Welcome - Google Science Fair - 1 views
Google Weekly: Episode 19 ~ Google Science Fair with Cristin Frondella of Google - 1 views
6 Strategies for Funding a Makerspace | Edutopia - 4 views
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"The Maker movement continues to gain momentum. At this year's White House Science Fair, President Obama invited Super-Awesome Sylvia from Auburn, California to exhibit her water color robot as a representative of the Maker community. At the same event, the Corporation for National Service announced its commitment to place Americorps VISTAs in Maker movement organizations across the country. Maker Ed is placing those Maker VISTAs in makerspaces to help build their capacity for engaging low-income students as makers. In this spirit, we are starting to see more and more makerspaces springing up in schools across the country. If you are a teacher experimenting with making projects in your classroom, here are some successful fundraising strategies we've seen educators use to fund a makerspace for their school community. "
Cutting Edge-ucation: Dissecting The Un-Makerspace: Recycled Learning - 1 views
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"My journey into exploring the power of making continues for a 3rd year with two added goals. First,I plan to expand the depth of learning that goes with "making" by creating Maker Connection Logs where students write, take photos, and record short videos to show their thinking while making connections between curriculum areas and their creations. The goal of the "Maker Logs" is for students to be able to give me insight into their creative process, thinking and provide a way for reflecting with the hopes of improving the future process of "making." IMG_3496.JPG My second goal, which I recently accomplished, is to create an "Un-Maker Space." Simply put, a space where kids can take things apart. So many of the creative geniuses I met at the Bay Area Maker Faire two years ago spoke of taking things apart when they were kids. Watching my 3 year old son recently take apart his toy vacuum really solidified this idea for me. We all have this inner drive to create an understanding of the world around us. This is founded in the desire to answer all the "why" and "how" questions in our thoughts. Why did that little wheel spin when I pushed the play button on that cassette player? How did the electricity get from the cord into the monitor and then create a picture? How can I take this apart? So my students will have a space to dissect all the discarded and unwanted items and to ask those questions. In this un-maker space they'll have the chance to explore the possible answers."
The 12 Characteristics of A Critical Thinker Teachers Should Be Aware of ~ Educational ... - 1 views
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"We all want our students to be critical thinkers but when it comes to defining what it is that critical thinking is all about and what strategies to use to cultivate it in classroom things get a little bit muddier.Scholars across various disciplines define it differently. For Daniel Willingham critical thinking is "seeing both sides of an issue", Robert Wessberg views it as " an ability to use reason to move beyond the acquisition of facts to uncover deep meaning" and linda Elder sees it as a "self-guided, self-disciplined thinking which attempts to reason at the highest level of quality in a fair-minded way". At its essence, critical thinking does require an elevated form of reasoning that is not usually found in other forms of thinking and for teachers to raise critical thinkers they definitely need to be well versed with the inner workings of this type of thinking. To this end, Edtech and Mlearning has this resourceful section full of materials and resources to help teachers integrate the ethos of critical thinking in their instructional pedagogy. "
5 Math Apps for Math Averse Students | Edudemic - 4 views
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"Math is a core subject and one used in everyday life, especially throughout the K-12 years. Students who enjoy and generally perform well in math classes will have their choice of an amalgam of apps to aid them in both study and enjoyment. There are, however, a fair number of students who simply don't like to do math at school and who certainly won't easily be tempted to do extra math at home. Luckily, there are a series of apps available to help math averse students. Some of these are geared towards students who need visual stimulation such as colors, patterns, and graphics to remain engaged in general math concepts. Other students, those who are geared toward auditory stimulation, will be interested only if sound and music come into play. In addition to focusing on multiple communication preferences, some math apps disguise learning in the form of game play. Students who have fun while learning can greatly benefit from these math 'games', especially if they are in the younger grades."
