Skip to main content

Home/ Literacy with ICT/ Group items tagged constructing

Rss Feed Group items tagged

Nigel Coutts

Finding a new paradise for education in times of chaos - The Learner's Way - 0 views

  •  
    Through any lens schools are complex places. A melting pot of human, social, political, economic, technological, physical and philosophical tensions. At once the stronghold of our cultural traditions and facilitators of our future wellbeing, schools serve as pillars of stability constructed at the event horizon between our now and our tomorrow. Perhaps at this point in time more than ever is this tension between the role that schools play in indoctrinating our youth into the ways of society at odds with the imperative to prepare them for their futures.
John Evans

5 Awesome TV and Movie Robots You Can Build With a Raspberry Pi - 1 views

  •  
    "With so many Raspberry Pi projects to choose from, it can be tricky to find the one you really want to build. Our advice is to find a way to marry the Pi with something you really love. One great example is TV and movie robots - iconic characters from popular sci-fi that can be rebuild at home with a Raspberry Pi built in. Once constructed, your robot might be able to utter commands when a condition is met (perhaps a sensor detects motion). Or it might move around, learning about its surroundings, or reading information to you from Wikipedia. Whatever you have in mind, it should be relatively straightforward to plan and execute. It may take some time, however. Here are five example projects that show how you can combine a Raspberry Pi 2 or later with your favorite fictional robot. 5 Things Only a Raspberry Pi 2 Can Do 5 Things Only a Raspberry Pi 2 Can Do The latest edition of the pint-sized computer is awesome. So awesome, in fact, that there's 5 things you can only do on a Raspberry Pi 2. READ MORE 1. R2-D2 We've all wanted our very own astromech droid, haven't we? Sure, no one on earth is (currently) operating a light speed drive, but Star Wars droid R2-D2 has far greater abilities than onboard spacecraft maintenance. For instance, he can hold torches, carry a tray of drinks, and launch lightsabers across pits in the desert. Okay, it's unlikely you'll manage to get your own R2-D2 robot to do that… but don't let that put you off. Check out this little guy, controlled by a Raspberry Pi. While this project was based on an existing R2-D2 toy, that shouldn't limit your ambition. You'll find plenty of R2-D2 builds on YouTube. There's a massive R2-D2 building community online. Finding one that has a drive unit should be ideal for integrating a Raspberry Pi (and perhaps an Arduino, which you can use the two together) and developing a more realistic R2-D2 experience. Arduino vs Raspberry Pi: Which Is The Mini Computer For You? Arduino vs Rasp
John Evans

10 Ways to Harness the Power of the Chat Function in Middle and High School | Edutopia - 0 views

  •  
    "With the prospect of returning to face-to-face instruction or hybrid constructions, what can we learn that works in our digital spaces that can readily transfer to our in-person classrooms? How do teachers motivate students to share ideas and risk "being wrong" in the digital space or the public space of the in-person classroom? How can we catch that lightning in a bottle? Well, there is the chat function built into many of the digital tools we use. There is power in the chat that can be intentionally put to use now and in the future."
John Evans

Let them play! Kids need freedom from play restrictions to develop - 1 views

  •  
    "You may have heard of play. It's that thing children do - the diverse range of unstructured, spontaneous activities and behaviours. Children play in many ways, including by exploring movements, constructing with equipment, creating games, using imagination and chasing others around a playground. The UN Convention on the Rights of the Child recognises play as every child's basic right. But play is becoming extinct. Global studies, across generations, have confirmed outdoor children's play has been declining, across all age groups, for decades. Play is every child's basic right. from shutterstock.com Unstructured play improves learning and social and physical development. Providing a variety of play options, improved play access and fewer restrictions can encourage children to engage in physical activity with peers in line with their imaginations."
naukria2z

Architect,HVAC,MEP Jobs,Plumbing,Construction,BMS,IOT Jobs - 1 views

  •  
    NaukriA2Z being a job portal, focus mainly on Engineering, Construction, Hospitality, Retail, Software, and the Industrial sectors in India. We help Builders, Architects, Interior designers, HVAC Contractors & Consultants, Plumbing, Green Building, MEP consultants & contractors, Building Management Systems providers and IOT manufacturing companies for their Job force.
Nigel Coutts

Telling a new story of learning and school - The Learner's Way - 0 views

  •  
    One of the key ways by which we make sense of our world is by analysing the stories that we and others use to describe it. These stories are a construct of our experiences, our beliefs, our cultural perspectives and the interactions between these things. Even when the context in which the story is set is the same, the details and nature of the story that particular individuals or collective share can differ vastly. Only by listening to each story with empathy and genuine desire to understand each individual's telling of this story do we develop true insights. Making sense of the stories of education should be a key process for all educators.
John Evans

