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Phil Taylor

Why the Facebook Group My Students Created for Themselves is Better than the ... - 2 views

  • It bears mentioning, too, that it’s not necessary to “friend” students in order to interact with them in a group.  Furthermore, if the group is set up as a “closed” group, as ours is, then access is restricted to people who are invited by the group to join, as I was.
Phil Taylor

The Barriers To Using Social Media In Education (Part 1 of 2) - Edudemic - 1 views

  • 2012-13, The US department of Commerce ranked 55 industry sectors for their IT intensiveness, education ranked lowest (below coal mining). Education industry that bears the responsibility to prepare children for the world of tomorrow, itself is not ready to embrace the digital revolution with an open mind.
  • Indeed there are some real risks attached with children using social media and it can’t be taken lightly. But there are also dangers in crossing a road. Do we tell our kids not to cross the road? No, we don’t! We hold their hand and tell them how to do it.
  • So irrespective of whether or not you as an institution are ready to embrace the new digital ways of teaching, the revolution is already happening. If educators are left behind on social media, they will also fail in the simple role of being cultivators of curiosity.
  • ...1 more annotation...
  • the role of school has shifted from being the source of knowledge to the validator & applier of knowledge.
John Evans

The Educational Technology Site: ICT in Education: --> A Preview of 2DIY - 0 views

  • I like the idea that children could use this to devise activities which, rather than testing or extending their skills by doing the activity itself, does so by requiring them to design the activity themselves
  • For example, when creating a quiz they may have to think about issues like the path taken by the user, how to frame the question, show the scoring will work, and what sounds (if any) to use for the feedback.
  • News & Views A Preview of 2DIY By Terry Freedman Created on Wed, 14 Jan 2009, 09:33 Email this article  Printer friendly page Email the author Listen to this article if ("">"") { document.write (""); document.write (""); document.write (""); } I've just received a link to download the latest program from 2Simple. Called 2DIY (for non-Brits, DIY = do-it-yourself, a shorthand term for home making things like bookshelves for the home), it enables users to create their own games and exercises.I've had a quick exploration, and it is looking very good. Read on for a quick thumbnail sketch, and why I think you should look into it.Back in the 1990s I used to love looking at shareware games developed for the educational sector. Some of the games were quite fun, but the problem for me was either that the game wasn't really educational at all, or that it didn't quite do what I'd have liked. Unfortunately, I never had the time to develop my games programming skills in order to rectify the situation.I think 2DIY would have been a step in the right direction.I think the best way of describing the program -- bearing in mind I've had it installed for less than an hour -- is that it's the programming equivalent of a painting or desktop publishing program. What you have  is a suite of specialised  tools, and you can use them to build yourt own games and activities.You can see from the screenshot that the range is quite extensive. The manual is easy to use, and there are videos and examples available.It has the ability to let you import pictures or select from a range of ones provided. Indeed, there is quite a lot of control over what your completed game or activity will look like.What's more interesting to me, however, is what boxes it ticks if you put it into the hands of youngsters -- and I use the term "youngsters" rather than "children" for reasons which will become apparent
John Evans

3DBear Introduces Kids to 3D Printing and Augmented Reality | 3DPrint.com | The Voice o... - 1 views

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    "Everyone agrees that it's important for children to learn new technologies such as 3D printing, robotics, and virtual reality. The challenge lies in finding the best way to teach those skills to young students. Plenty of organizations have taken on that challenge and have come up with creative ways to teach kids about technology while allowing them to have fun as they learn. One of those companies is 3DBear, a Finnish startup founded three years ago by Jussi Kajala and Kristo Lehtonen. 3DBear is an app that allows children to 3D design their own toys in augmented reality. Available for both iOS and Android, the app is simple enough for kids to use, allowing them to superimpose their own designs on their surroundings using their phone's camera. Kajala and Lehtonen wanted to capitalize on the popularity of such games as Pokémon Go and use the appeal of augmented reality to educate, not just entertain."
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