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John Evans

"Write About" May Be The Education Site Of The Year | Larry Ferlazzo's Websit... - 5 views

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    "Write About is a new site co-founded by educator John Spencer (his name may be familiar with readers since I've previously shared his work many times here). His co-founder is Brad Wilson. And they've created what might be the Education Site of 2014. Write About provides many (and I mean many) images with writing prompts. Students can write their response and do an audio recording of it. Teachers can create virtual classrooms and provide individual written feedback to student writing. Student creations can be shared publicly or just with their classmates. Teachers can change prompts or upload their own photos."
John Evans

Revealed: the science behind teenage laziness - Telegraph - 1 views

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    "Teenagers really get a bad time,' says Sarah-Jayne Blakemore. 'It is amazing how it seems to be totally acceptable - even institutionalised - to parody and demonise them. We laugh at things that mock teenagers, but if you applied those sorts of jokes to any other sector of society, it just wouldn't be acceptable.' Blakemore is a professor of cognitive neuroscience and deputy director of the University College London Institute of Cognitive Neuroscience. She is sitting in her office behind Russell Square, the heartland of London academia, mounting a strong defence for every teenager in Britain who has slammed a bedroom door, smoked a cigarette, driven a car too fast and even - though she certainly doesn't condone this - given in to the peer pressure that surrounds drugs such as Ecstasy. Society's response to the teenage conviction that 'nobody understands' is often lack of patience. Teenagers, we think, are moody, self-absorbed, reckless, defiant creatures who reject our wisdom in favour of a path of personal sabotage. But the rallying cry from Blakemore - an increasingly powerful voice in the world of international neuroscience, who has given policy advice to the British government - is that teenagers are right. Beyond the world of neuroscientific research, for the most part society does not understand them."
John Evans

14 of the Best Media Literacy Resources for 2014 | Edudemic - 5 views

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    "The American Academy of Pediatrics (AAP) reports that children spend an average of seven hours a day consuming various types of media. This data illustrates that society's voracious appetite for media makes media literacy more important than ever. How can you teach your students to interact responsibly with the media? The following resources can help you plan thought-provoking lessons on the subject."
John Evans

The pros and cons of the iPad, as said by teachers - Innovate My School - 0 views

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    "If you're a teacher working in the UK, there's a good chance that you use a tablet as part of your work. While we originally set out to publish an article on the different tablet devices available to educators, the response to our questions was so Apple-oriented, we'll begin with iPads for now. This article is comprised of the opinions of ten different education professionals, either teachers or former teachers. Twitter profiles are linked to the first use of a contributor's name."
John Evans

Why social media needs to be taught in high school | VentureBeat | Social | by Ronnie C... - 0 views

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    "There's been a lot of discussion recently on what schools should be teaching kids. Just this month, the United Kingdom announced the addition of cybersecurity to its curriculum in response to a lack of education in the field and the rising industry skills gap. I believe U.S. schools have been hesitant and even neglectful when it comes to how they discuss social media with students, and it's time for this to change. Social media is a very real and ongoing aspect of our everyday lives: It no longer makes sense that, in 2014, several states still teach cursive writing when many students can text much faster on their smart devices. We need to be educating students on applicable skills for the world that they will interact with, and that means providing them with an understanding of how social media can affect their future. The gaping generational chasm between teachers who grew up before smartphones existed and students who were raised on them has resulted in a trial-and-error model of internet education and exploration, which could potentially wreak havoc on a student's future. The internet is written in pen, not pencil."
John Evans

Response: Different Ways Of 'Learning By Doing' - Classroom Q&A With Larry Ferlazzo - E... - 1 views

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    "This week's question is: What are the differences between Project-Based, Problem-Based and Inquiry Learning? Thinker, educator, writer John Dewey suggested that we learned best by doing. Educators today are trying to implement that philosophy through a number of instructional strategies, including project based, problem based and inquiry learning. This series will explore the differences between the three of them."
John Evans

Build a culture of learning around Makerspaces - Education Voyager - 0 views

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    "In this series I'm going to focus on ways that you can go above and beyond for your students, their families, and your professional identity. Once you've got your day to day responsibilities out of the way (lesson planning, assessment, classroom management, etc) there are things you can do and materials you can create that will really upgrade your overall instruction. This might be a reading list that pushes your students from GE into GT, or it might create ongoing activities that expand your pedagogical offerings past the standards and into genuine 21st century skills. In this post I'm going to discuss makerspaces, what they are, and why you should try and incorporate them into your instruction. "
John Evans

