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Contents contributed and discussions participated by Garrett Eastman

Garrett Eastman

Apple CEO Tim Cook spotted at video game designer Valve's headquarters - 0 views

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    " Apple's chief executive Tim Cook reportedly visited the Bellevue, Washington headquarters of Valve Corporation earlier today, inciting questions about new potential for collaboration between the two companies."
Garrett Eastman

Word Wars - 0 views

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    "Show the world your word sleuthing skills!" "HTML5 real time word game"
Garrett Eastman

Roll20 -- Virtual tabletop gaming that tells a story - 0 views

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    "Roll20 is an online tabletop gaming platform with a focus on storytelling as opposed to game mechanics. This is NOT a video game, but instead a virtual "table" to gather around with friends in order to play any number of role playing games."
Garrett Eastman

Game on for young designers - Local - Banbury Guardian - 0 views

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    "A BUDDING games designer is set to launch his first major title at The Gadget Show Live at Birmingham's National Exhibition Centre this week."
Garrett Eastman

Kamloops This Week - Video-game design taken to next level - 0 views

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    "The Kamloops-Thompson school district is taking its video-game design curriculum to the next level. What started as a summer-camp program in 2007 and grew into a limited course offering last year is set to assume full-course status - meaning area high school students will have the opportunity to spend an entire semester studying nothing but video-game design."
Garrett Eastman

PAX East 2012: Big and Occasionally Clever - 0 views

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    "Three years ago, PAX East came to Beantown. It landed at the Hynes Convention Center and was seen by many as the acknowledgement that Boston was a worthy adversary against the perceived dominance of the West Coast gaming giants. They had EA and Microsoft, we had Harmonix and Rockstar New England."
Garrett Eastman

Xenos Project Expands with $1.99M Grant from the Bill & Melinda Gates Foundation - 0 views

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    The Learning Games Network, a non-profit spin-off of the MIT Education Arcade that bridges the gap between research and practice in game-based education, today announced a $1.99 million grant from the Bill & Melinda Gates Foundation to expand Xenos, its flagship integrated social learning environment gaming platform, for Hispanic adults learning English (ESL) in libraries and workplaces. The goal of the Play Games-Learn English Project is to provide self-directed ESL instructional resources to adults in informal learning and vocational training settings. Pilot sites include the Boston and San Francisco Public Libraries and BJ's Wholesale Clubs."
Garrett Eastman

CultureLab: Should video games be considered art? - 0 views

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    More commentary on the Smithsonian exhibition
Garrett Eastman

Video Games in the Classroom: Developing Digital Literacies - 0 views

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    using digital games to promote learning and literacy in the elementary classroom in Australia
Garrett Eastman

UBM TechWeb's Gamasutra.com Reports Record Monthly Traffic Figures - 0 views

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    "Leading Website for Video Game Industry Professionals Breaks 4 Million Pageviews for the First Time in March, as Monthly Unique Visitors Reach an All-Time High"
Garrett Eastman

PlayExpo, a juried show of games and other interactive digital entertainment - 0 views

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    Excitement is building on the campus of LIU Post, as the university prepares to host PlayExpo, a juried show of games and other interactive digital entertainment, on Sunday, April 15, 2012.
Garrett Eastman

NASA Announces Student Winners in Space Game Design Challenge - 0 views

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    NASA Announces Student Winners in Space Game Design Challenge BAY ST. LOUIS, Miss. -- Three school student teams in the fifth through eighth grades have been selected as the winners of NASA's second annual Spaced Out Sports challenge. The students designed science-based games that will be played by astronauts aboard the International Space Station (ISS).
Garrett Eastman

Game Design Individual Refection on "Sun Valve", made by Team Scylla and Charybdis - 0 views

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    Reflection on game design and teamwork process
Garrett Eastman

"I'm in love with someone that doesn't exist: Bleed in the context of a computer game - 0 views

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    Aspects of game design that contribute to players' romantic feelings for characters
Garrett Eastman

"I'm just here to play games."Social dynamics and sociability in an online game siteI - 0 views

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    "how game environments can be designed to support many kinds of sociability"
Garrett Eastman

A Survey of Final Project Courses in Game Programs: Considerations for Teaching Capstone - 0 views

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    "Game design and development programs often include a final project or capstone course as a means of assessing the cumulative theory, processes and techniques learned by students through the program or department's curriculum. While these courses are prevalent in programs around the world, there has yet to be a study of how, why, and to what end these courses are designed and run. We review the literature on capstone courses, discuss the findings of a long-form survey administered in early 2011, and propose a set of framing questions for the design and implementation of capstone courses. Survey findings include common goals of capstone courses, make-up of faculty teaching these courses, the support obtained and desired for the courses, the technologies used to create capstone projects, the methods of project management used in the courses and the expectations of faculty teaching the courses. These results can serve as a baseline for faculty and administrators looking to develop or improve their game design and development curricula."
Garrett Eastman

Interdisciplinary game projects: opening the Graphics (back) door with the soft skills key - 0 views

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    Value of computer game design and serious games courses for all computer students
Garrett Eastman

Serious Game Development as an Iterative User-Centered Agile Software Project - 0 views

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    Abstract: "Commissioned by the campus Office of Admissions, we have built a series of three campus tour and orientation games over the past academic year with undergraduate student project teams. Based on well-established game industry practices we followed an iterative agile process with Scrum and managed to avoid many classical pitfalls in game development. While we achieved some measure of success, in post-project analysis, it becomes obvious that our process would have benefited from the heavy emphasis of "users" in the User-Centered Design (UCD) methods. In this position paper, we propose that the serious game development community continue to critically analyze the results from the UCD projects to benefit from its lessons, well-understood good practices, and development paradigms."
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