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Phil Taylor

Tech Learning TL Advisor Blog and Ed Tech Ticker Blogs from TL Blog Staff - TechLearning.com - 0 views

  • Ideas for Educators Who Want 21st Century Students to Tune In
  • If you are just telling students something they can find on the internet, stop.  Give them the link and use class time to have discussions, do work, or make meaning of the work.
John Evans

Copy / Paste by Peter Pappas: A Guide to Designing Effective Professional Development: Essential Questions for the Successful Staff Developer - 0 views

  • All considerations for professional development (PD) should flow from the premise that staff development should model what you want to see in the classroom. We strive to offer our students engaging, relevant, and rigorous instruction that supports students who will, over time, take responsibility for their learning. PD should apply those same goals to training teachers, staff and administration.
John Evans

iPaddling through Fourth Grade-Encourage...Engage...Enlighten...Empower: Guided Reading Choice Board - 1:1 Classroom - 1 views

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    "With second quarter in full swing, and a new reading/language arts curriculum, I am excited to update my post from March on Guided Reading in a 1:1 classroom.  My enthusiasm and passion continues to grow knowing the students  I teach have limitless possibilities.  I am able to individualize and differentiate instruction for each child in my classroom. "
John Evans

Goldieblox and the Movie Machine App | Engage Their Minds - Great Minds DON'T Think Alike! - 0 views

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    "Our Maker Club has transitioned from making cardboard games to making movies, and one of the apps the students explored last week was Goldieblox and the Movie Machine.  They quickly figured out what they needed to do to create their own short animations, and they were too busy having fun to ask for help from me.  The club is still testing out different options for movie creation, so we haven't worked our way up to making final products, but I think this app will definitely be a contender for most popular movie-making tool (along with the Lego Movie Maker app)."
Nigel Coutts

Lessons Learned from Genius Hour - 3 views

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    After eight years of engaging our students with a Personal Passion Project during Term Four we shifted to a 'Genius Hour' model for 2015. In the end the results from the students were impressive but along the way some lessons were learned and we are looking forward to making some minor tweaks for 2016 that should further enhance the learning opportunities.
Reynold Redekopp

SAMR Model - Technology Is Learning - 9 views

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    "The Substitution Augmentation Modification Redefinition Model offers a method of seeing how computer technology might impact teaching and learning. It also shows a progression that adopters of educational technology often follow as they progress through teaching and learning with technology. While one might argue over whether an activity can be defined as one level or another, the important concept to grasp here is the level of student engagement. One might well measure progression along these levels by looking at who is asking the important questions. As one moves along the continuum, computer technology becomes more important in the classroom but at the same time becomes more invisibly woven into the demands of good teaching and learning."
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    Google's "Substitution Augmentation Modification Redefinition" model of tech in ed
John Evans

Four Free Assessment Apps for 1:1 Classrooms | Edutopia - 5 views

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    "One-to-one technology can transform a classroom. When implemented correctly, students are engaged and excited to learn, and teachers can assess their progress in real-time. The amount of technology resources available for educators can be overwhelming. "
Phil Taylor

Glad You Asked About the Digital Generation | Fluency21 - Committed Sardine Blog - 4 views

  • absolute centrality of digital culture to their students’ lives
  • thinking skills that today’s workers need?
  • The most powerful technology in the classroom was, is, and always will be a classroom teacher.
  • ...3 more annotations...
  • They’re often accused of being intellectual slackers and anti-social beings who lack even basic social skills. However, many bodies of research point to the contrary
  • The problem is that what they expect and experience in their world outside of school with their games and websites is completely at odds with what they experience in the classroom where everything is controlled by adults.
  • Every generation since the time of Socrates and Plato, including our parents, has looked at the next generation, including ours, and said, “What’s wrong with those kids?” That’s the thing—there’s nothing wrong with these kids. They’re just neurologically different, and that’s why they see the world and engage with it differently than we do.
Phil Taylor

Blogs vs. Term Papers - NYTimes.com - 2 views

  • Her conclusion is that students feel much more impassioned by the new literacy. They love writing for an audience, engaging with it. They feel as if they’re actually producing something personally rewarding and valuable, whereas when they write a term paper, they feel as if they do so only to produce a grade.
Phil Taylor

Experts & NewBIEs | Bloggers on Project Based Learning: How can you use Web 2.0 to enhance your projects? - 1 views

  • 1:1 computer environment, the key is to utilize the technology for a clear and direct purpose that is in support of student learning.
  • PBL is at the heart of creating an engaging classroom
Phil Taylor

My View: Are electronic media making us less (or more) literate?| The Committed Sardine - 3 views

  • The challenge for all of us - students, parents and educators alike - is to understand that these modes of online writing with which so many people engage today are writing. Rather than dismissing these digital exchanges as silly or superficial, we should put them to work for us
John Evans

4 Ways Makers Are Changing the World | Tae Yoo - 3 views

  • In its simplest form, making is learning by doing. From elementary schools to universities, educational institutions are embracing making as a practice to foster critical thinking skills and creativity, and engage students in learning.
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    "Hackathons, tech shops, makerspaces: These terms are increasingly prevalent in today's vernacular, and for good reason. They represent a burgeoning global movement with people of all ages developing, designing, and often marketing their creations. In the age of the maker, anyone can be an inventor. Their potential impact on the world is enormous. Innovations and discoveries are no longer produced exclusively by scientists in white lab coats or research and development departments of major corporations. Thanks to affordable technologies and online environments, individual makers can launch small companies to manufacture and market their goods. This shift in industry is influencing the way we learn, shop, sell, and interact. Here are four ways this movement is changing our world. "
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