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John Evans

OTR.Network Library (The Old Time Radio Network) - 2 views

shared by John Evans on 17 Oct 10 - Cached
  • The OTR.Network Library is a free resource for Old Time Radio (OTR) fans. We have over 12,000 OTR shows available for instant listening. Scroll down to see the shows
John Evans

Alternative software and apps to your PC (Windows, Linux), Mac, iPhone, Android, Web/On... - 2 views

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    We have one mission: helping you find the right software for your computer or mobile phone. To do this we wanted to rethink the whole process of searching for apps. No more browsing through categories with long lists of crappy software.
John Evans

Gender Representation in Tobacco and Alcohol Advertising : R Singh .net - 0 views

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    Gender Representation in Tobacco and Alcohol Advertising"
John Evans

Around the Corner-MGuhlin.org: Download a la Mode: Netbooks Go Viral - 0 views

  • The best option, of course, is professional development on the use of a netbook for staff and students (these are so inexpensive that I have no doubt that Parent-Teacher Organizations will want to buy them for students to use in and out of school; I've already had one request for this!). Some quick ideas:Pass out USB Flash drives with anti-malware/anti-viral free tools that can be installed. Passing out USB Flash drives with the school logo and contact information, maybe a web site address to find more tools and tips online, can be a positive way to interact with your audience. Some districts are getting custom USB drives from providers like PexagonTech.com (http://pexagontech.com) or Ram-It.com (http://tinyurl.com/cmkzum).Or, if you rather not use USB solutions, start setting your students up with digital lockers using solutions like Xythos.com, Gaggle.net, or Acma.com.Schedule a "Bring Your Netbook to School" Night and encourage safe computing.
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
riss leung

teachingresourcesbyriss » Literacy - 0 views

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    A wiki of resources available on the net for integrating ICT into Literacy.
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