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Nigel Coutts

Taking time to design programmes for understanding - The Learner's Way - 0 views

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    Identifying what our children need to learn is one of the most important processes within education. For the teacher this is the question they engage with as they design their teaching and learning units. By no means is this an easy task and the teacher must balance multiple factors to ensure that the programmes they design provide their students with the learning they require. Even the most effective sequence of lessons is of little value if what it sets out to teach has little importance in the lives our learners are likely to lead. 
John Evans

3D Printing Enhances Student-Centered Learning | Getting Smart - 0 views

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    "We are in an exciting time in education, where innovative topics like Design Thinking, Rapid Prototyping, Entrepreneurism, Engineering Design, High Quality Project-Based Learning, and The Future of Work are at the center of discussion. How can we give our students the chance to master content knowledge while integrating these student-centered approaches to education in the classroom? For the last five years, 3D printing has been an important part of my classroom because it encourages an innovation mindset, exposes students to elements of design thinking, and fosters self-directed learning."
John Evans

Makers By Design | A Space for Learning - 2 views

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    "Making embeds informal learning into formal learning experiences. Kids develop more complex vocabulary, apply critical math skills, and explore a range of knowledge as they make. As the principal shared a digital image portfolio with me, his stories jumped out of joyful learning narrative. The story of a young child who decided he didn't want to make the Statue of Liberty (his choice) but to be the Statue of Liberty complete with cereal box sandals, cardboard body and scepter, and a post it note tablet. The idea that making can be captured in movies and art work and iPad interviews. A project in which two fifth graders created a design for a maker patio outside classrooms, presented it to a landscaper, and now will get to see their project actually built with PTO support."
John Evans

The 21st century is challenging old notions of learning spaces - Teachers With Apps - 8 views

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    "The 21st century is challenging old notions of learning spaces. The idea that students must be seated at desks working in rows is quickly becoming archaic. Technology and collaborative work environments are changing the design of learning spaces. Experts hope that the emerging paradigm will translate into improved learning spaces and influence future architectural design."
John Evans

My Journey Teaching Through Passion-Based Learning - 1 views

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    "Ed note: This is the first part of a two-post mini-series (can you call two posts a mini-series?) The second part of this post will be published tomorrow morning, and will focus on the design cycle of genius hour and passion-based learning. For the past eight years students in Year Six at Redlands have participated in a Personal Passion Project during Term Four. It is a way to finish their time in Junior School with a project that connects their passion with all they have learned about managing inquiry/design based projects to that point. Over the years it has proven to be a highlight of the year and has produced amazing results. With a change to the Australian & NSW syllabus we have had to revise our approach to the Personal Passion Project and so now is the perfect time to reflect on the past and identify the lessons learned."
John Evans

How Giving Students Choice During the Day Can Create Unstoppable Learning | MindShift | KQED News - 1 views

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    "I came back from my morning run completely energized. I took my headphones out and continued to puzzle over Sugata Mitra's compelling segment on the TED Radio Hour of "Unstoppable Learning," which suggested that in many ways, teachers are getting in the way of learning. A tough pill for me - a teacher of seven years - to swallow. I scrawled some thoughts in my journal: "Students in pursuit of learning," "fostering curiosity," "CHOICE," "unstoppable learning," and grinned as I imagined what this transformation could look like in my classroom. A few weeks later, I told my students we'd be starting "Inspiration Time." I explained this time was designed for them to ask themselves what they are curious about and what they want to pursue."
John Evans

Learning to Code Becomes Learning to Learn | Edutopia - 3 views

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    "Until recently, I was like Jane, but with technology. I used tech tools all day with little knowledge of their workings. And, despite my interactions with Jane, I had a typical fixed-mindset explanation for this: "I'm an English teacher. My brain doesn't work that way." What I was really saying was, "I forget how to be a beginner." A year ago, though, I became a beginner, an apprentice, a struggling learner. I decided to learn how to code. Immediately, the experience became less about designing websites and more about experiencing the growth mindset, improving confidence with technology, and learning that failure is part of the process."
John Evans

An iPad toolkit - 29 iPad Apps that promote good learning - ICTEvangelist - 2 views

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    "In case you hadn't noticed, I'm quite a fan of the iPad (the Lollipop Nexus 9's not too bad either). Not because of its design or because its by Apple or any of that, but because of its keen heritage in the learning arena. Any one who knows me will tell you that I am not one for using tech for tech's sake, despite my evangelist moniker. Use of technology in a cross curricular sense should be measured and done with consideration for the best potential learning outcomes. With all that said, I've been doing this for quite some time now and I thought it time that I shared some of the Apps that have stuck by me or have struck me for their ease of use and impact upon learning in the classroom. Rather than blog about each one however or write in depth about each one either, I've done this in the form of a small poster, with the apps icons on. My periodic table of Apps that I developed from Sean Junkins' original is always well received however it really is a bit on the large size. This poster will feature Apps that hold stock in every classroom and can have an impact upon learning."
John Evans

