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Development - Is the 140 character 'micro interaction' enough? | Delta Publishing - Eng... - 2 views

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    Twitter could not possibly be further away from the concept of a computer game or a three dimensional visually rich virtual world. Suddenly instead of learning to fly and exchanging our money for Linden bucks (the currency of Linden Labs' Second Life) we were exchanging grammatically correct sentences for status updates of less than 140 characters! Who could have seen it coming? Perhaps Gartner, who also predicted that "90 Per Cent of Corporate Virtual World Projects Fail Within 18 Months".
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FT.com / Business Education - Blended learning: Technology helps facilitate the face-to... - 0 views

  • The future of blended learning is about choice and personalisation. Ashridge’s online learning platform, called Virtual Ash­ridge, lets students home in on certain interests and choose a style of learning that fits their personality without information overload.
  • Blended learning is also evolving to combine online and in person teaching, leading to simulated face-to-face solutions. For example, Duke Corporate Education (Duke CE), has developed an online induction game with one of its clients. New employees have to deal with an unhappy customer played by an experienced person in the organisation. The game is overseen by an instructor and peers can watch and listen to the session.

ZBrush 4R8 Crack Activation Code 2020 Torrent Free Download - 0 views

started by justenbeffer123 on 19 Mar 20 no follow-up yet
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