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John Evans

Modio iPad App Lets You Design 3D Printable Monster Toys | Digital Trends - 1 views

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    "3D printing has brought the world some pretty awesome products, but Modio could be one of the coolest we've seen. Modio is an iOS app that lets you design your own "monster robot" from scratch, using a selection of different modules and colors. Once you've finished your amazing design, you can send it to a 3D printer and your toy comes to life, right before your eyes. "
John Evans

(Rethinking) Makerspaces - @joycevalenza NeverEndingSearch - 1 views

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    "Kids have always made in my library. We encouraged digital and visual and dramatic and rhetorical creativity before, during, and after school.  But for a while, I've questioned the value of using already heavily used real estate to randomly carve out space for a 3D printer, electronics stations and sewing machines. I had my doubts about the makerspace movement in school libraries. A couple of weeks ago I had the opportunity to chat with Amos Blanton, project manager of the Scratch online community, and a member of the Lifelong Kindergarten Group at MIT Media Lab.  On his profile Amos notes:  I design and sustain creative learning environments for people with agency. Amos makes the case for makerspaces as powerful, authentic, relevant learning experiences, and for when and why library may be the very right space to create a makerspace."
John Evans

ISTE | The maker movement: A learning revolution - 3 views

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    "The impulse to create is one of the most basic human drives. As far back as the Stone Age, we were using materials in our environment to fashion tools for solving the problems we encountered. And in the millions of years since then, we have never stopped creating. In fact, the rise of civilization is largely defined by the progress of technology of one kind or another. Today, the availability of affordable constructive technology and the ability to share online has fueled the latest evolutionary spurt in this facet of human development. New tools that enable hands-on learning - 3D printers, robotics, microprocessors, wearable computers, e-textiles, "smart" materials and new programming languages - are giving individuals the power to invent. We're not just talking about adults. Children of all ages can use these tools to move from passive receivers of knowledge to real-world makers. This has the potential to completely revolutionize education as we know it. And the movement has already begu"
John Evans

I Missed This Maker Space . . . Until a Student Helped Me See It | John Spencer's Blog - 2 views

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    "Last week, I spoke at a TEDx event hosted by the Upper Perkiomen School District. It was an unforgettable experience and I was honored to be a part of it. Once the video is edited, I'll share my talk on this blog. So, one of the things I loved about the event was the STEM-related, maker projects they showcased. Students demonstrated their apps and games they had created. We got the chance to tour a design space with 3D printers, CNC routers, and, more importantly, a group of empowered students who were owning the creative process. I found myself gushing about this space -- about how cool it was to see kids going through the design process actually testing out prototypes. I remember, at one point, saying to a student volunteer, "Don't you wish more of school was like this?" He shook his head. "Not really. It's not really my thing." "But you get to make stuff." "I get to make stuff all the time. Have you ever been a part of a theater production?" he asked. "It's called a production for a reason.""
John Evans

Why Schools Need to Bring Back Shop Class - 1 views

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    "As with many schools in the United States, the shop program at Analy High School in Sebastopol, California, had become largely irrelevant. The main shop room had become little more than a glorified storage room. The school's priorities were firmly focused on college readiness and success at standardized tests, and vocational programs had taken a backseat. Sebastopol is also the home of Make magazine, one of the leading voices of the maker movement, a community of inventors and do-it-yourselfers that has blossomed on YouTube and shows up in the tens and sometimes hundreds of thousands at Maker Faires all over the world. Make proposed that a group of students from Analy come to their offices to explore the possibilities involved in creating things with 3-D printers, computer-aided design, and more. The program was so popular that soon Make could no longer accommodate it in their offices, so they agreed to donate equipment to Analy if the school would ramp up their vocational program."
John Evans

ISTE | Big maker ideas don't require big-ticket items - 2 views

  • Start by picking a project that aligns with your curricular goals and allow students to create artifacts that demonstrate their knowledge. The learning, and the off-the-charts engagement, comes from building or creating something to show what they’ve learned.
  • “A makerspace can be more extravagant, of course. There’s nothing more exciting than seeing a 3D-printed item emerge out of nothing,” Vrotny says. “But you can start simply and inexpensively.”
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    "As is often the case with innovations in learning and teaching, getting started with that first lesson or project is the biggest hurdle. So it is with making, a learning approach that allows students to learn by doing and solve problems with tinkering and trial and error. Despite what you may have heard, maker projects and makerspaces don't require expensive equipment like 3D printers or laser cutters.   Check out the small-scale maker projects that attendees were doing in the Maker Playground at ISTE 2015:"
John Evans

