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John Evans

5 Reasons Every Teacher Needs To Be On Twitter - NextStop Magazine - 1 views

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    "If I told you your child's teacher was constantly on Twitter, you might, without thinking, react negatively. What a waste of precious time. Aren't there better things you could be doing? How dare you troll around on social media instead of planning my child's next thrilling Common Core lesson. The truth is much the opposite. There is an amazing world out there on Twitter, and for educators, there is much to find and benefit from."
John Evans

Stuart Duncan: How I use Minecraft to help kids with autism | TED Talk | TED.com - 0 views

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    "The internet can be an ugly place, but you won't find bullies or trolls on Stuart Duncan's Minecraft server, AutCraft. Designed for children with autism and their families, AutCraft creates a safe online environment for play and self-expression for kids who sometimes behave a bit differently than their peers (and who might be singled out elsewhere). Learn more about one of the best places on the internet with this heartwarming talk."
John Evans

Fake news game confers psychological resistance against online misinformation | Palgrav... - 2 views

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    "The spread of online misinformation poses serious challenges to societies worldwide. In a novel attempt to address this issue, we designed a psychological intervention in the form of an online browser game. In the game, players take on the role of a fake news producer and learn to master six documented techniques commonly used in the production of misinformation: polarisation, invoking emotions, spreading conspiracy theories, trolling people online, deflecting blame, and impersonating fake accounts. The game draws on an inoculation metaphor, where preemptively exposing, warning, and familiarising people with the strategies used in the production of fake news helps confer cognitive immunity when exposed to real misinformation. We conducted a large-scale evaluation of the game with N = 15,000 participants in a pre-post gameplay design. We provide initial evidence that people's ability to spot and resist misinformation improves after gameplay, irrespective of education, age, political ideology, and cognitive style."
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