to have bypassed the same era of community infrastructure building that has occurred in developed nations around the world.
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  • most of the technologies that currently permeate Africa aren't terrestrial. There are very few telephone lines, but mobile penetration is higher than any other region in the world.
  • Instead, internet connectivity is distributed nearly entirely by satellite.
  • The developers who are coming up with solutions in the continent, the ones who are writing software or hacking hardware, are creating for some of the harshest environments and use-cases in the world. If it works in Africa, it will work anywhere."
    • suzanne ondrus
       
      The word "developers" could also be "capitalists." Again, I don't see why cell phones are so expensive in Benin & Burkina Faso!!
  • Perhaps this thought is what motivated Google to invest in O3B Networks earlier this month. O3B Networks is an ambitious attempt to bring three billion people in the developing world (mainly in parts of Asia and Africa) online by launching sixteen inexpensive, low-orbit satellites. The potential benefits for Google are obvious. This is three billion new internet users, who will more than likely use Google to search, and who will potentially click-through Adsense links and use other Google products. An indicator that Google may be anticipating as much is their move into Africa last year. They've since opened offices and hired people in both South Africa and Kenya with plans to eventually operate out of all sub-Saharan African countries.
  • At the end of 2007 there were over 280 million mobile phone subscribers in Africa, representing a penetration rate of 30.4% Africa has become the fastest growing mobile market in the world with mobile penetration in the region ranging from 30% to 100% from country to country. Fastest growing markets are in Nigeria, South Africa and Egypt
  • The Democratic Republic of Congo, population 60 million, has 10,000 fixed telephones but more than a million mobile phone subscribers. In Chad, the fifth-least developed country, mobile phone usage jumped from 10,000 to 200,000 in three years.
  • Micro-payments and Mobile Banking
  • Mobile News Reporting
Barbara Lindsey

2010 Horizon Report » One Year or Less: Mobile Computing - 0 views

  • In the developed world, mobile computing has become an indispensable part of day-to-day life in the workforce, and a key driver is the increasing ease and speed with which it is possible to access the Internet from virtually anywhere in the world via the ever-expanding cellular network.
  • The mobile market today has nearly 4 billion subscribers, more than two-thirds of whom live in developing countries.
  • These mobile computing tools have become accepted aids in daily life, giving us on-the-go access to tools for business, video/audio capture and basic editing, sensing and measurement, geolocation, social networking, personal productivity, references, just-in-time learning — indeed, virtually anything that can be done on a desktop.
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  • For many people all over the world, but especially in developing countries, mobiles are increasingly the access point not only for common tools and communications, but also for information of all kinds, training materials, and more.
  • At Franklin & Marshall College, sixteen faculty in the year-long mLearning Pilot Project are using iPod Touches to explore ways mobile computing can be used in teaching, learning, and research in disciplines like history, psychology, religious studies, world languages, government, classics, and more.
  • students noted increased time spent accessing course materials as well as higher levels of collaboration with classmates.
  • San Francisco Museum of Modern Art Mobile Tours http://www.sfmoma.org/events/1556
Barbara Lindsey

