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C9 Lectures: Dr. Ralf Lämmel - The Quick Essence of Functional Programming | ... - 0 views

  • We had to cover monads eventually, and there are many great monad tutorials out there (see, for example, here: http://www.haskell.org/haskellwiki/Tutorials#Using_monads). In fact, there are web resources concerned solely with organizing the many monad tutorials available in the wild, and developing new monad tutorials seems to be a popular sport in the Haskell community.Today, Ralf Lämmel's lecture goes back to the roots, essentially revisiting Wadler's "The essence of functional programming"—the 1992 paper that discovered monads and popularized their use in functional programming. Ralf Lämmel's lecture and accompanying code distribution show Wadler's seminal insight: those original scenarios and observations still make sense today. Indeed, Simon Marlow (a Haskell/GHC high priest @ MSR Cambridge) recently noted: "it's still the best monad tutorial" (see http://twitter.com/simonmar/status/21397398061).
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Tutorial: Improving the transient immunity of your microcontroller-based embedded desig... - 0 views

  • In many instances, the way embedded software is structured and how it interacts with the hardware in a system can have a profound effect on the transient immunity performance of a system. It can be impractical and costly to completely eliminate transients at the hardware level, so the system and software designers should plan for the occasional erroneous signal or power glitch that could cause the software to perform erratically. Erratic actions on the part of the software can be classified into two different categories:
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Flare | Data Visualization for the Web - 1 views

  • Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques. Even better, flare features a modular design that lets developers create customized visualization techniques without having to reinvent the wheel. View the demos and sample applications to see a few of the visualizations that flare makes it easy to build. To begin making your own visualizations, download flare and work through the tutorial. You should also get familiar with the API documentation. Need more help? Visit the help forum (you'll need a SourceForge login to post). Flare is open-source software released under a BSD license, meaning it can be freely deployed and modified (and even sold for $$). Flare's design was adapted from its predecessor prefuse, a visualization toolkit for Java
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Making a 3D Model From a Photosynth | Larry Larsen | Channel 10 - 0 views

  • There's an interesting video on YouTube from Binary Millenium showing how to make a 3D model out of real objects using Microsoft's Photosynth. It's an interesting idea that while unofficial, may be a big time saver and a lot of fun for many of you. This will work best if you use a Photosynth that not only has a high rate of 'synthiness' but also tons of points in the point cloud. A point in the point cloud means that a specific feature in two more photos has been identified allowing for Photosynth to some degree determine where in space that point exists. While a good Photosynth might have 100% synthiness, meaning all the pictures were connected, it doesn't necissarily mean there will be lots of points in the point cloud.
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TechOnline | Digital Signal Processing: A Practical Guide (Part 4) - 0 views

  • This book is intended for those who work in or provide components for industries that use digital signal processing (DSP). There is a wide variety of industries that utilize this technology. While the engineers who implement applications using DSP must be very familiar with the technology, there are many others who can benefit from a basic knowledge of its' fundamental principals, which is the goal of this book—to provide a basic tutorial on DSP.
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TechOnline | Show Me the Next-Generation HDMI - 1 views

  • The first part of this white paper explores the basic concepts behind HDMI, the markets it serves and its leadership role in multimedia interfaces. This is followed by a tutorial on the new capabilities of HDMI 1.4 and their role in providing a richer, more straightforward user experience. Next, we'll explore a series of user case scenarios that illustrate how the HEAC feature can simplify cabling requirements between digital home multimedia devices. The last portion of this paper discusses the architectural considerations and technical details involved with incorporating the Ethernet and Sony/Philips Digital Interconnect Format (S/PDIF) standards into the HDMI system-on-chips (SoCs) to support the HEAC feature.
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Making a 3D Model From a Photosynth | LarryLarsen | Channel 9 - 0 views

  • There's an interesting video on YouTube from Binary Millenium showing how to make a 3D model out of real objects using Microsoft's Photosynth. It's an interesting idea that, while unofficial, may be a big time saver and a lot of fun for many of you. This will work best if you use a Photosynth that not only has a high rate of 'synthiness' but also lots of points in the point cloud. A point in the point cloud means that a specific feature has been identified in two or more photos, allowing for Photosynth to determine to some degree where in space that point exists. While a good Photosynth might have 100% synthiness, meaning all the pictures are connected, it doesn't necessarily mean there will be lots of points in the point cloud.
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HTML5 Unleashed: Tips, Tricks and Techniques | W3Avenue - 1 views

  • Can we use HTML5 today? What can we do with it? Is it really going to kill Flash? You must have noticed a gradual increase in the frequency of these and similar questions being asked, debated and even answered. In my opinion, you must answer such fundamental questions yourself.
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Try F# - 0 views

  • F# is ideal for data-rich, concurrent and algorithmic development: "simple code to solve complex problems". F# is a simple and pragmatic programming language combining functional, object-oriented and scripting programming, and supports cross-platform environments including PC, Mac, and Linux. We'll provide the tutorials, resources and tools you’ll need to begin working with F# right away.
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