Starting a School Makerspace from Scratch | Edutopia - 0 views

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    "With the National Week of Making behind us, you might be ready to start a makerspace in your school -- but not know where to start. Will purchasing a costly 3D printer and the latest robotics kit ensure learning and maker success? What are some steps to starting a successful makerspace from scratch?"
John Evans

3D Printing to Raspberry Pi's: How a Quiet Florida School Library Got Transformed by a Makerspace | EdSurge News - 1 views

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    "On any given day at Holy Trinity Episcopal Academy, visitors to the Lower School library might be surprised to find it bears little resemblance to the school libraries of years past. Several 5th graders sit at computers, developing 3D luggage tags using Tinkercad to be printed on the nearby Makerbot 3D printer. On the central library tables, students are creating Rube Goldberg machines using physical manipulatives or the RubeWorks iPad app. The library is a buzz of activity and student engagement, punctuated with squeals of excitement. And overseeing the makerspace is librarian Judy Houser, a veteran educator who took the visionary step of transforming this once quiet library into a space where students not only learn to love reading, but learn to explore, create and innovate using a variety of tools"
John Evans

Makerspace | Brian Aspinall, CV - 0 views

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    "Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. oedb.org/ilibrarian/a-librarians-guide-to-makerspaces/"
John Evans

School Librarians Want More Tech-and Bandwidth | SLJ 2015 Tech Survey | School Library Journal - 3 views

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    "IPads, maker spaces, 3-D printers, and coding skills top the tech wish lists for 1,259 school librarians across the country, according to School Library Journal's (SLJ) 2015 Technology Survey. Educators are hungry to bring their students even more-whether that's robotics classes or Arduino kits."
John Evans

A Librarian's Guide to Makerspaces: 16 Resources | OEDB.org - 0 views

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    "Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Here are some excellent resources for anyone thinking about setting up a makerspace in their organization."
John Evans

Start Making in YOUR Classroom | Venspired - 0 views

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    "I've gotten several emails after my last post and they all ended with the same line, "Where do I start?"  It can be overwhelming to start by Googling "makerspace."  What do you most often see?  That stark modern space with expensive 3d printers. But that? It's not the reality of what making in the classroom can be. I know the constraints faced by many of us in education, and I've lived them before.  You make do with what you have, get creative, and repurpose existing materials to MAKE making happen in your classroom.  You gotta start somewhere, right?"
John Evans

Coding Camp for Minority Boys Where Mentors Make a Big Difference | MindShift | KQED News - 0 views

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    "On the second floor of Morgan State University's engineering building, Jacob Walker, 12, is putting the finishing touches on a ruler he's just created. Not yet an actual ruler. One he's designing on the computer. He just needs to add his initials - then it's time to produce it on a 3-D printer. Jacob starts seventh grade in the fall and has big dreams. Building this ruler is all part of the plan. "When I was a child," he says, "I loved to play with Legos, and it inspired me to be an engineer when I get older." Jacob is one of some 50 boys in this free, four-week camp at Morgan State. It's called the Minority Male Makers Program - paid for by Verizon."
John Evans

The Daring Librarian: Wonder More - Fear Less - 1 views

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    "You know, my brand is sometimes a lot to live up to. I'm not always daring. I won't buy a 3D printer until I know I can get projects kiddos create cranked out in a timely fashion or that we can reliably afford the materials and upkeep supplies. You don't ALWAYS have to be daring in BIG ways, but you can dare everyday something. Dare to keep smiling to that kid who never smiles back. It's easy to smile to the kiddos you adore & have a connection with. But try to smile consistently, to that kiddos who is all prickles and burs. You will be surprised at the results. It took me 8 months once to get a reluctant grin back. When thinking about the next school year -I'd like to suggest we keep in mind that we should be ready to try new things without letting fear stop us. To go beyond our comfort zone. Even if you choose only one thing that makes you squirmy inside, that's good for your practice and our profession. This way, we can truly say to our kiddos that we are pushing ourselves to fail/win and try again just like we ask them to do every day!"
John Evans