How to Take Risks In A System Not Built For It (What Teachers Can Learn From Elon Musk) - 0 views

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    "While John Spencer and I were developing the LAUNCH Cycle, we came up with a few areas that were likely stumbling blocks in the creative (design-thinking inspired) process. One of the keys to the Launch Cycle is taking the time to Look, Listen, and Learn throughout the entire process (that is the L in the LAUNCH acronym). In talking with George Couros about the Launch Cycle we had a good conversation about when it was appropriate to share that learning. The quick answer: all the time. From start to finish you can be learning and sharing during the process. Whether it is students doing a Genius Hour Project, teachers creating their own PD, or school leaders implementing an initiative - the key is to be transparent with that learning process."
John Evans

Getting Clearer: Schooling Loss, Not Learning Loss | Getting Smart - 1 views

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    The narrative of "learning loss" is weaponizing static achievement against young people and families in ways that further harms them in a time of global pandemic and disarray. Instead of falling back on the nostalgia of an outdated and mechanized education system, we must push forward into the global shift of our human existence and post-pandemic learning needs and opportunities. As we design teaching and learning now, and in the future, it is best we recycle the good mineral components of the previous education machine and build new resources for teaching and learning that serves the needs of all of our futures.
John Evans

4 Graphic Designs Apps For Visual Learning - 5 views

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    "Graphic design students require a variety of tools in their arsenal at all times, ranging from high-end laptops to smartphones. Most K-12 schools and higher-ed institutions, however, are focusing on the use of tablets. This is because designers are now able to use more of a 'free hand' in tablet use due to the availability of additional screen space. This is especially helpful in item personalization and logo branding, for mechanical engineering, as well as custom t-shirts or other commercial products, and perhaps most of all web design."
John Evans

Take the Product Deconstruction Challenge this Fall - 1 views

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    "Join us in our next ThingLink Creative Challenge to investigate, create and share interactive images that explore the hidden side of the things we use everyday by deconstructing products and analysing them. We are pleased to announce the Product Deconstruction Challenge, a creative challenge designed by Ed Charlwood. Ed is the Head of Design and Director of Digital Learning at an Independent school in West London. About Product Deconstruction This challenge is designed for individual students or small groups of students, but we encourage teachers to sign up to receive communication. The goal of Product Deconstruction is to learn about the hidden world of products by taking them apart to understand how they are designed, made and used. We will be deconstructing products by taking them apart and finding out what they are made of and why they are the way they are. We encourage teachers to sign up and submit entries on behalf of their students."
John Evans

Inspired To Educate - "STEAM: Creating A Maker Mindset" by @vvrotny and @speterson224 - 1 views

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    "As parents and teachers, we encourage our kids to become well rounded people who love learning.   In our world of cell phones, ipads, and computers, it's easy for kids to become passive consumers of media and technology.   We, however, want are kids to be active, curious, and creative.   Since I'm a musician and a software engineer, I hope that my kids learn to express themselves emotively and become creative thinkers.   We're trying to foster a family culture where we are active, encourage tinkering, and building physical things with our hands.    With these ideas in mind, I wanted to share a great video I found by Vinnie Vrotny and Sheryl Peterson entitled "STEAM: Creating A Maker Mindset."   In this conference talk from the K12 Online Conference in 2013, they share their experiences encouraging a "maker" mindset in the Quest Academy .   Their school has a very unique class teaching design thinking to kids.    It's giving me lots of ideas for building a maker environment for our family.    In this class, Sheryl encourages her students to invent a creative design problem and solve it.   With the tools and support of the teacher, the kids are encouraged to build their design.    In some cases, the kids ask Sheryl to assign a problem to them.    The kids aren't used to having creative freedom to design and make.    In these cases, Sheryl encourages the students to keep thinking."
John Evans

