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John Evans

37 Ways Teachers Can Use Pinterest In The Classroom Teachers with Apps - 0 views

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    "37 ways teachers can use Pinterest in the classroom, now that is a novel concept! There are a lot of great technology tools out there for teachers that can make it easier to connect with other educators, get ideas for classroom activities, and find inspiration. One of the newest and best of these online tools is Pinterest, which has quickly become a favorite among educators. Using online "pinboards" teachers can save everything from photos to blog posts in one easily accessible and usable place. Educators who are curious about Pinterest should sign up for an invitation today (it's still invite only, but it doesn't take long to get an invitation) and start creating their own amazing collections of pins. Not sure where to start? Check out some of these 37 Ways Teachers Can Use Pinterest In The Classroom:"
John Evans

7 Things You Should Know About Universal Design for Learning | EDUCAUSE.edu - 0 views

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    "Abstract Universal Design for Learning is a framework for the design of materials and instructional methods that are usable by a wide range of students. One aim of UDL is to provide full access to students with special needs, but it offers significant affordances for all students, allowing them to benefit from learning presented through multiple sensory avenues and a variety of conceptual frameworks. Early research about the influence of UDL is positive, showing that it improves engagement and performance among all students. The 7 Things You Should Know About... series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues."
John Evans

Teaching for Deeper Learning - Digital Promise - 4 views

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    "fter talking to 350 students, educators, and parents across 30 schools, they found few schools where powerful learning, in which most students were engaged and thinking critically, was happening across the board. However, they did find individual teachers who were making it happen on their own. In those classrooms, students were enthusiastically engaged, participating in challenging tasks that drew on their analytical and problem-solving skills. Mehta and Fine describe these bright spots in their new book, In Search of Deeper Learning: The Quest to Remake the American High School. Usable Knowledge sat down with Mehta and Fine, who is now the director of the teaching apprenticeship program at the High Tech High Graduate School of Education in San Diego, to find out how other teachers can replicate the successes they uncovered - and how to prepare teachers to facilitate the kind of deeper learning we'd hope to see in every setting."
John Evans

Generic Game Board - ResearchParent.com - 3 views

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    "Have you ever thought, "If I could just turn this into a GAME, my kid would learn it no problem." Kids are like that, aren't they? Ask them to clean their rooms and they'll fall on the floor at the injustice of it all. Turn it into a game and they'll be transformed into little cleaning machines. (Sorry, this game board will not help your kids clean their rooms.) I've been wanting to make a generic, re-usable, board game for awhile now. I have definite plans for what I want to do with it. (Stay tuned for some upcoming math games.) However, if you have your own ideas, this free, printable, hand drawn, game board will work just as well."
John Evans

Kahoot! Debuts Studio of Curriculum-Aligned Games for K-12 -- THE Journal - 4 views

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    "Kahoot! on Wednesday launched Kahoot! Studio, a new library of free, curriculum-aligned games designed primarily for K-12 classrooms. The game-based learning platform offers a library of 20 million public "kahoots," or learning games and quizzes, created by more than 50 million active Kahoot! users worldwide. Many teachers in the United States use kahoots during class, but the company heard that creating or finding usable kahoots would take a while. "Kahoot! is at the intersection of education, technology and entertainment and we felt that we had a responsibility and duty to offer original content in order to make the lives of teachers much easier," CEO Erik Harrell said in a prepared statement. "Teachers have told us that they don't always have the time to produce their own content and this was the ultimate impetus behind Kahoot! Studio.""
Phil Taylor

Top 5 Ed Tech Predictions for 2012| The Committed Sardine - 4 views

  • gain, there is a confluence of factors that will make BYOD the 1:1 model of choice for 2012 (a model, by the way, that will get devices onto a lot more desks and into a lot more student hands in the classroom this year). The emergence of inexpensive devices like the Kindle Fire, despite its lack of manageability, means that tabets will become increasingly commonplace for for students, making instant access to the Internet and a variety of content easily achieved. AMD is promising inexpensive alternatives to Intel’s ultrabooks and prices continue to fall on remarkably usable laptops.
Phil Taylor

GeoCommons - 1 views

  • With increased speed, greater usability, bigger data visualization, and cross browser support, you can now animate and visualize massive amounts of data in seconds - from IE to iPad.
John Evans

FiveSecondTest - 1 views

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    "Landing page optimization for your mocks and wireframes. Fivesecondtest helps you fine tune your landing pages and calls to action by analyzing the most prominent elements of your design. "
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