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Leveling Up: Game Enjoyment Threshold Model and Player Feedback on the Design of a Seri... - 0 views
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All the World's a Game, and Business Is a Player - NYTimes.com - 0 views
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Reification and Real Life Goals as Facilitators of Progression in Digital Games - 0 views
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Design Strategies for Youth - F ocused Pervasive Social Health G ames - 0 views
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Investigating something wicked in The Secret World | VentureBeat - 0 views
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