The Genius Hour Design Cycle: A Process For Planning - - 4 views

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    "Ed note: Part 1 of this 2-part series can be seen here; note that some of the language has been slightly revised from the original post by Nigel. He uses the term passion projects, which is very close to Genius Hour and Passion-Based Learning. The differences across the three terms are often a matter of individual use and interpretation, a point we wanted to help clarify by using the three terms interchangeably even though they may not be exactly the same-passion projects needn't use a Genius Hour format, nor does passion-based learning necessarily need to take the form of projects. In that way, the above model can be used for any of the three, but it felt most precise as a model for teachers to use to design Genius Hour projects. So, here we are. You can (and should!) read more from Nigel at thelearnersway.net. In an ongoing effort towards polishing the edges, over the years we have continued to refine the processes we apply to the Personal Passion Project. We have gained insights into the sorts of projects that work well and which will cause difficulties. We have added a degree of structure while maintaining the required degree of freedom necessary for a personalised project. The results of this learning are presented (in the model above and the text) below."
John Evans

About UDL | National Center On Universal Design for Learning - 1 views

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    "Universal Design for Learning is a set of principles for curriculum development that give all individuals equal opportunities to learn. Learn more about UDL"
John Evans

Why Make? | Printrbot Learn - 2 views

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    "Schools are busy places filled with competing agendas. At Printrbot Learn, we believe that learning should be hands on. We believe that kids need opportunities to become builders, designers and inventors and that classrooms and schools should be spaces where all learners can pursue their passions. Teachers and students need all kinds of tools to do this. They need paints and clay. They need microscopes and sand tables. They need electronics, robotics and 3D printers. Each of these tools give us opportunities to dream, to imagine, to investigate and to design. We need to build learning spaces which are worthy of the passion and potential of our kids. While skills and tests are part of the reality of education, we want to do all that we can to ensure that kids, their curiosity and passions stay at the forefront of what we do. This is where making needs to be an important part of classroom life."
John Evans

Middle School Maker Journey: First Month's Reflections | Edutopia - 0 views

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    "It's been a heady first month in Northfield Community Middle School's Technology, Engineering, and Design program. Kids are raving, parents are beaming, and it was a great start. But . . . what assumptions have we made that were valid? Or not? What's going well? What could be better? What adjustments are we making now that "Design Experience Zero" in Digital Shop has wrapped up, and our gamified learning management system, Black Mesa, is in full swing? Finally, what's ahead for the program longer-term? Back when our fantastic new learning space was still all gleaming and ready for kids to experience, compliments started rolling in, but I reminded people that creating the space and even building our LMS had been the easy part. The hard part would be (and is!) creating authentic learning experiences that purposefully engage the kids in mindful exploration (the Manifesto, remember?). Our goal: make the kids "life ready" by challenging them to take charge of their own learning -- something that school had never really asked them to do."
John Evans

Coding and Bots | User Generated Education - 0 views

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    "I have been asked to return to teach summer enrichment classes on maker education for elementary-aged learners at a local school during the summer of 2016. One of the new classes I am designing is called Coding and Bots. The description is: Learn how to code first by playing games and then by coding some bots including Sphero, OZOBOT, and Dash and Dot. All ages are welcome but the child should have basic symbol recognition/reading skills. Two things to note about this class are, first, I learned last summer not to underestimate the learning potential of very young kids. These classes are mixed ages ranging from 4 to 10 year old kids. For most of the maker education activities, the very young ones could perform them, sometimes better than the older kids. Second, I am a strong proponent of hands on activities. Although I like the use of iPads and computers, I want elementary aged students to have to directly interact with materials. As such, I am designing Coding and Bots to include using their bodies and manipulating objects. This translates into having all activities include the use of objects and materials excluding and in conjunction with the iPad - not just using the iPad and online apps/tools to learn to code. The activities I plan to do follow:"
Nigel Coutts

When designing student learning, what questions guide us? - The Learner's Way - 4 views

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    We ask lots of questions as we plan for our student's learning. Some of the questions we ask are about where they are with their learning. But perhaps we miss one important question along the way. Maybe we should be asking questions about how our students will apply what they learn? 
John Evans

Building the Makerspace of Your Students' Dreams | Edutopia - 2 views

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    ""There's a huge gap between the needs and requirements of the job market of the 21st century and what the education system is delivering," said Vishal Talreja, founder and CEO of Dream A Dream, a Bangalore-based organization that prepares young people from vulnerable backgrounds to succeed in a changing world. Talreja is right -- neither employers nor education leaders (not to mention some students themselves) would argue otherwise. But it is the second point Talreja made before the 2015 LEGO Foundation IDEA Conference that educator-innovators should pay the most attention to: "Learning spaces, which could be physical spaces of learning or just safe environments for learning, are extremely critical." A learning space differs in both look and feel from the traditional classroom. In the past year, we've met social entrepreneurs with an eye on education who are creating cost-effective methods to infuse schools with the type of culture and design that students need to better develop their curiosity, creativity, and imagination, and better achieve desired learning outcomes."
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