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John Evans

The Adventures of Library Girl: Learner Centered Digital Literacy - 1 views

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    "As I headed to South Dakota, I wanted to talk about digital literacy as it relates to the whole learner. I wanted to focus as much (if not more!) time on resources for helping our kids harness the power of digital tools to achieve their goals, to solve real problems and to do actual good in the world, as we did on resources for keeping them safe.  So, as part of a (digital and physical) BreakoutEDU experience on digital literacy, I created this image: "
John Evans

Ikea finds practical use for its cardboard box waste in helping kids create toys | The ... - 1 views

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    "Finding new and human ways to connect and empower the next generation to play is one of the ways that Ikea says it hopes to change the world, and bringing extra life to cardboard that would otherwise end up in the recycling bins is part of that push. It's an idea that came about quickly, and was revealed at a panel at Cannes today (20 June). Wunderman, Kantar Consulting and Mini Mad Things decided to put the pedal to the metal and workshop an idea in just five weeks. The catch? The idea had to be 'prototypeable' as the final would be presented on stage at Cannes Lions, alongside Ikea's chief marketing officer. Ultimately, the brief was to come up with an idea that shows how Ikea inspires and facilitates child's play, all while helping to improve home life for parents, whole families and even communities. After evaluating 17 years-worth of online conversation with parents and analyzing 15m rows of dialogue data, the team realized that behavior and development is the most talked about topic within childcare, second only to pregnancy. Pressing further in the research, the team learned that 50% of parents surveyed struggle to find ideas to encourage creative play amongst their children. Ikea, which has been one of the largest distributors of cardboard packaging, and team were able to flip their script so the brand could see the world through a child's eyes and create an interactive mobile app that brings cardboard waste to life. By following simple instructions any piece of cardboard can be transformed into something new. The Ikea Toybox app gives cardboard waste a new lease on life and, as play doesn't require a price tag, families will see big results with small means."
John Evans

The Benefits of Constructionist Gaming | Edutopia - 2 views

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    "In the past decade, researchers have shown that playing games can boost students' ability to think in systems. Any game is a system, after all, and when players take actions, the game itself, as an interactive system, can change. Moving a knight across a chessboard, for example, can change everything for the opposing player. What is systems thinking? According to the Partnership for 21st-Century Learning, systems thinking relates to critical thinking and problem solving, and systems thinkers can "analyze how parts of a whole interact with each other to produce overall outcomes in complex systems.""
John Evans

The Best Dark Web Websites You Won't Find on Google - 1 views

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    "You've heard of it before. You're probably curious about what it is. But chances are, you're still on the edge about the whole thing. We're talking about the dark web-the mysterious part of the internet that isn't for everyone. At least, that's what you've probably heard. There are many rumors about what it is and why people go on the dark web. However, it's worth learning a thing or two about it. Who knows, maybe you'll even find some of your new favorite sites there. Stick around and we'll share some of the cool websites we've discovered in the hidden corners of the dark web."
John Evans

ASCD Express 12.15 - With Math, Seeing Is Understanding - 1 views

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    "Helping children visualize math is critical to their success in the subject. I recently observed a 5th grade class starting a lesson on area and perimeter. I turned to a girl who was in my class four years earlier and reminded her that she knew the topic. "Yes I do!" she said excitedly. "The perimeter is where you sit along the outside of the rug in morning meeting, and area is the inside of the rug, where the squares are. That's from 1st grade," she said confidently, circling her fingers in the air to represent her thinking. Visual cues, like this one I use with my six- and seven-year-old students, stick and show that envisioning math helps children learn in lasting ways. We teachers can do more to give students internal ways to see the structure of mathematics-to understand types of units and what it means to move between them, and to pull apart and combine numbers. But math instruction is changing. At my school, in the early grades, we encourage children to use their fingers, something that feels so natural to them, to better understand numbers and the numbering system. We might talk about how a "high five" involves using a whole hand, which is really a unit made up of five fingers; while a thumbs-up involves just one segment of that five-part unit. We then go on to using things like beads on a string and, later, place-value disks, which are like poker chips, to help children see and work with numbers, units, and place value."
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
John Evans

The Future of Reading - In Web Age, Library Job Gets Update - Series - NYTimes.com - 0 views

