CRAYON.net - Create Your Own Newspaper - 8 views
eduTecher.net - 5 views
eduTecher.net - 11 views
OTR.Network Library (The Old Time Radio Network) - 2 views
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The OTR.Network Library is a free resource for Old Time Radio (OTR) fans. We have over 12,000 OTR shows available for instant listening. Scroll down to see the shows
BBC/OU Open2.net - The Story of Maths - 0 views
PopulationData.net : Canada - 5 views
110+ Best Twitter Tools | TechnoBuzz.net - 0 views
Around the Corner-MGuhlin.org: Download a la Mode: Netbooks Go Viral - 0 views
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The best option, of course, is professional development on the use of a netbook for staff and students (these are so inexpensive that I have no doubt that Parent-Teacher Organizations will want to buy them for students to use in and out of school; I've already had one request for this!). Some quick ideas:Pass out USB Flash drives with anti-malware/anti-viral free tools that can be installed. Passing out USB Flash drives with the school logo and contact information, maybe a web site address to find more tools and tips online, can be a positive way to interact with your audience. Some districts are getting custom USB drives from providers like PexagonTech.com (http://pexagontech.com) or Ram-It.com (http://tinyurl.com/cmkzum).Or, if you rather not use USB solutions, start setting your students up with digital lockers using solutions like Xythos.com, Gaggle.net, or Acma.com.Schedule a "Bring Your Netbook to School" Night and encourage safe computing.
50+ Writer Uses for Twitter | Meryl.net - 0 views
More and More, Schools Got Game - washingtonpost.com - 0 views
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As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
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But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
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if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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teachingresourcesbyriss » Literacy - 0 views
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