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Garrett Eastman

Evaluating electroencephalography engagement indices during video game play - 1 views

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    An experiment with 30 video game participants monitored by the Emotiv EEG
Garrett Eastman

Understanding Gamification of Consumer Experiences - 1 views

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    From the abstract: "we present an experience framework in order to show the effect of gamification on consumers' experiences that is illustrated through four extended examples. We conclude this article with a few implications for future research into, as well as practical application for the successful gamification of consumer experiences. But first, we discuss what gamification is and what it is not."
Garrett Eastman

HTML5 Cross- Platform Game Development - 2 views

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    From the abstract: "In this paper, I present and compare a number of cross-platform compilers. While the overview alone indicates which cross-compiler may be appropriate for the needs of a given project, the study in this paper reaches beyond that. I also present tools to support the development process and using them I create a working title. It leads to a series of tests measuring the quality of experience and showing that even very simple methods may have impact on the end-user."
Garrett Eastman

Hasbro to build game development center in RI - Mass High Tech Business News - 0 views

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    "Center of Excellence for Games," game marketing and game development for Hasbro moved to Rhode Island with unfortunate results for some Massachusetts employees.
Garrett Eastman

"Remain Calm. Be Kind." Effects of Relaxing Video Games on Aggressive and Prosocial Behavior - 0 views

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    Research shows that violent video games increase aggressive behavior and decrease prosocial behavior, but could relaxing video games have the opposite effects? In two experiments, participants were randomly assigned to play a relaxing, neutral, or prosocial video game for 20 min.
Garrett Eastman

A Comprehensive Study of Sound in Computer Games: - 0 views

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    "A Comprehensive Study of Sound in Computer Games: How Audio Affects Player ActionJørgensen, Kristine This study examines the functionality of sound in computer games, a topic which has received little attention in game studies and media studies." Especially focuses on player experience of sound
Garrett Eastman

Character-driven game design - 0 views

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    "How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns.
Garrett Eastman

Video Game Helps Students Excel Academically and Socially - 0 views

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    Collaboration between RIT and Microsoft Research called Just Press Play
Garrett Eastman

HASTAC Scholars at "Serious Play" in Washington | HASTAC - 0 views

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    SEATTLE - Two HASTAC scholars doing research in video games studies at the University of Washington (UW) were recently sponsored by UW's Simpson Center for the Humanities to attend this year's Serious Play Conference. Edmond Chang and Theresa Horstman, graduate students in English and Education, respectively, took part in the conference, which was held at the DigiPen Institute of Technology in Redmond, Washington.
Garrett Eastman

Women make up almost half of today's gamers - 1 views

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    Data from studies by the Entertainment Software Association (ESA) and Magid Advisors has implications for the game industry
Garrett Eastman

How to be a gamer! Exploring personal and social indicators of gamer identity - 0 views

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    "Over the past decades, digital games have continued to extend their audience as they moved into the cultural mainstream. Despite this fact, however, only a portion of those who play games consider themselves a gamer. Drawing on insights from social identity theory, this study explores the factors that contribute to why people attribute a gamer identity to self or others."
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