  • Ms. Rosalia, 54, is part of a growing cadre of 21st-century multimedia specialists who help guide students through the digital ocean of information that confronts them on a daily basis. These new librarians believe that literacy includes, but also exceeds, books.
  • “The days of just reshelving a book are over,” said Ms. Rosalia, who came to P.S. 225 nearly six years ago after graduating at the top of her class at the Queens College Graduate School of Library and Information Studies. “Now it is the information age, and that technology has brought out a whole new generation of practices.”
John Evans

Teachers Corner - Great Lakes Kids - 0 views

  • Morphie’s GREAT WATER RIDE Adventure Meet Morphie, a raindrop who travels, magically changes shape and form (hence his name), and shows us how many things water can do as he “rides” the water cycle. Use the story of Morphie’s adventures as: • A downloadable, read-aloud poem, to make young children aware of the wonders of water in our lives • An illustrated, interactive on-line water adventure for classroom computer use Morphie’s rhyming story is a complement to science learning, and an invitation to investigate more about the properties, uses, vocabulary and responsible care of fresh water. Ways to use Morphie’s Great Water Ride Adventure as a teaching aid: • As a whole narrative, to introduce and/or sum up water concepts presented in Grade 2 science • In parts, to illustrate the many different aspects of water in our lives and in the natural environment (through science, art, language) • On a computer for children (in the classroom, or at home to read with parents) • As a theme for related cross-curricular activities, demonstrations and extensions (see below)
Phil Taylor

Educational Leadership:Learning in the Digital Age:The New WWW: Whatever, Whenever, Whe... - 10 views

  • counteract the New WWW's potentially harmful impact on youth, educators must use technology to create learning experiences that are real, rich, and relevant.
  • Next will come 4G, in which data rates are expected to be 100 times faster than those in this first 3G wave. As the delivery platform of broadband content and functionality shifts from computer to personal device, we will be surrounded by a multimedia aura that accompanies us wherever we go
  • The plan is that you'll use your phone to spend money everywhere, all the time.
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  • What choices do we expect them to make if their pockets are loaded with cash and the shelves bulge with penny candy—especially when there's no parent in sight? The choice won't be between yes and no, but between what kind? and what next? Maybe someone needs to watch over this New WWW.
  • We can “hand students over to themselves.” We can engage them in the joys of learning, of making meaning, of being part of something larger than themselves, of testing themselves against authentic challenges. We can shift them from passivity and consumption to action and creativity. And believe it or not, the New WWW can help us.
  • Children believe that getting whatever they want will make them happy. As adults, we know otherwise.
  • we must also acknowledge that schools have too much of both. But the joy of learning has neither! One of the most powerful definitions of teaching I know comes from Maria Harris: “Teaching is the creation of a situation in which subjects, human subjects, are handed over to themselves”
  • engaging in personally meaningful actions, and performing service to something larger than themselves.
  • New WWW shifts learning power to the students themselves.
  • students can demonstrate their learning in a persuasive essay, a sardonic blog, a moving short film, a robust wiki entry, or a humorous podcast, why would we demand deadening conformity?
  • I call this kind of Web site a ClassAct Portal: Class because the site involves a whole class of students; Act because it supports authentic, active learning; ClassAct because it provides a real-world forum for students to exercise their best efforts; and Portal because the site serves as a window to resources, information, activities, and communities.
John Evans

Podsafe Audio - Podcast Music for the Revolution: home - 1 views

  • By submitting sound recordings or musical compositions or other audio and/or audio-visual content to us, you grant us, our affiliates, and our business partners a worldwide, royalty-free, nonexclusive license to: publicly perform, publicly display, broadcast, encode, edit, alter, modify, reproduce, transmit, manufacture, distribute and synchronize with visual images your material, in whole or in part, alone or in compilation with content provided by third parties, through any medium now known or hereafter devised for the purpose of demonstrating, promoting or distributing your material, to users seeking to download or otherwise acquire it and/or (ii) storing the work in a remote database accessible by users; Make your material accessible as audio and/or video streams; Use any trademarks, service marks or trade names incorporated into your material and use the likeness of any individual whose performance or image is contained in your material.
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