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Nigel Coutts

Suggested Reading to inspire Teaching - 6 views

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    With the end of the year approaching and holidays looming for some now is the ideal time to share some suggestions for books and papers to read. A great book can provide the inspiration required to begin the new year positively and this list includes some of my favourites from 2015. In no particular order here is my list of top ten reads to inspire quality learning and promote discussion.
John Evans

Rewind: 12 young Makers to watch in 2016 | Atmel | Bits & Pieces - 2 views

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    "Over the last couple of years, the Maker Movement has ushered in a new wave of low-cost hardware that enables anyone of any age and skill level to begin tinkering. Easy-to-use boards like the Arduino continue to lower the barriers to entry, while simplifying the prototyping process. Ultimately, this allows kids to explore basic electronics, learn coding, pursue STEM-related disciplines, and in some cases, even start their own business. Here are a few young Makers from 2015 that prove age is just a number when it comes to innovation…"
John Evans

Everything You Need to Know to Get Started With AR/VR in the Classroom | EdSurge News - 1 views

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    "Getting started with augmented and virtual reality may seem overwhelming, but with the right approach, successful implementation is achievable-and can actually be a lot of fun to learn. As we head back to school, a solid plan will help turn frustrating experiences into mind-blowing creative lessons. But first, an introduction to the world of AR/VR, which can sometimes get confusing."
Nigel Coutts

A stable foundation makes change possible - The Learner's Way - 2 views

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    The foundational stability of schools might be our greatest strength.Getting the fundamentals right and protecting them during change efforts is essential. 
John Evans

It's 2019. So Why Do 21st-Century Skills Still Matter? | EdSurge News - 2 views

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    When tech giant Amazon announced its search for a second headquarters site, cities across the country scrambled to produce persuasive pitches. In Loudoun County, Virginia, fourth-graders from Goshen Post Elementary School took up the challenge personally. To create compelling video arguments, student teams interviewed experts in economic development, researched state history and geography, and even wrote poems to sing the praises of their region. When Northern Virginia was ultimately picked as a new HQ site, students were as proud as any civic leaders from their community. The story offers a good example of how education is shifting as we wrap up two decades of the 21st century. Instead of relying on textbooks and teacher direction, these students had to think critically about unfolding events, collaborate with peers and adults, and make creative use of digital tools to communicate their ideas. In the process, they also learned plenty about social studies and civic engagement. For Loudoun County Superintendent Eric Williams, what makes such authentic learning experiences worthwhile is how they prepare students "to make meaningful contributions to the world."
John Evans

Introduce Computational Thinking with the Music Industry - Digital Promise - 0 views

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    "How can you stimulate students and teachers to engage in computational thinking with data? One key is to provide a realistic, relevant, and meaningful context. We're excited to release two new resources-a short video and a two-page handout-that teachers can use to introduce students to how the music industry is using data and computation."
John Evans

Introduction to Design Thinking for Educators Workshop | User Generated Education - 2 views

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    "I had the opportunity to facilitate a workshop on design thinking for educators at the New Mexico Association for the Gifted Fall Institute. Here is a round-up of what we did."
John Evans

10 Tips to Start Teaching With Minecraft | EdSurge News - 1 views

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    "My students come from a small, rural community and lack a broad understanding of the larger world around them. This inspired me to seek out a game, or online environment, that could provide more expansive experiences for them-a place that would allow them to explore, on their own or with others, and where I could embed history content for them to discover. On Twitter I came across an exploratory discussion of Minecraft's potential for school use. I dove in and began a journey that ultimately changed my perception of teaching and how I interact with my students. Minecraft is easy to use and implement in a classroom. It promotes student independence and creativity, but it is also an immensely collaborative tool that I have witnessed being integrated across all grade levels and content areas. Students can apply their understanding in truly unique and often unanticipated ways. Previously, my kids struggled with writing. Today, they are more creative and confident writers. Instead of getting 125 essays written in the exact same style with the same details, I now get unique historical narratives, rich with sensory experiences and observations made with their own eyes."
John Evans

10 Books to Spark a Love of Math in Kids of All Ages | MindShift | KQED News - 4 views

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    "Math is at play in every sphere of our lives, from recipes to internet security to the electoral college. But that reality can be hard to convey through the drills, static numbers and strict rules that make up so much of K-12 math education. Educators have made strides to engage students through math. One way to bring the subject to life, according to a math research organization, is through literature."
Nigel Coutts

Teacher Agency vs The Collective Voice - The Learner's Way - 1 views

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    With good reason, much is made of learner agency but the concept of teacher agency is important too. If we hope to build a profession in which we are all self-navigating life-long learners, we must acknowledge the role that teacher agency plays. 
John Evans

We Love Books, Just as Much as Makerspaces: The Story of How Our Students Built Our Col... - 3 views

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    "Something that bothers me so much is when I read articles that talk about how libraries are becoming makerspaces.  Our makerspace is one component of the participatory culture that runs through our space.  Anyone who knows my story knows that my point of entry into the Maker Movement was through literacy, so for me, literacy and making have always gone hand in hand.   When I began as the Library Media Specialist at New Milford High School, I walked into a library that was similar to many school libraries in older schools.  It was very traditional looking, with tall stacks and lots and lots of books that students simply did not check out, nor have an interest in.  The collection was out of date and had not been weeded in decades.  One of the tasks for me was to weed the books.  During that weeding process, I decided that traditional nonfiction that made it through the weeding process would be sent to classrooms to build up their classroom research libraries.  I decided to keep any memoirs or narrative nonfiction that we had in our collection, since those were the kinds of books I discovered so many of our students did enjoy reading and would check out.  Amongst the vast fiction collection, we did find a few gems, but mostly we either discarded books that were no longer relevant to our students, gave them to classrooms who wanted them, or to individual students who showed an interest.  In the end, I was able to preserve just a few shelves of books.  As a result, I was tasked with rebuilding our collection."
John Evans

40 Intriguing Photos to Make Students Think - The New York Times - 5 views

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    "After combing through four years of images from our popular What's Going On in This Picture? feature, we selected 40 photographs to highlight in this slide show. Many of these are our most commented-on images - some attracting nearly a thousand student comments. Others are simply our favorites. We invite teachers and students to use this bank of 40 intriguing images, all stripped of their captions or context, to practice visual thinking and close reading skills by holding a "What's Going On in This Picture?" discussion or writing activity."
John Evans

Ancient Greek Computational Thinking - ERATOSTHENES | Teaching London Computing: A RESO... - 2 views

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    "The Ancient Greeks loved algorithms, and devised lots of useful ones. One of the most famous is the Sieve of Eratosthenes. It is a way to find prime numbers, special numbers that are also known as the atoms of numbers. Prime numbers now form the basis of our most powerful encryption systems upon which digital money is based. Our electronic banking systems (and lots more) would collapse without prime numbers. You can use the Sieve of Eratosthenes as a way to practice times tables, spot patterns and explore how to improve algorithms, whilst also uncovering these mysterious, magical numbers with no obvious pattern of their own. Here you can follow in the footsteps of Eratosthenes and develop your algorithmic thinking skills."
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