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Joanne S

Introduction to Creative Thinking - 0 views

  • What is Creativity?
  • An Ability.
  • An Attitude.
  • ...32 more annotations...
  • A Process.
  • Creative Methods
  • Evolution.
  • Synthesis.
  • Revolution.
  • Reapplication.
  • Changing Direction.
  • Myths about Creative Thinking and Problem Solving
  • 1. Every problem has only one solution (or one right answer).
  • 2. The best answer/solution/method has already been found.
  • 3. Creative answers are complex technologically.
  • 4. Ideas either come or they don't. Nothing will help.
  • Mental Blocks to Creative Thinking and Problem Solving
  • 1. Prejudice.
  • 2. Functional fixation.
  • 3. Learned helplessness.
  • 4. Psychological blocks.
  • Positive Attitudes for Creativity
  • 1. Curiosity.
  • 2. Challenge.
  • 3. Constructive discontent.
  • 4. A belief that most problems can be solved.
  • 5. The ability to suspend judgment and criticism.
  • 6. Seeing the good in the bad.
  • 7. Problems lead to improvements.
  • 8. A problem can also be a solution.
  • 9. Problems are interesting and emotionally acceptable.
  • Miscellaneous Good Attitudes
  • 1. Perseverance.
  • 2. A flexible imagination.
  • 3. A belief that mistakes are welcome.
  • Characteristics of the Creative Person curious seeks problems enjoys challenge optimistic able to suspend judgment comfortable with imagination sees problems as opportunities sees problems as interesting problems are emotionally acceptable challenges assumptions doesn't give up easily: perseveres, works hard
Joanne S

VSW100 - Art and Creativity Private Facebook group - 0 views

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    VSW100 - Art and Creativity Private Facebook group
Joanne S

TOPIC 9 MULTIMEDIA AND INFORMATION SERVICES Reading Playlist - YouTube - 0 views

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    Alberta's Libraries - Scrapbooking and Kama Sutra. (2008). . Retrieved from http://www.youtube.com/watch?v=09E-8EQi7OY&feature=youtube_gdata_player Joann Ransom hacks the library. (2010). . Retrieved from http://www.youtube.com/watch?v=0Ga3JeAzi9k&feature=youtube_gdata_player New Storytime Commercial. (2010). Retrieved from http://www.youtube.com/watch?v=MdCzb3Tz5WU&feature=youtube_gdata_player Paul Hagon talks about the National Library of Australia's collections and Flickr. (2010). . Retrieved from http://www.youtube.com/watch?v=NvA_jV0kaDg&feature=youtube_gdata_player The Teen Corner at the Skokie Public Library. (2008). . Retrieved from http://www.youtube.com/watch?v=ozzHcdgl4qU&feature=youtube_gdata_player Thing 11 : Creative Commons: Webcam Conversation. (2009). . Retrieved from http://www.youtube.com/watch?v=-a1pIEKdSMQ&feature=youtube_gdata
Joanne S

LTTO Episodes | COFA Online Gateway - 0 views

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    COFA Online. (2011, March 1). Understanding Creative Commons - case study. Retrieved April 29, 2011, from http://online.cofa.unsw.edu.au/learning-to-teach-online/ltto-episodes?view=video&video=239
Joanne S

Archives & Museum Informatics: Museums and the Web 2009: Paper: Gow, V. et al., Making ... - 0 views

  • New Zealand content difficult to discover, share and use
  • DigitalNZ is testing ways to create digital content, collect and share existing digital content, and build smart, freely available search and discovery tools.
  • Memory Maker blurs the line between consuming and producing content. What’s sometimes called ‘remix culture’ […]. Digital technologies have opened up new possibilities for young people to access and represent the stories of their culture by taking sound and images and recombining them to say something new, something relevant to them. (Sarah Jones, Lunch Box: Software & digital media for learning, November 2008) http://lunchbox.org.nz/2008/11/get-coming-home-on-your-schools-website-wiki-or-blog/)
  • ...7 more annotations...
  • The Memory Maker provides a taste of what is possible when collecting institutions modernise their practices for keeping and managing copyright information, using Creative Commons licenses or ‘no known copyright’ statements.
  • Learning about ‘hyperlinks’ today, these young New Zealanders will be the developers and creators of tomorrow.
  • The full set of contributions is accessible through a Coming Home search tool, occasionally on a google-like hosted search page (Figure 5), but more often through a search widget embedded on many New Zealand Web sites (Figure 6).
  • Digital New Zealand is developing and testing solutions that showcase what’s possible when we really focus on improving access to and discovery of New Zealand content.
  • Technically, the Digital New Zealand system is in three parts: a backend, a metadata store, and a front end.
  • The coolest thing to be done with your data will be thought of by someone else
  • “an API is basically a way to give developers permission to hack into your database”.
    • Joanne S
       
      George Oates
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    Gow, V., Brown, L., Johnston, C., Neale, A., Paynter, G., & Rigby, F. (2009). Making New Zealand Content Easier to Find, Share and Use. In Museums and the Web 2009. Presented at the Museums and the Web 2009, Toronto: Archives & Museum Informatics, Retrieved from http://www.archimuse.com/mw2009/papers/gow/gow.html
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