Creating Mobile Classroom Makerspace Library Program | Maker Maven | STEAM | Makerspace... - 1 views
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John Evans on 11 Feb 19As a school librarian, I try to offer spaces where students can create, make, and innovate. Trying to offer a makerspace to 100% of the student population can quickly become limiting due to space. Offering a mobile classroom makerspace solves this problem. A mobile classroom makerspace library program allows classroom teachers to check out 6 to 8 makerspace activities with the needed supplies packed together in one cart. Teachers can check-out a cart for their classroom for a week. During that week teachers can unpack the activities, and create a pop-up makerspace in their classroom when it fits into their schedule. Last year I tried this at Ed White E-STEM with kindergarten and first grade classes. The teachers and students loved the mobile classroom makerspace carts so much we added a cart for 2nd grade this school year. The 2nd grade teachers want to take it a step farther. They want the library to supply a book with each activity, so they can use the cart as part of a Literacy Station. The students will explore, make, read, and then write about their experience. The second year of this program has been a learning experience. This year we were able to fine tune the offerings in each cart by teachers expressing what worked, and what didn't work last year. We used teacher input as one measure to create this year's inventory list for the mobile classroom makerspace carts. 5 things to think about when creating a mobile classroom makerspace."