Makers in the Classroom: A How To Guide | EdSurge News - 5 views
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At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
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Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
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Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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"You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
Why Schools Need to Bring Back Shop Class - 1 views
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"As with many schools in the United States, the shop program at Analy High School in Sebastopol, California, had become largely irrelevant. The main shop room had become little more than a glorified storage room. The school's priorities were firmly focused on college readiness and success at standardized tests, and vocational programs had taken a backseat. Sebastopol is also the home of Make magazine, one of the leading voices of the maker movement, a community of inventors and do-it-yourselfers that has blossomed on YouTube and shows up in the tens and sometimes hundreds of thousands at Maker Faires all over the world. Make proposed that a group of students from Analy come to their offices to explore the possibilities involved in creating things with 3-D printers, computer-aided design, and more. The program was so popular that soon Make could no longer accommodate it in their offices, so they agreed to donate equipment to Analy if the school would ramp up their vocational program."
The Making of a Maker on Parentage A Magazine by Sproutling - 0 views
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"Call it an industrial evolution. As the maker movement outgrows the garage and shifts into popular culture, anyone with an internet connection can click into a world full of creative possibilities. That includes kids, some of whom can code, craft, and build with the best of us by elementary school. A slew of websites, fairs, and maker's guilds are available to introduce kids to the basics of design and engineering, and tech-savvy parents often bring their children into the fold by starting with small projects. Experimental schools, such as the Tinkering School or Brightworks Academy in San Francisco, are also tailoring their curricula towards hands-on skills aimed specifically at boosting fluency in STEAM (Science, Technology, Engineering, Arts, and Math). But you don't need a formal program or DIY-fluency to empower your kid to chase their creativity. All they need are some interesting tools, a little guidance, and the space to pursue their passions. For the parents of some kids, like Alonzo King, 12, that means letting him tear apart cassette players and see what he can build out of the parts. For others, like the parents of Miles Hacker (yes, that's his real name), 10, that means waking up to a living-room-sized spider web that their son made from a roll of tape."
Access Copyright lawsuit against York is first test of fair-dealing guidelines | Univer... - 0 views
Thinking and Learning in the Maker-Centered Classroom - 0 views
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"Over the past decade, maker-centered classrooms and making-centered learning have become increasingly popular - young people (and teachers and parents alike) have greater opportunities to build, hack, redesign, and tinker with a variety of materials, in school- or community-based spaces, design thinking and engineering programs, and Maker Faires. Maker-centered learning not only offers opportunities to learn about new tools and technologies, it requires certain thinking skills - such as navigating uncertainty, adaptability, collaborative thinking, risk-taking, and multiple-perspective taking - that are critical to engaging and thriving in a complex world. Drawing on research from Project Zero's Agency by Design project, this course offers classroom teachers, maker educators, administrators, and parents an opportunity to explore firsthand maker-centered learning practices and the opportunities they afford. Discover what kinds of tools might best support this kind of teaching and learning, and examine the benefits (to both young people and facilitators) of engaging in this work. Through hands-on, collaborative activities, consider how maker-centered experiences might fit into your own contexts."
9 Word Cloud Generators That Aren't Wordle | Edudemic - 6 views
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"The use of word clouds in the classroom is a powerful way to really get through to visual learners. The details about the following nine word cloud generators will give you a fair idea how, as an educator, you can get the best out of them. A quick note: Wordle is quite easily the most popular word cloud generator out there. It's free and easy to use. It does require Java though so Chrome users might have some trouble. In any case, this article focuses on non-Wordle options you should know about."
EdTechSandyK: Just Because It's Educational Doesn't Mean It's Fair Use - 3 views
Google Science Fair 2011 - 3 views
Copyright and Fair Use for Educators and Students | Thoughts from a tech specialist... - 0 views
Copyright for Educators - USA - 0 views
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Note: This information applies to US Copyright Law. Fair Use is the concept that if you are doing something for the greater good of society, like teaching, then your needs supersede the ownership rights of the copyright holder under the Copyright Act. Teachers, and by association, students, can legally use music, websites, video, print, images, and the whole realm of copyrighted materials for the purposes of teaching.
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