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WebHack: A Research System for Social Massive Multiplayer Online Games - 0 views

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    Abstract: "The most popular Facebook games are being played by millions of users, sometimes only a few weeks after introduction. Although several of these games and their users have been studied, there currently exists no open-source version of such a game. In this thesis we present the design, implementation, and performance analysis of WebHack, a Facebook-integrated multiplayer game. WebHack is built upon the classic, but still popular, game of Nethack. We discuss the technical difficulties with file handles, process limits, communication networks, and handling failures. Further, we consider aspects specific to legacy applications, for example legal issues and technical limitations. We propose methods to circumvent these issues, and show a successful integration of the legacy game Nethack into our Facebookintegrated game system. We present the design of our system and evaluate the performance of the design in various scenarios. Among other results, we show that WebHack is a highperformance system, able to support over 300,000 concurrent players, handle arrival rates for up to 1,750 new players per second for over 60 seconds, and is able to recover within 10 seconds from a server failure."
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Canadian makers of doc 'Indie Game' thrilled to have sold the concept to HBO | CTV Winn... - 0 views

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    Updated: Mon Jan. 23 2012 15:43:40 The Canadian Press TORONTO — Canadian makers of "Indie Game," a documentary about independent video game designers, say they're thrilled to have sold the concept to HBO and Scott Rudin, the producer behind mega films like "The Girl with the Dragon Tattoo," "Moneyball," "The Social Network" and "There Will Be Blood."
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Becker College Online Game Design Certificate Program - 0 views

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    Certificate program "aimed at professionals with a degree in computer science, information technology, or art who seek entre into the growing digital games industry."
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Video games can unleash a learning revolution - 0 views

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    Editorial by Michael Levine and Timothy Loew: "Retooling our education engine to produce better outcomes will drive our ability to compete in a complex, networked world powered by technology and efficiency. Transitioning to the digital age will define our children's future career prospects in the knowledge-based economy of 21st century."
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Sid Meier Interview: Bringing Civ World to Facebook - 0 views

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    Partnership between Civilization game franchise and Facebook, game playing is free, currency is premium, speculation on how user communities will respond
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Character-driven game design - 0 views

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    "How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns.
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How to be a gamer! Exploring personal and social indicators of gamer identity - 0 views

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    "Over the past decades, digital games have continued to extend their audience as they moved into the cultural mainstream. Despite this fact, however, only a portion of those who play games consider themselves a gamer. Drawing on insights from social identity theory, this study explores the factors that contribute to why people attribute a gamer identity to self or others."
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