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John Evans

Logo Foundation Publications | Logo Update - 0 views

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    "In September, 1982, Tom Lough started The National Logo Exchange with Steve Tipps and Glen Bull as a monthly newsletter for Logo teachers and parents. In January, 1986 The International Logo Exchange was launched with Dennis Harper as the editor-in-chief. In September, 1986 these two publications were combined and renamed Logo Exchange . The International Council for Computers in Education (ICCE) acquired the publication in 1987, designating it as the official journal of the ICCE Special Interest Group for Logo-Using Educators (SIG-Logo). In 1989 ICCE was renamed the International Society for Technology in Education (ISTE). Logo Exchange continued as the ISTE journal for SIG-Logo until the fall of 1999, when the SIG was dissolved. The collected issues of Logo Exchange provide a window on Logo developments and Logo teaching over a span of 17 years. We are making these historic documents available here on the Logo Foundation Web site. All 18 volumes of The National Logo Exchange are posted here along with the four issues of The International Logo Exchange. We also include Last Logo Exchange, a collection of essays written by the former editors of Logo Exchange 15 years after it ceased publication. Click on an issue below to see a PDF scan of the original publication. These documents may be downloaded, reproduced, and copied for personal and educational uses provided that you do not charge for copies, and that you include the original copyright notices on them."
John Evans

Designer Challenges Himself To Create Logos With Hidden Meanings For A Year, And Result... - 2 views

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    "Wordplay is a never-ending source of amusement for me, with puns, spoonerisms and double entendres bringing a little extra color and life to the everyday language that we sometimes take for granted. Swedish designer Daniel Carlmatz also loves to get creative with words, but in a different way. He set himself a challenge to create a new typographic logo each day for 365 days, using a common word and adding related visual elements through symbolism, creative use of negative space, and geometry. "The inspiration for the 365 day challenge came from trying to challenge myself to look at type and design from a different perspective," Daniel told Bored Panda. "The challenge was just an outlet for my personal design thinking. And yes, I did manage to finish it without missing a day!""
John Evans

Shaping Symbols - Constructing Logos with Apps | iPad Art Room - 2 views

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    " It was visual literacy in action this week at The Kellett School in Hong Kong as a variety of elementary classes explored logo design for packaging. These young learners needed to craft a distinctive design, using a considered colour palette and a combination of shapes, in Assembly app on their iPads. While there are a whole variety of tools that can be used for this kind of task, one of the powerful tools in this app is actually one that is missing - text! With no words 'to do the talking', the principles of art and design took centre stage during the production of this purely visual piece of communication. "
Sean Tangey

Logo Design by LogoTournament ™ - 4 views

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    logo design competition
John Evans

LOGO2.0 part I on Flickr - Photo Sharing! - 0 views

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    Great Web 2.0 logo with links to most of the sites.
John Evans

4 Graphic Designs Apps For Visual Learning - 5 views

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    "Graphic design students require a variety of tools in their arsenal at all times, ranging from high-end laptops to smartphones. Most K-12 schools and higher-ed institutions, however, are focusing on the use of tablets. This is because designers are now able to use more of a 'free hand' in tablet use due to the availability of additional screen space. This is especially helpful in item personalization and logo branding, for mechanical engineering, as well as custom t-shirts or other commercial products, and perhaps most of all web design."
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
nixx t

::Creative websites:: - 0 views

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    We perform,Website design, Web development, Logo design, Flash Website Design, Graphic Design, Webhosting & Search Engine Optimization
Tom Stimson

Aviary - 0 views

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    Edit images, create mind-blowing effects, design logos, find colors, collaborate, and more. All you need is a web browser. Try it now for free!
John Evans

Free Logo Design - Logo Maker - 1 views

shared by John Evans on 24 Apr 08 - Cached
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