City X Project Toolkit | Design Thinking Workshop for Kids - 3 views

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    "The City X Project toolkit is the most educationally relevant introductory 3D printing and design thinking curriculum available for 8 to 12 year-olds. It is a detailed guide to facilitating the City X Project workshop with your own students. Though it is best run with a 3D printer, the City X Project still works great using just free 3D modeling software recommended in our instructor's guide."
John Evans

Democratizing the Maker Movement | Aaron Dubrow - 1 views

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    "The fact that millions of Americans are building airplanes in their garage, meeting at makerspaces to work with strangers on customized robots, and collaboratively solving society's problems at hackathons, is a beautiful thing. To its advocates and participants, the Maker Movement resonates with all of those characteristics that we believe makes America great: independence and ingenuity, creativity and resourcefulness. But as impressive as today's tools are, they're not accessible to many Americans simply because of their costs and high technological barrier to entry. Though the price of 3-D printers has come down considerably and continues to drop, the tool still costs several hundred to thousands of dollars to buy. And mastering even the simplest computer-aided modeling tools requires a bit of dedicated study and technical savvy. This begs the question: How can we continue to bring this nascent revolution to everyone who is interested?"
John Evans

A Week of Making: What Making is Really About | YALSAblog - 0 views

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    "In some instances I think it's hard for some library staff to articulate the gains that teens make as a result of the making programs we provide. And, as a result it ends up that we talk about the actual printing activity and the printer and not the skills learned and/or improved on. It certainly can be difficult to speak to the learning instead of the "coolness" of the making. But it can be done. For example, think about:"
John Evans

6 Things to Consider Before Starting Your Makerspace | EdSurge News - 0 views

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    "Makerspaces have made headlines recently. Several weeks ago New York City hosted the World Maker Faire. The White House had its first Maker Faire this summer, and schools and libraries across the country are installing these spaces. It is certainly tempting to start thinking about all the amazing tools you could put into your makerspace. If you know anything about Makers, you are probably thinking that you need a CNC machine, a 3-D printer, Dremels for everyone and a laser cutter since they are the gateway tool for making things. But buying a bunch of tools without first stopping to think about how they will be integrated into the culture and curriculum of your school is a recipe for a dusty and underused workshop. Don't be tempted by the sexy CNC and laser cutters if you don't need them. Just taking apart a blender offers a wealth of learning opportunities. From my experience installing makerspaces in several dozen schools, I've developed a process that helps you think through your makerspace and how it fits into the culture and curriculum of your school. Skipping this process, or one like it, will almost certainly result in tension, missed teaching opportunities, and overspending."
John Evans

6 Things to Consider Before Starting Your Makerspace | EdSurge News - 2 views

  • 1. List the hopes, dreams and ideas you and others have for the space.
  • 2. Define the skills, knowledge and habits that kids will learn or develop in your space.
  • 3. Define the culture for the space.
  • ...3 more annotations...
  • 4. Based on the culture and the desired skills, knowledge and abilities, determine appropriate integration points in the rest of your curriculum and the life of the school.
  • 5. Based on your integration points, define the arc of the year and the projects you are going to include.
  • 6. Design your space and pick the tools based on the decisions above.
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    "Makerspaces have made headlines recently. Several weeks ago New York City hosted the World Maker Faire. The White House had its first Maker Faire this summer, and schools and libraries across the country are installing these spaces. It is certainly tempting to start thinking about all the amazing tools you could put into your makerspace. If you know anything about Makers, you are probably thinking that you need a CNC machine, a 3-D printer, Dremels for everyone and a laser cutter since they are the gateway tool for making things. But buying a bunch of tools without first stopping to think about how they will be integrated into the culture and curriculum of your school is a recipe for a dusty and underused workshop. From my experience installing makerspaces in several dozen schools, I've developed a process that helps you think through your makerspace and how it fits into the culture and curriculum of your school. Skipping this process, or one like it, will almost certainly result in tension, missed teaching opportunities, and overspending."
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