Mobile Learning Environments (EDUCAUSE Quarterly) | EDUCAUSE - 0 views

  • There are now more than 4.6 billion mobile phones in the world, according to the International Telecommunication Union (ITU)'s February 2010 press release. This means that mobile has taken the place of FM radio as the most ubiquitous communications technology on the planet.1
  • Mobile Phone Network model Centralized Peer-to-peer Content customization Uniform Personalized to context Information distribution Just-in-case Just-in-time Role of audience Consumer Equal p
  • articipant Reliability qualifier Authority Social capital Governance Institutional Relational
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  • I've seen that the introduction of new technology can provide a reason to rethink a course from the ground up and reassess its core educational goals. Often the greatest educational benefits seem to come from this process, not just the technology that encouraged it.
  • It might be safe to say that each time a new medium appears, no matter how different it is from the last, the normal reaction of first adopters is to use it as a new package for existing content.
  • I've seen that the introduction of new technology can provide a reason to rethink a course from the ground up and reassess its core educational goals.
  • It can be easy to forget that we human beings are more than brains connected to an apparatus that moves us around in space. Instead, we belong to communities, we live in neighborhoods, we have local culture and events. Inquiry into these real things led to many of the fields we now call science, literature, mathematics, and history. Why then do we isolate instruction in those fields to a classroom, instead of deriving instruction from the environment from which these subjects originated?
  • place-based learning.2 One such example, Dow Day, is a mobile documentary that relives the student protests of 1967 in Madison, Wisconsin, against the Dow Chemical Company. In this activity, location-aware handheld devices add an augmented layer of history to a walk through the campus, placing the student in the role of a news reporter. By monitoring the device's GPS, Dow Day creates the illusion of additional characters standing in physical space and facilitates simulated conversations with these historical entities. In addition, when players walk to predefined media locations, they trigger video footage showing the physical scene from 40 years ago, effectively superimposing the marchers and police onto the current landscape (see Figure 2).
  • Situated theories of cognition claim that knowing and doing are inherently linked.4
  • One such example is a mobile game called Mentira, produced at the University of New Mexico. The game is designed to teach an introductory college Spanish course in ways that are contextually sound for language learning. In the first unit, students play a mystery game on handheld devices in class, taking on a role and a goal within a story told completely in Spanish. In the second part, the class moves outside to a local Spanish-speaking neighborhood where they continue the story while interacting with physical and virtual Spanish speakers in real places (see Figure 3).
  • With Mentira, students learn Spanish outside the classroom through narrative and interaction with members of a Spanish-speaking neighborhood, re-situating language in practice.
  • Identifying the disconnect, a small team from the Animal Science and the Academic Technology departments at UW–Madison are working on a prototype for hobbyist birdwatchers. WeBIRD aims to crowdsource ornithology research by providing a tool for hobbyist practitioners. A birder will record the audio of a bird heard out in the field and have the system identify the species while logging the sighting's location, current weather, time of day, and date to a central database. This data can then be used for anything from formal research of migration patterns over time to individual questions such as, "Where am I most likely to see a cardinal this time of year?" The potential for location-aware, casual gaming structures such as birder achievement badges and leader boards are also being investigated in order to provide additional social play motives for participation.
  • Learning happens anywhere someone has questions and the means to explore answers. As ubiquitous access to information continues to shift toward personal mobile devices, more and more of the learning that takes place may be happening outside of the classroom and in the context of a backyard conversation, a walk through campus, or a Taquería in New Mexico.
Barbara Lindsey

Google: Desktops Will Be Irrelevant In Three Years - 0 views

  • The implication that has not been expressed here or in the industry now is Mobile First - the principal of everything being developed for mobile first,' Schmidt said.
  • 'In three years time, desktops will be irrelevant. In Japan, most research is done today on smart phones, not PCs,'
  • Every recent product announcement we have made - and of course we have a desktop version - is being made from the point of view of it being used on a high-performance mobile phone on all the browsers that are available. Now the programmers want to work on those apps for mobile that you can't get on a desktop - applications that are personal and location-aware.
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    Mobile is the future, according to Google and Japan....
Barbara Lindsey

Podcast263: Technology Shopping Cart Podcast07 - iPhone Web Apps and Poll Eve... - 0 views

    • Barbara Lindsey
       
      How many rss options can you find on this post?
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    Wes Fryer and Karen Montgomery podcast with links focused on mobile ed apps like poll everywhere. Part 2 of 3 part series
Barbara Lindsey

A New First In Mobile: Data Traffic Outstripped Voice Traffic Last Year | paidContent - 0 views

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    On a global scale, data traffic exceeds voice traffic on mobile phones.
Barbara Lindsey

netgened2010 - Mobile Computing - 0 views

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    2010 Flatclassroom project wiki section on mobile computing. Done by teams of students working together from around the world.
Barbara Lindsey

One Year or Less: Mobiles « 2011 Horizon Report - 0 views

  • Perhaps more important for education, Internetcapable mobile devices will outnumber computers within the next year.
  • This shift in the means of connecting to the Internet is being enabled by the convergence of three trends: the growing number of Internet-capable mobile devices, increasingly flexible web content, and continued development of the networks that support connectivity.
Barbara Lindsey

EDUCAUSE Live! July 14, 2011 | EDUCAUSE - 0 views

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    Spotlight on Mobile Computing: The Mobile Difference
Barbara Lindsey

Facilitating Learner Voice and Presence in the Classroom Using Mobile Devices... - 1 views

  • What follows are the mobile activities I used in this course to get to know the learners, have them get to know one another, and build a sense of community.
    • Barbara Lindsey
       
      Could any of these activities be used in your classes? How would they enhance the learning already going on? Any concerns about any of these activities?
Barbara Lindsey

An Experiential, Mobile-Device Driven Communications Exercise « User Generate... - 1 views

  • I adapted the Bridge-It communications exercise to incorporate my students’ (most ages 17-20) mobile devices.  It combined some of my favorite instructional strategies:
    • Barbara Lindsey
       
      Do you think this activity could be used in your classes? How would you modify it? Would it address assessment? Would it be authentic? Any other comments?
Barbara Lindsey

