Skip to main content

Home/ Literacy with ICT/ Group items matching "vt" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
1More

ISTE | 25 resources for bringing AR and VR to the classroom - 2 views

  •  
    "With Pokemon Go, Google Cardboard and Google Expeditions making virtual reality the hottest thing in tech, teachers may be wondering how they can capitalize on the trend in the classroom. Imagine studying underwater ecosystems and taking the whole class scuba diving with just a smartphone and a $6 headset. The benefits of virtual reality (VR) and augmented reality (AR) include increased engagement, appeal to visual learners and shared experience among students. Although the immersive experience is enhanced with a headset, the 360-degree experience is still worth exploring. Teachers can take advantage of many of the VR apps using the individual laptops, iPads or smartboards already in the classroom. While VR is changing quickly, the resources below are a good starting point."
1More

Visible Thinking - 12 views

  • Visible Thinking is a broad and flexible framework for enriching classroom learning in the content areas and fostering students' intellectual development at the same time. Here are some of its key goals: Deeper understanding of content Greater motivation for learning Development of learners' thinking and learning abilities. Development of learners' attitudes toward thinking and learning and their alertness to opportunities for thinking and learning (the "dispositional" side of thinking). A shift in classroom culture toward a community of enthusiastically engaged thinkers and learners.
1More

Everything You Need to Know to Get Started With AR/VR in the Classroom | EdSurge News - 1 views

  •  
    "Getting started with augmented and virtual reality may seem overwhelming, but with the right approach, successful implementation is achievable-and can actually be a lot of fun to learn. As we head back to school, a solid plan will help turn frustrating experiences into mind-blowing creative lessons. But first, an introduction to the world of AR/VR, which can sometimes get confusing."
1 - 7 of 7
Showing 20 items per page