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Wizard of Oz Webquest - 1 views

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    A combination of literacy and web based exploration for young students
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Free Technology for Teachers: Google Under the Hood - Workshop Outline - 6 views

  • The focus of the workshop was on exploring some of the lesser-known products offered by Google.
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MoMA | Online - 6 views

  • Explore MoMA’s online resources for teachers and students.
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The Educational Technology Site: ICT in Education: --> A Preview of 2DIY - 0 views

  • I like the idea that children could use this to devise activities which, rather than testing or extending their skills by doing the activity itself, does so by requiring them to design the activity themselves
  • For example, when creating a quiz they may have to think about issues like the path taken by the user, how to frame the question, show the scoring will work, and what sounds (if any) to use for the feedback.
  • News & Views A Preview of 2DIY By Terry Freedman Created on Wed, 14 Jan 2009, 09:33 Email this article  Printer friendly page Email the author Listen to this article if ("">"") { document.write (""); document.write (""); document.write (""); } I've just received a link to download the latest program from 2Simple. Called 2DIY (for non-Brits, DIY = do-it-yourself, a shorthand term for home making things like bookshelves for the home), it enables users to create their own games and exercises.I've had a quick exploration, and it is looking very good. Read on for a quick thumbnail sketch, and why I think you should look into it.Back in the 1990s I used to love looking at shareware games developed for the educational sector. Some of the games were quite fun, but the problem for me was either that the game wasn't really educational at all, or that it didn't quite do what I'd have liked. Unfortunately, I never had the time to develop my games programming skills in order to rectify the situation.I think 2DIY would have been a step in the right direction.I think the best way of describing the program -- bearing in mind I've had it installed for less than an hour -- is that it's the programming equivalent of a painting or desktop publishing program. What you have  is a suite of specialised  tools, and you can use them to build yourt own games and activities.You can see from the screenshot that the range is quite extensive. The manual is easy to use, and there are videos and examples available.It has the ability to let you import pictures or select from a range of ones provided. Indeed, there is quite a lot of control over what your completed game or activity will look like.What's more interesting to me, however, is what boxes it ticks if you put it into the hands of youngsters -- and I use the term "youngsters" rather than "children" for reasons which will become apparent
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Viddler.com - The Schools We Need Presentation at Ignite Philly 2 - Uploaded by tdlifes... - 0 views

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    Chris Lehman's presentation
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Langwitches - Digital Storytelling with Google Maps - 1 views

  • Thanks to a company named Google , we no longer are confined to a photo album, a world map with push pins or a heavy family atlas to connect stories and images from around the world. Thanks to Web 2.0 tools, we can mash-up media, such as photos, videos, audio, and links that take us to explore further to TELL a story in more detail and with more connections to the world around us than ever before. We can invite others to collaborate in telling a story that has many perspectives, memories, or meanings.
  • How can you or your students write a story with a map? Create a Scavenger Hunt around the World Use an image of a place anywhere on Earth or your own backyard as a story starter Map the settings of a book you are reading Write a collective "Where have you been this summer" as a class Follow a biography of an important character in history and events that influenced or were influenced by him Tell the story of learning (and where) that took place in your classroom in a  school year
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    Great blog post on using Google Maps in the curriculum.
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