Kahoot! Debuts Studio of Curriculum-Aligned Games for K-12 -- THE Journal - 4 views
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"Kahoot! on Wednesday launched Kahoot! Studio, a new library of free, curriculum-aligned games designed primarily for K-12 classrooms. The game-based learning platform offers a library of 20 million public "kahoots," or learning games and quizzes, created by more than 50 million active Kahoot! users worldwide. Many teachers in the United States use kahoots during class, but the company heard that creating or finding usable kahoots would take a while. "Kahoot! is at the intersection of education, technology and entertainment and we felt that we had a responsibility and duty to offer original content in order to make the lives of teachers much easier," CEO Erik Harrell said in a prepared statement. "Teachers have told us that they don't always have the time to produce their own content and this was the ultimate impetus behind Kahoot! Studio.""
The #1 Human Anatomy and Physiology Course | Learn About The Human Body With ... - 0 views
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Listen closely, I'm about to share with you everything you'll ever need to know about human anatomy, physiology and drug therapy... ... complete with diagrams, courses, lesson plans, quizzes and solutions. I'll provide an effective and painless way to learn or review anatomy and physiology, from the chemical level through the entire organism! And it doesn't matter whether you're a: Medical Practitioner or Specialist Student or Educator Researcher or Anatomist Injury Law Attorney Trainer or Sports Professional Chiropractor or Therapist Nurse or Paramedic
The Pursuit of Technology Integration Happiness: A Free Search Engine for Learning - 7 views
Free Technology for Teachers: Six Tools for Creating Classroom Quiz Games - A Compariso... - 2 views
Vizia - 1 views
Quipper - Share your knowledge - 3 views
Free Tools To create and Administer Quizzes - 0 views
QuizBreak! - 7 views
Technology Literacy and Sustained Tinkering Time « Generation YES Blog - 0 views
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It struck me as I looked at this list that it’s a lot like what I believe about children and computers: that student choice, plus time for unstructured access to lots of different computing experiences is crucial to developing literacy and fluency with computers. My vision includes a teacher or mentor modeling passion, collaboration, interest in the subject, and offering experiences that challenge students without coercion, tricks, or rankings. If I had to come up with a catchy acronym, I’d call it Sustained Tinkering Time (SST).
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So, looking at this list, there are some things that seem really relevant to the kind of computer fluency I would like all students to have. Wouldn’t it be great if students had: Free access to lots of different kinds of books software and hardware The teacher reads works on computer projects too No tests, book reports, logs, comprehension quizzes Comfortable space to read work on computer projects and that this was for all kids, not a reward or remediation?
Beware of School "Reformers" - Alfie Kohn - 0 views
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To be a school “reformer” is to support: * a heavy reliance on fill-in-the-bubble standardized tests to evaluate students and schools, generally in place of more authentic forms of assessment; * the imposition of prescriptive, top-down teaching standards and curriculum mandates; * a disproportionate emphasis on rote learning—memorizing facts and practicing skills—particularly for poor kids; * a behaviorist model of motivation in which rewards (notably money) and punishments are used on teachers and students to compel compliance or raise test scores; * a corporate sensibility and an economic rationale for schooling, the point being to prepare children to “compete” as future employees; and * charter schools, many of which are run by for-profit companies.
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Almost never questioned, meanwhile, are the core elements of traditional schooling, such as lectures, worksheets, quizzes, grades, homework, punitive discipline, and competition. That would require real reform, which of course is off the table.
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