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John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
John Evans

Making MAKEing More Inclusive | User Generated Education - 0 views

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    "The maker movement and maker education, in my perspective, are such great initiatives - really in line with what student-centric education should be in this era of formal and informal learning. Maker education (often referred to as "Maker Ed") is a new school of educational thought [at least in terms of having an "official" educational label - JG] that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. (9 Maker Projects for Beginner Maker Ed Teachers) Social media has helped me gain a more global perspective and become aware of some of the problems associated with the maker movement. The two I discuss in this post are: Maker movement initiatives are often driven by more affluent white males. The maker movement is too often being associated with the tech stuff - Arduinos, Littlebits, Makey-Makeys - stuff that less affluent schools and community programs can afford."
John Evans

What's the Future for Mobile Devices in the Classroom? [#Infographic] | EdTech Magazine - 3 views

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    "Mobile devices are more prevalent in K-12 classrooms than ever. A new survey on mobile learning from Project Tomorrow shows that today's schools are relying increasingly on students having experience with devices like smartphones and tablets to engage in modern curriculum. Project Tomorrow's 12th annual Speak Up Research Project surveyed teachers and students at more than 8,000 schools and 2,600 school districts to gain insight on how these devices are affecting education. The results were adapted into a report and an infographic."
John Evans

Fostering Creativity With Makerspaces | Edutopia - 1 views

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    "I've always found a sense of peace in the creative process. It's a time when I feel like I don't have to stick with the rules in place for all the different parts of my life. That freedom helps me come up with some of my most creative ideas and exciting projects. This has been true my entire life. When I entered the classroom, I wanted to give my students as many chances as possible to be creative. Over the years, I've seen amazing projects from students who dared to take creative chances. Until very recently, I thought these creative opportunities were the best way to engage kids in this process. It wasn't until I dove into the maker movement that I realized how much more is possible. I always come up with some big projects for my own students, but what about the rest of the building? I'd never been supported in larger school or district ideas, but this past year was different. With the support and challenge to do something for students outside of my classroom, I decided to go for it. After talking with some friends and our amazing media specialist, a makerspace in the library made the most sense. Here are some tips and tricks for putting together a makerspace in your school, and some thoughts on how it can be beneficial to your students."
John Evans

Maker Club: Computer on the Wall - a Middle School Maker project - 2 views

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    "I participate as a parent in our middle school Tech Club - the TechDetectives. The 8th graders in the club came up with this great end of year project idea - they wanted to take apart one of the lab computers and re-mount all the parts on the wall so that future students could easily see all the parts of this working computer. It was something they saw done on YouTube. I've been calling it the "CoW" (Computer On the Wall). I loved this idea - and quickly volunteered to help out after school - knowing we didn't have enough time in tech club before the end of their graduating year to finish it. As I described in a few posts previously, this project also turned into a great opportunity for some #3DPrinting solutions."
Walco Solutions

Academic Projects | Walco Solutions - 0 views

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    We provide the best quality and unique projects at very nominal price. We are updated with the latest technology being used in the industries we try to render the same at the student level for proper technical exposure through our projects. We also conduct proper lectures, practical sessions to guide and prepare students for external viva and competitions. Programmable Logic Controller, Supervisory Control and data acquisition, Human machine Interface, Variable Frequency drive, Instrumentation, Panel designing, Embedded System, Mat lab
John Evans

Tinker, Tailor, Solder, Sew | Chez Vivian - 0 views

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    "It was the summer of my disconnect… I've decided to try for a different focus this summer.  I want to spend a LOT less time online and tinker with technology that doesn't revolve around a 2D computer screen. Last year at this time, I was wrapping up my look at teaching computer programming to primary students.  I had just finished submitting in my Coetail Final Project and this was the subject-matter that I had chosen for my final project.  My investigation was done mainly through the 2D environment of the computer screen.    My own children and I spent last summer participating in two online "kids camp" programs that were an extension of my Coetail Final Project.  They were Scratch Programming and Minecraft.  We worked through several weeks of challenges, earned digital badges, and posted our creations online.  Some of them were featured in a weekly Show and Tell that was streamed over the internet by Pursuitery (has some connection with Connected Learning Alliance  and Mimi Ito of "Hanging Out, Messing Around, Geeking Out"). That was a huge amount of fun but it was all pixels."
John Evans

Science for Young Makers Class - Part I - GeekDad - 0 views

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    "Over the next four or five posts in this series, I'm going to share with you details about each week's activity and the work involved, components needed, and more. It's my hope that there are others out there who might find this useful for creating their own camp, so I'll do my best to share where I've deviated or modified the project (and why). I'll also include some details about costs and where I ordered stuff as well as give you some ideas for what science-y topics work best for each project. (You don't have to order a book for each student, but a few extra copies might be useful for those who are interested in reading the story or investigating the various projects. The books are around $12 each.)"
John Evans

Fostering Creativity With Makerspaces | Edutopia - 3 views

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    "I've always found a sense of peace in the creative process. It's a time when I feel like I don't have to stick with the rules in place for all the different parts of my life. That freedom helps me come up with some of my most creative ideas and exciting projects. This has been true my entire life. When I entered the classroom, I wanted to give my students as many chances as possible to be creative. Over the years, I've seen amazing projects from students who dared to take creative chances. Until very recently, I thought these creative opportunities were the best way to engage kids in this process. It wasn't until I dove into the maker movement that I realized how much more is possible. I always come up with some big projects for my own students, but what about the rest of the building? I'd never been supported in larger school or district ideas, but this past year was different. With the support and challenge to do something for students outside of my classroom, I decided to go for it. After talking with some friends and our amazing media specialist, a makerspace in the library made the most sense. Here are some tips and tricks for putting together a makerspace in your school, and some thoughts on how it can be beneficial to your students."
John Evans