61 Educational Apps For The 21st Century Student - 7 views

  •  
    "It's not entirely clear what it means to be a "21st century student." And in 2013, it's also not entirely clear what the definition of an "educational app" might be. Just as students are no longer tethered to textbooks (in most formal education settings), apps that are strictly didactic-designed to promote academic proficiency and foundational fluency-are often the first that parents and teachers reach for when looking for something "constructive." But the reality is, the 21st century is as much about finding, evaluating, managing, sharing, and curating information as it is reading texts, answering questions, and applying memorized formulas to neatly scaffolded problems."
John Evans

A Vertical Build - How We Constructed Our Makerspace Lego Wall - 1 views

  •  
    "So, in order to model the importance of continually changing and adapting to our students' needs, we began with a dream of mine - building a Lego wall. Legos are a timeless classic for creativity, building, and fun. Kids of all ages enjoy this magnificent toy. For many, Legos come with a set of instructions and a product to build. Other times, kids have free reign on their creativity in order to build something new and different. In our school's Makerspace, Legos are a staple in our building station. Kids can create whatever they wish with Legos and even integrate those Legos with other materials for their project. With the inspiration of others online and on TV, we decided to put our Legos on the wall. Putting Legos on the wall not only is something new and different for our kids to experience, but it is also a space saver. Students can build on the wall, creating interesting artwork, simply creating anything new with Legos."
riss leung

Why some kids can't spell and why spelling tests won't help - 9 views

  • If spelling words are simply strings of letters to be learnt by heart with no meaning attached and no investigation of how those words are constructed, then we are simply assigning our children a task equivalent to learning ten random seven-digit PINs each week.
John Evans

21stCenturyConcepts - 100s of Free Internet Resources - 19 views

  •  
    A wiki full of list of resources! Plus Math, Science, ELA and Social Studies Resources!
John Evans

Podcast245: Technology Shopping Cart Podcast05 - Digital Citizenship and an I... - 0 views

  • Welcome to episode five of the Technology Shopping Cart podcast where educational innovation thrives on the food of creative ideas! This week Karen Montgomery, Vicki Allen and Wesley Fryer host an interview with Kristine Molnar of PBwiki. PBwiki is one of our favorite web 2.0 sites for creating collaborative wiki documents with teachers and students. After sharing our geeks of the week, we discussed digital citizenship and the ways teachers in different places are helping students as well as educators connect 21st century skills with digital citizenship skills including Internet safety, safe online collaboration, and netiquette. It is helpful to situate conversations about Internet safety within a broader discussion of digital citizenship, and insure the constructive and positive uses of collaborative digital technologies are also highlighted.
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
  • ...51 more annotations...
  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

Critical Literacy | Webcasts for Educators - Literacy and Numeracy Secretariat - 11 views

  • In relation to classroom practice, students' learning experiences must help them to assume a critical stance when responding to or creating texts. They need to discover how texts are constructed and how they work. Students need to understand what texts are attempting to do and they need to move toward taking an active, meaning-making position with regard to texts. This webcast will explore what critical literacy is, why it is essential, and what it might look like in an elementary classroom. This webcast is intended to promote professional dialogue and positive action toward improving student achievement.
John Evans

Literacy with ICT | School Leaders - 0 views

  • Role of School Leaders in Supporting Literacy with ICT Across the Curriculum
  • School Factors
  • Resources and timely access to ICT:
  • ...26 more annotations...
  • Reporting to parents:
  • Ethics, responsibility, and safety:
  • Collegiality and professionalism:
  • Effective use of ICT:
  • Instructional strategies:
  • Policies Relating to Implementing Literacy with ICT Across the Curriculum
  • Classroom management
  • Professional use of ICT:
  • Student Factors
  • Home environment:
  • Exposure and prior knowledge:
  • Guiding Concepts for Implementing Literacy with ICT Across the Curriculum
  • Teacher Factors
  • Common planning time:
  • Budget
  • Technical support
  • Access to ICT in the classroom:
  • Reporting procedures:
  • Effective school leadership is the single most important influence on student learning
  • This does not mean school leaders act alone. It means that school leaders collaborate with teachers, parents, and support staff to develop the school culture, resources, and focus that support student learning.
  • Once school leaders begin to establish Literacy with ICT Across the Curriculum as a focus for initiating change, they can construct a plan to realize this vision. According to a comprehensive study that reviewed theory, research, and practice related to educational leadership, there are three critical factors related to increased student learning. These factors are the ability to maintain a positive school culture with order, discipline, support for teachers, and resources knowledge of curriculum, teaching practices, and student assessment as they relate to an increase in student learning understanding of how to increase student engagement in their learning (Waters et al.)
  • Professional learning
  • Effective leaders understand how to balance growth through change while, at the same time practising aspects of culture, values, and norms worth preserving
  • Procedures for Implementing Literacy with ICT Across the Curriculum
  • Procedures for Implementing Literacy with ICT Across the Curriculum
  • Procedures for Implementing Literacy with ICT Across the Curriculum
« First ‹ Previous 101 - 120 of 131 Next ›
Showing 20 items per page