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Garrett Eastman

The Most Dangerous Gamer - Magazine - The Atlantic - 0 views

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    "Never mind that they're now among the most lucrative forms of entertainment in America, video games are juvenile, silly, and intellectually lazy. At least that's what Jonathan Blow thinks. But the game industry's harshest critic is also its most cerebral developer, a maverick bent on changing the way we think about games and storytelling. With his next release, The Witness, Blow may cement his legacy-or end his career. In a multibillion-dollar industry addicted to laser guns and carnivorous aliens, can true art finally flourish?"
Garrett Eastman

COMPARING VIDEO GAME SALES BY GAMING PLATFORM - 0 views

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    abstract: "This paper examines video game sales by platform in the North American market from a period spanning 2006 through 2011. As the home video game industry has rapidly matured and become established as a forefront facet of interactive entertainment in the home, we seek to determine what aspects of the video game market seem to most impact sales. This question is particularly poignant as the maturation of the video game industry has witnessed efforts at both vertical integration and horizontal expansion on the part of the top game publishers and developers in hopes of solidly grounding the industry. This study employs a Kruskal-Wallis test to compare eight different gaming platforms. The results indicate Nintendo's Wii and DS are the top selling game platforms, Xbox 360 is in a second tier, multiple Sony PlayStation platforms are in the third tier, personal computer games are in tier four, and the retired sixth generation Nintendo GameCube is the lowest sales tier."
Garrett Eastman

Trace Effects | American English - 0 views

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    "A collaborative English language video game experience for students ages 12-16. Learn English and explore American culture through puzzles, games, and adventures in an interactive world. "
Garrett Eastman

DIFFERENCES IN DESIGN VIDEO GAME DESIGN IN PRE AND POST 9/11 AMERICA - 0 views

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    scope: 12 action video games made from 1996 to 2006
Garrett Eastman

How RPG fans convinced Nintendo to release two Japanese titles in the US - 0 views

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    When Nintendo announced last year that it would not be bringing cult classic Japanese RPG Xenoblade Chronicles to North America, it was no surprise that the decision drew heavy Internet protest from a subgroup of dedicated gamers.
Garrett Eastman

How video games are becoming the next great North American spectator sport - 0 views

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    Speaking of which, what happened to Playerevolution? Update: then there's this, a precursor? http://www.becker.edu/events/event/video-game-tournament
Garrett Eastman

Are video games turning against the U.S. Army? - David Sirota - Salon.com - 0 views

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    Highlights two games, one designed an American and one designed by Chinese, one taking as its subject the end of American military hegemony, the other portraying American soldiers as "the enemy." Socio-political implications of these developments are discussed, particularly how these represent a break from mainstream video game content.
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