One Day On Earth - The World's Story is Yours to Tell - 16 views

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    "Across the planet, documentary filmmakers, students, and inspired citizens will record the human experience over a 24-hour period. By participating in this historic event, you will help capture the diversity of life and culture on this planet. Together we will create a document that is a gift to the world. One Day on Earth is a documentary and new media project about the amazing diversity, conflict, tragedy, and triumph that occurs in one 24-hour period on Earth. More than a film, One Day on Earth is a multi-platform participatory media project. The flagship of this project is a 120-minute documentary to be released theatrically. Through the One Day on Earth platform we will establish a community that not only watches, but participates"
John Evans

FRONTLINE: digital nation: about us | PBS - 0 views

  • Digital Nation is a multiplatform project that includes this interactive Web site and a one-hour FRONTLINE documentary to air Winter 2010. The project aims to capture life on the digital frontier and explore how the Web and digital media are changing the way we think, work, learn and interact.
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    Digital Nation is a multiplatform project that includes this interactive Web site and a one-hour FRONTLINE documentary to air Winter 2010. The project aims to capture life on the digital frontier and explore how the Web and digital media are changing the way we think, work, learn and interact.
John Evans

The 5 key features of project-based learning - Daily Genius - 0 views

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    "There is one education trend that is, well, trending. It's called project-based learning (some refer to it as PBL) and it's essentially a way to organize in-classroom learning around dedicated projects that the students oversee and are responsible for completing. There are keys to mastering PBL if you're a teacher and the always great Edutopia has assembled a quick video that explains exactly what the keys are. Below is a fun little graphic we adapted for this video if watching videos isn't your thing (or you don't have the time right now)."
alxa robert

PM to lay foundation stone for Kochi Metro Rail project - 0 views

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    Prime Minister Manmohan Singh will lay the foundation stone for the Rs 5,100 crore Kochi Metro Rail Project on Thursday. The project linking the 25 km Aluva-Pettah stretch will be executed by the Delhi Metro Rail Corporation. However, it is yet to sign an MoU on the division of work between the two agencies - DMRC and KMRL.
John Evans

How to Use Evernote to Build Student Digital Portfolios - 2 views

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    "Every year, students create awesome projects for school which they and their parents are extremely proud of. Be it a media project, a class presentation, or a musical performance, these are things that any parent would want to cherish and that any student would love to revisit. They are personal documents of growth, and testaments to our kids' genius. If only they could bring their best projects with them to a job or college interview, or keep them around to show their own children. Enter student digital portfolios, a way to encapsulate all of the best of your child's work to share with anyone who might be interested. We're going to walk you through getting started with Evernote, and then once you get your feet wet, you can explore other options."
John Evans

TEDxDirigo Jennifer Oxman Ryan - TEDxDirigo - 0 views

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    "Jennifer Oxman Ryan is a Researcher and Project Manager at Project Zero, a research organization at the Harvard Graduate School of Education. Her current research project, Agency by Design, focuses on the thinking and learning engaged during making and design experiences. She is particularly interested in exploring how educators, schools, and organizations can optimize maker experiences and how these experiences can cultivate maker empowered youth. Jennifer has degrees from Mount Holyoke College and the Harvard Graduate School of Education. She currently lives in Portland with a family of makers, aged 4 through 40."
John Evans

The Genius Hour Design Cycle: A Process For Planning - - 2 views

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    "In an ongoing effort towards polishing the edges, over the years we have continued to refine the processes we apply to the Personal Passion Project. We have gained insights into the sorts of projects that work well and which will cause difficulties. We have added a degree of structure while maintaining the required degree of freedom necessary for a personalised project. The results of this learning are presented (in the model above and the text) below."
John Evans

How to get started using Raspberry Pi | iMore - 1 views

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    "The Raspberry Pi is a mini computer that was specifically created to make tech learning easier. It has a lot of components for computer-based projects, like USB ports, an ethernet port, an SD card slot, Wi-Fi antenna ports, and more. It does not come with peripherals, like cables, a keyboard, a mouse, or a monitor. It is a great for learning program languages, like Python, Scratch, and Wolfram. Most Raspberry Pi enthusiasts like making single-process builds to show off their do-it-yourself talents. For example, you could create a dedicated gaming device, or an external storage box for movies and music. There are a plethora of Raspberry Pi Projects that cover all manner of possibilities, each one with different specifications. We have a guide for getting started with Raspberry Pi to help you understand what you will need for your first (or next) project. "
John Evans

Easy Stop Motion Animation for Beginners - TinkerLab - 2 views

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    "While my girls have been in a little bit of camp this summer, it's mainly been Camp Mom for our family: local adventures, crafts, and lots and lots of unstructured play. We're lucky to have some great neighbors with kids, and our girls have been lost in imaginative play that expands beyond the reach of anything I could possibly fabricate for them. However, we've had a few mornings filled with creative projects and this stop motion animation project is a winner.  If you're looking for a STEAM (Science, Technology, Engineering, Art, and Math) project, this is for YOU!"
John Evans

Why every primary teacher should be using Project Based Learning - LearnMaker - 2 views

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    "Project based learning (PBL) is perhaps the greatest resource hardly being used in UK schools. Teachers are increasingly being asked to do more with less, and there's never been a better time to reinvent classroom learning than now. Despite the mounting pressures on schools, a huge advantage all still hold is in the freedom to deliver the National Curriculum by how they see fit. There's also a wealth of research to support PBLs uptake in the classroom:"
John Evans

Projects for grades K-12 | Making in Schools - 0 views

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    "Our projects are tried and tested in grades K-12 in the Creativity Lab at Lighthouse Community Charter School, a public K-12 school in Oakland, CA."
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