Getting Started With Periscope In The Classroom - - 2 views

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    "One of the more exciting apps that has recently made it's way onto the social media scene is Periscope. Periscope is a live, interactive video streaming  app which allows users to broadcast media and footage while their followers engage in their content at the same time. When used in the classroom, students are able to connect with the world in real-time and interact with any of the content that is made available to them. One of the ways Periscope can be used to enhance a lesson or unit is with a teacher-directed Periscope. Inviting students to interact in this way now allows for personalizing what is needed from each individual at that very moment. When creating content with a screencast program, teachers must already anticipate the needs of their class. With Periscope, teachers can broadcast content live to their students with the ability to tailor the video on the spot in response to student questions and conversations. Flipping a lesson, re-teaching a strategy, or communicating classroom information all in real-time now gives the teacher the power to easily personalize instruction through the interactivity of this app. Students on the other hand, now have the power to pick the path of their own learning."
John Evans

Developing and Maintaining a Growth Mindset - The Learner's Way - 3 views

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    For educators, parents and learners Carol Dweck's research on the benefits of a Growth Mindset is naturally appealing. Those who have a growth mindset achieve better results than those who don't, are more resilient and accept challenge willingly. After two years of incorporating a growth mindset philosophy we are finding that the reality of shifting a student's disposition away from a fixed mindset and then maintaining a growth mindset is significantly more complex than at first imagined.
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    "For educators, parents and learners Carol Dweck's research on the benefits of a Growth Mindset is naturally appealing. Those who have a growth mindset achieve better results than those who don't, are more resilient and accept challenge willingly. In response schools have embraced the notion and classroom walls are adorned with posters identifying the characteristics of growth versus fixed mindsets. Teachers make efforts to shift their students towards a growth mindset and parents consider how they may assist in the process. After two years of incorporating a growth mindset philosophy we are finding that the reality of shifting a student's disposition away from a fixed mindset and then maintaining a growth mindset is significantly more complex than at first imagined. Numerous forces and influences play a role and progress is unlikely to match a linear curve. Where schools have made steps in the right direction, is in raising awareness of the two mindsets. In this regard the placement of posters and discussion around the role that our mindset has in our learning are steps in the right direction. Demonising the fixed mindset is perhaps an unnecessary step and our students may be better served by understanding that we all have times when we fall into a fixed mindset. Education of how we may recognise such times and apply strategies of mindfulness and metacognition would avoid shifting already vulnerable learners on to the circle of shame. Awareness is however far form the end of the journey towards reaping the benefits of a Growth Mindset."
John Evans

5 Ways to Launch Your Genius Hour Projects to the World - A.J. JULIANI - 2 views

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    "In the past couple of weeks, I've been asked the same question multiple times after speaking, "Do you still believe Genius Hour and 20% Projects are the best way to engage students?" My initial response was to shout YES, without really thinking about my answer. But, as someone who ran the 20% Project with my students, wrote Genius Hour into our 9th grade English curriculum, has written a book on the subject, and speaks on its merit around the country…I thought it deserved some more thought. My answer, after much reflection, is still YES but with a small hesitation. A Genius Hour or 20% Time Project involves three of the main components that engage students (for clarification purposes, my definition of student engagement is "high attention" and "high commitment" throughout the learning process). The three components are: Student Choice Authentic Audience Intrinsic Reward When those three traits are present in the learning process students are most likely to have high attention and high commitment."
John Evans

A Very Good Digital Citizenship Guide for Teachers ~ Educational Technology and Mobile ... - 2 views

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    "Digital citizenship is an essential 21st century literacy that empowers students to navigate the digital world more safely, respectfully and responsibly. It is a set of interconnected skills that, taken together, form a holistic pedagogical framework to foster students learning in a digitally focused environment. To help teachers incorporate the ethos of digital citizenship in their classrooms, Common Sense Media has put together this interesting resource titled 'Digital Literacy and Citizenship (teacher edition)' . This is a curriculum designed specifically for upper elementary to help students  learn the basics of digital citizenship while also developing their digital literacy skills."
John Evans

Combatting a Culture of Learned Helplessness | - 4 views

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    "I led a training last week on blended learning and asked teachers to brainstorm the biggest challenges they face in the classroom. One answer resonated with me. "Learned helplessness." On my drive home, I kept mentally returning to this phrase. Then in my own classroom last week, my students were beginning a research project that would culminate in student presentations. We've done this type of task before, yet I was bombarded with questions: "Tucker, what should we title this?" "Tucker, how big should the font be?" "Tucker, how do we add an image to the background of our slide?" I have a stock response I use in this situation, "Figure it out." That may strike some teacher as harsh, but I disagree. Our students are conditioned from a young age to ask a teacher for help the minute something doesn't go right or the moment they have a question. Where is the curiosity? Why don't they want to figure it out themselves?"
John Evans

3 Design Tips for 3D Robots and Toys! - 3 views

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    "3D printing has been around for a long time, but only recently has it become available to the general public. My friends and family still think of a 3D printer as some sort of miracle device that can make whatever you want at the push of a button. Of course, we as creators know that it takes a lot of work to go from an initial idea to a final 3D printed product. There was a period of time where everyone was telling me I HAD to make prosthetic hands because I own this futuristic 3D printer and I had a social responsibility to use it for the forces of good.  I think of 3d printers like any other tool such as a table saw or lathe. Sure you can make just about anything, but what do you want to make? I've always loved the aesthetic of boy's action toys so I couldn't resist the opportunity to make my own action figures."
John Evans