2008 Horizon Report » Key Emerging Technologies - 0 views

  • Taken as a set, our research indicates that all six of these technologies will significantly impact the choices of learning-focused organizations within the next five years.
  • The essential ingredient of next generation social networking, social operating systems, is that they will base the organization of the network around people, rather than around content. This simple conceptual shift promises profound implications for the academy, and for the ways in which we think about knowledge and learning.
  • New displays and interfaces make it possible to use mobiles to access almost any Internet content—content that can be delivered over either a broadband cellular network or a local wireless network.
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  • Virtually anyone can capture, edit, and share short video clips, using inexpensive equipment (such as a cell phone) and free or nearly free software.
  • In the coming years, we will see educational applications for both explicit collective intelligence—evidenced in projects like the Wikipedia and in community tagging—and implicit collective intelligence, or data gathered from the repeated activities of numbers of people, including search patterns, cell phone locations over time, geocoded digital photographs, and other data that are passively obtained.
  • Nonetheless, while there are abundant examples of personal and professional uses for mobiles, educational content delivery via mobile devices is still in the early stages. The expectation is that advances in technology over the next twelve to eighteen months will remove the last barriers to access and bring mobiles truly into the mainstream for education.
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    Taken as a set, our research indicates that all six of these technologies will significantly impact the choices of learning-focused organizations within the next five years.
Barbara Lindsey

Apple's iPhone OS 4.0: What Will It Mean for Mobile Learning? by Bill Brandon : Learni... - 0 views

  • This has pretty exciting possibilities for Webinar/virtual classroom applications. The demo this morning was Skype. Until now, if you weren’t running Skype in the foreground on your iPhone, you couldn’t receive calls, and if you left the Skype app during a call, the call would disconnect. Now even when the phone is locked, you will still be able to receive Skype calls. When the phone is asleep or when the user is running other apps, VoIP apps can receive calls. When you send Skype to the background, incoming call invites will appear as the standard iPhone/iPod notification. Clicking the answer button brings the Skype app back. One question in the backchat during the presentation was whether there might be a new iPhone coming with a front-facing camera for such calls, but this went unanswered.
  • The new OS, in the background, will use cell towers to detect the phone’s location, in order to minimize power demands. The primary use of this service will be for turn-by-turn navigation. The secondary use will be to support social networking apps, such as Loopt. The OS has privacy protection for this service. An indicator on the status bar lets the user know when an app is using his or her location. The user can enable and disable location use by individual apps. This service could be useful for “location-based learning.”
  • Users can read books on any device (iPhone/iPod Touch/iPad). The books sync between devices, so that a user can stop reading a book on one device, then open it on another, and at the same place. This could be extremely handy for textbook use.
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  • Mobile device management Wireless application distribution (iTunes sync not required)
Barbara Lindsey

News: The Mobile Campus - Inside Higher Ed - 0 views

  • Powell’s experiment, however, demonstrates the current limitations of Abilene Christian’s mobile learning study. Because the experiment took place on such a small scale, the margins of error were sometimes as high as 13 points, making it impossible to render statistically significant findings.
  • Although the university plans to saturate the 4,000-student campus with iPhones and iPod Touches by the fourth year of the study (giving them out to each incoming class), even then it will be difficult to extract good data, said Perkins, the lead researcher. “We could do this study for 10 years, and then maybe we could talk about statistical significance,” he said. “That’s just simply a function of the sample size.” In order to generate data that would comment widely on the uses and effectiveness of mobile technology on campuses, Perkins added, the study would have to partner with other institutions.
  • Since not all the students could necessarily afford AT&T service plans for their iPhones, and U.S. tax law would not permit the university to subsidize service plans for its students, Abilene Christian offered students the alternative of an iPod Touch — a device that shares many of the iPhone’s functions, but requires a wireless network to support Web-surfing.
Barbara Lindsey

Mobile Learning Experience 2011 Blog - mobile2011.org - 0 views

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    Using posterous to collect conference posts
Barbara Lindsey

The Magic of Going Mobile: Augmented Reality, Design Thinking and the Power of Place | ... - 0 views

  • Game designers say that as a narrative tool, ARIS is especially primed for helping educators create structures that allow students to go out into new environments, collect information, and then to aggregate, find patterns, and make meaning of that information.
  • Alice Leung, a teacher at Merrylands High School in Sydney, Australia, recently used ARIS with a group of students to design a tour of the school’s main landmarks for student orientation day.
    • Barbara Lindsey
       
      What I suggested to the Global Curriculum Committee over 5 years ago...
  • “The rich area for kids is really designing,” he says. “Being part of community, play testing, learning about content, science, civics, social studies. It’s a really rich space where people move from players to designers and back. People are rallying around them and commenting on each other’s work.”
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    fall 2012 syllabus
Barbara Lindsey

Encouraging Distraction? Classroom Experiments with Mobile Media - ProfHacker - The Chr... - 0 views

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    fall 2012 syllabus
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