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Joanne S

Introduction to Creative Thinking - 0 views

  • What is Creativity?
  • An Ability.
  • An Attitude.
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  • A Process.
  • Creative Methods
  • Evolution.
  • Synthesis.
  • Revolution.
  • Reapplication.
  • Changing Direction.
  • Myths about Creative Thinking and Problem Solving
  • 1. Every problem has only one solution (or one right answer).
  • 2. The best answer/solution/method has already been found.
  • 3. Creative answers are complex technologically.
  • 4. Ideas either come or they don't. Nothing will help.
  • Mental Blocks to Creative Thinking and Problem Solving
  • 1. Prejudice.
  • 2. Functional fixation.
  • 3. Learned helplessness.
  • 4. Psychological blocks.
  • Positive Attitudes for Creativity
  • 1. Curiosity.
  • 2. Challenge.
  • 3. Constructive discontent.
  • 4. A belief that most problems can be solved.
  • 5. The ability to suspend judgment and criticism.
  • 6. Seeing the good in the bad.
  • 7. Problems lead to improvements.
  • 8. A problem can also be a solution.
  • 9. Problems are interesting and emotionally acceptable.
  • Miscellaneous Good Attitudes
  • 1. Perseverance.
  • 2. A flexible imagination.
  • 3. A belief that mistakes are welcome.
  • Characteristics of the Creative Person curious seeks problems enjoys challenge optimistic able to suspend judgment comfortable with imagination sees problems as opportunities sees problems as interesting problems are emotionally acceptable challenges assumptions doesn't give up easily: perseveres, works hard
Joanne S

EBSCOhost: Criteria for Evaluating RFID Solutions for Records and Information. - 0 views

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    Joseph, M. (2007). Criteria for evaluating RFID solutions for records and information. Information Management Journal, Jan/Feb, 50-54.
Joanne S

The Code4Lib Journal - How Hard Can It Be? : Developing in Open Source - 0 views

  • We experienced freedom to explore alternate avenues, to innovate, to take risks in ways that would have been difficult under the direct control of a district council.
  • patrons made it clear that while they appreciated that computers were a necessary part of a modern library, they did not consider them the most important part.
  • Our overall objective was to source a library system which: could be installed before Y2K complications immobilised us, was economical, in terms of both initial purchase and future license and maintenance support fees, ran effectively and fast by dial-up modem on an ordinary telephone line, used up-to-the minute technologies, looked good, and was easy for both staff and public to use, took advantage of new technology to permit members to access our catalogue and their own records from home, and let us link easily to other sources of information – other databases and the Internet. If we could achieve all of these objectives, we’d be well on the way to an excellent service.
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  • "How hard can it be" Katipo staff wondered, "to write a library system that uses Internet technology?" Well, not very, as it turned out.
  • Koha would thus be available to anyone who wanted to try it and had the technical expertise to implement it.
  • ensure the software writers did not miss any key points in their fundamental understanding of the way libraries work.
  • fairly confident that we already had a high level of IT competence right through the staff, a high level of understanding of what our current system did and did not do.
  • The programming we commissioned cost us about 40% of the purchase price of an average turn-key solution.
  • no requirement to purchase a maintenance contract, and no annual licence fees.
  • An open source project is never finished.
  • Open source projects only survive if a community builds up around the product to ensure its continual improvement. Koha is stronger than ever now, supported by active developers (programmers) and users (librarians)
  • There are a range of support options available for Koha, both free and paid, and this has contributed to the overall strength of the Koha project.
  • Vendors like Anant, Biblibre, ByWater, Calyx, Catalyst, inLibro, IndServe, Katipo, KohaAloha, LibLime, LibSoul, NCHC, OSSLabs, PakLAG, PTFS, Sabinet, Strategic Data, Tamil and Turo Technology take the code and sell support around the product, develop add-ons and enhancements for their clients and then contribute these back to the project under the terms of the GPL license.
  • FRBR [5] arrangement, although of course it wasn’t called that 10 years ago, it was just a logical way for us to arrange the catalogue. A single bibliographic record essentially described the intellectual content, then a bunch of group records were attached, each one representing a specific imprint or publication.
  • The release of Koha 3.0 in late 2008 brought Koha completely into the web 2.0 age and all that entails. We are reconciled to taking a small step back for now, but the FRBR logic is around and RDA should see us back where want to be in a year or so – but with all the very exciting features and opportunities that Koha 3 has now.
  • In the early days, the Koha list appeared to have been dominated by programmers but I have noticed a lot more librarians participating now
  • "Adopt technology that keeps data open and free, abandon[ing] technology that does not." The time is right for OSS.
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    For more information about Koha and how it was developed, see: Ransom, J., Cormack, C., & Blake, R. (2009). How Hard Can It Be? : Developing in Open Source. Code4Lib Journal, (7). Retrieved from http://journal.code4lib.org/articles/1638
Joanne S

Infographic - Wikipedia, the free encyclopedia - 0 views

  • present complex information quickly and clearly
  • Information graphics or infographics are graphic visual representations of information, data or knowledge.
  • While the art form of infographics has its roots in print, by the year 2000, the use of Adobe Flash-based animations on the web has allowed mapping solutions and other products famous and addictive by using many key best practices of infographics. With the rise of HTML 5 as an alternative to Adobe Flash in the early 2010s there is an increasing number of infogratphics being built in HTML 5
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  • Likewise, their use in television is relatively recent. In 2002, two Norwegian musicians of Röyksopp issued a music video for their song "Remind Me" that was completely made from animated infographics. In 2004, a television commercial for the French energy company Areva used similar animated infographics. Both of these videos and their high visibility have helped the corporate world recognize the value in using this form of visual language to describe complex information efficiently.
Joanne S

Archives & Museum Informatics: Museums and the Web 2009: Paper: Gow, V. et al., Making ... - 0 views

  • New Zealand content difficult to discover, share and use
  • DigitalNZ is testing ways to create digital content, collect and share existing digital content, and build smart, freely available search and discovery tools.
  • Memory Maker blurs the line between consuming and producing content. What’s sometimes called ‘remix culture’ […]. Digital technologies have opened up new possibilities for young people to access and represent the stories of their culture by taking sound and images and recombining them to say something new, something relevant to them. (Sarah Jones, Lunch Box: Software & digital media for learning, November 2008) http://lunchbox.org.nz/2008/11/get-coming-home-on-your-schools-website-wiki-or-blog/)
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  • The Memory Maker provides a taste of what is possible when collecting institutions modernise their practices for keeping and managing copyright information, using Creative Commons licenses or ‘no known copyright’ statements.
  • Learning about ‘hyperlinks’ today, these young New Zealanders will be the developers and creators of tomorrow.
  • The full set of contributions is accessible through a Coming Home search tool, occasionally on a google-like hosted search page (Figure 5), but more often through a search widget embedded on many New Zealand Web sites (Figure 6).
  • Digital New Zealand is developing and testing solutions that showcase what’s possible when we really focus on improving access to and discovery of New Zealand content.
  • Technically, the Digital New Zealand system is in three parts: a backend, a metadata store, and a front end.
  • The coolest thing to be done with your data will be thought of by someone else
  • “an API is basically a way to give developers permission to hack into your database”.
    • Joanne S
       
      George Oates
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    Gow, V., Brown, L., Johnston, C., Neale, A., Paynter, G., & Rigby, F. (2009). Making New Zealand Content Easier to Find, Share and Use. In Museums and the Web 2009. Presented at the Museums and the Web 2009, Toronto: Archives & Museum Informatics, Retrieved from http://www.archimuse.com/mw2009/papers/gow/gow.html
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