Bloom's Taxonomy Verbs - Free Classroom Chart - 3 views

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    "Over sixty years ago, our dear friend Benjamin Bloom chaired the committee of educators responsible for delivering what we all know today as Bloom's Taxonomy (a bit rich naming it after himself, but it does have a more catchy ring than Krathwohl's Taxonomy). As a key foundation to many modern teaching philosophies, Bloom's Taxonomy gives a theoretical progression to help classify learning objectives. While this theoretical model is the backbone for many of our education systems, turning the theory it into real classroom tasks requires a more practical slant on the taxonomy. In an effort to turn a high level taxonomy into meaningful classroom learning experiences a number of educators have translated each definition into a set of actionable Bloom's Taxonomy verbs. The below chart visualizes each level of the taxonomy, offering verbs that can be used to traverse a wide range of thinking skills and provide hands-on ideas and inspiration for practical classroom activities."
John Evans

Why Social Media Education Is Needed In Schools | User Generated Education - 2 views

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    "We need to teach students about how to properly use and leverage social media. For many very good reasons, social media has been given a bad rap in the past few years. There have been far too many cases of cyberbullying with tragic results. However, social media is not going to go away. It is here to stay and we as educators have a responsibility to teach students how to use it properly. Instead of banning it from our classrooms, we need to embrace it and model the many great ways that it can be used. (Sylvia Duckworth in https://www.ic.gc.ca/eic/site/pmate-ppmee.nsf/eng/wz02162.html)"
Phil Taylor

Which Generation is Most Distracted by Their Phones? - 3 views

  • Adults are as addicted—if not more addicted—to technology as teenagers.  
  • adults’ smartphone addiction telepressure: “the combination of a strong urge to be responsive to people at work through message-based [information and communications technologies and] a preoccupation with quick response times.”
  • It’s worth considering: When we criticize teens who are glued to their screens, are we offering wise advice? Or are we projecting our own mixed feelings onto them?
John Evans

Education Week - 1 views

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    "Makers-in the broadest sense, those who make things-and the maker movement have gone mainstream. Featured in articles from the Smithsonian to The Atlantic to The New York Times, today's makers are just as likely to be armed with traditional tools like hammers, anvils, and yarn, as they are with conductive paint, 3-D printers, and computers. They are participating in a movement marked by community norms of sharing, collaboration, and experimentation. They are gathering in libraries, garages, summer camps, and makerspaces. Cities and towns across the United States are paying attention, responding to the buzz with maker-related growth and development: Downtowns are outfitting digital workshop spaces, also knowns as "fablabs"; municipal libraries and church spaces are designating space for making; and now schools are getting on board. It is no wonder that school ears are perked. As businesses, libraries, and organizations lobby for ways to bring making into their domains, schools across the country are building innovation labs. Makerspaces are being carved out, 3-D printers are being brought into classrooms, and hacker/tinkering/maker/tech-ed teachers are being hired-and sometimes trained. There is clear enthusiasm around the tools and the sociocultural impact of maker-related values. Attend a school board meeting where a makerspace is on the agenda and the familiar selling point rings out: Maker education boosts STEM-science, technology, engineering, and math-learning, which will ultimately generate a cohort of innovative, inventive, entrepreneurial-minded young people. But we may be getting ahead of ourselves. The limited research around the cognitive benefits of maker-centered education is only recently emerging. Maker classes, maker curriculum, and maker teachers are being incorporated into educational settings in what appears to be a response to popular media and based, in part, on the hype."
John Evans

The Digital Writing Process | Edutopia - 3 views

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    "Digital environments mediate the navigation, length, and complexity of texts, requiring composers to adapt to audience, tone, and purpose in ways that previous generations were never required. Digital environments have disrupted the writing process as we once knew it due to an interwoven combination of traditional narrative sequencing, hyperlinks to other digital sources, infusions of multimedia texts like videos and podcasts, and interactive response fields. A new Digital Writing Process SOARS!"
John Evans

Using The SAMR Model To Frame How To Teach With Apps - 0 views

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    "Not all apps are created equal. Not all teacher planning and instructional design are created equal. Mash the two, and we're beginning to see the opportunity for some real disparity. In response, we've taken the popular SAMR model and use it as a framework to understand how to better teach with apps. This post started as a look at "app workflow"-the patterns of student and teacher interaction, the movement of learning artifacts, the visibility of quality criteria, assessment results, and so on, but we thought it might be better to start with some concrete examples of the movement from basic technology integration-in this case, apps-to that which redefines the learning process entirely. Below, then, are 21 ways apps can be used to teach-and learn-with varying degrees of ambition, from mere substitution of existing teaching practices, all the way to full-on redefinition of what's possible. (This post also presumes you're familiar with the SAMR model-if not, here's a good primer.)"
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