The Beginner's Guide to Google+ - 0 views
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"When Google+ entered the social space in 2011, it was met largely with skepticism. Joining a crowded field with platforms such as Facebook and Twitter, many users questioned the need for another social network. But roughly two years later, Google+ has established itself as the second-largest social media site in the world and boasts a monthly active user base of 235 million. And some of the products that Google built into the platform, such as Hangouts and Communities, along with its added integration in Google News that can benefit an active poster, have made Google+ an intriguing network for all users."
The Beginner's Guide to TweetDeck - 2 views
The (Latecomer) Beginner's Guide To Minecraft - 4 views
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"Minecraft first came out in 2009; but just a few weeks ago it debuted on the current console generation. What makes this game endure, 5 years later - with over 15 million licensed players on the PC/Mac alone? It's awesome, that's what. If you're late to the party though, don't worry - this extensive beginner's guide has you covered."
Learn to Code: The Full Beginner's Guide - 17 views
Learn to Code: The Full Beginner's Guide - 7 views
Spotify: A Beginner's Guide - TNW Media - 3 views
Learn to Code: The Full Beginner's Guide - 9 views
The Beginner's Guide To Competitive Gaming In Schools - Edudemic - 1 views
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"32 million people watched the Season 3 World Championships for the video game League of Legends this year. 8.5 million of those people watched at the same time. To put that in perspective, 13 million people watch a typical NFL game on Sunday. Last years' World Series drew 18 million viewers. 8.5 million viewers at one time is really impressive when you realize this was accomplished without a large TV contract and almost no marketing. The impact of these gaming tournaments has created billion dollar deals in the field of video streaming. It is big business. Competitive video gaming is nothing new. Game designers however, have figured out a formula that not only makes games that have mass appeal to players, but to those watching as well. Games are no longer just for sale as a leisure product, they are a sport. Games like League of Legends, Starcraft II, Counter Strike and Dota 2 are putting up millions in prize money and salaries to top players."
The Beginner's Guide To The Internet Of Things - Edudemic - 0 views
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"What does 'the internet of things' mean, anyway? It is a term that I've heard periodically over the past few years but explored little and never wrote about here, as it doesn't specifically refer to education and there are so many other (specifically) relevant things to share and talk about. The short explanation is that the Internet of Things refers to the interconnectedness of devices of all types - especially 'smart' devices that can react, anticipate, and adapt as necessary. In short, this interconnectedness and advancing technology is expected to simplify automation in so many areas of our lives."
The Beginner's Guide To Learning Analytics - Edudemic - 0 views
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"We haven't talked about learning analytics in awhile (at least not specifically), but that doesn't mean learning analytics have missed the mark (last year, learning analytics were tagged as a 'top trend' in education). We talk quite often about blended learning and personalized learning, often times neglecting to consider that learning analytics are what really drives these concepts: without it, we're just shooting in the dark (or dusk, really, since not everything is data!). The handy infographic below takes a look at exactly how personalized education is being driven by learning analytics, and more specifically, how learning analytics can take us from 'traditional' to 'personalized' education. Keep reading to learn more!"
Teach Your Kids to Code: 6 Beginner's Resources for Parents | Edutopia - 0 views
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"Introducing computer programming to your kids can be a challenge, especially for those who aren't familiar with the nuances of code. Fortunately, in the last few years, a number of apps, software, and guides have been produced that make the often-complex subject of computer coding easy to grasp for young learners. So where to begin? These are a few resources parents can share with their kids to help them start learning about programming."
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