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Heath Sawyer

Literacy - Graphic novels in the curriculum - Reading and making comics - 11 views

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    "Reading and making comics This section focuses on a linked set of five-day school visits undertaken by graphic novel specialist Mel Gibson. A number of ideas about how comics/graphic novels can be used, with whom and why are provided. "
John Evans

Teaching with Graphic Novels | Edudemic - 3 views

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    Modern graphic novels have emerged as effective teaching tools that help improve literacy, explain complex concepts, and get students excited about reading.
John Evans

Groovy Graphics in the iClassroom - 1 views

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    "How will you use graphic novels and comic creation apps in your iClassroom to support your curricular and project-based needs? This hands-on workshop will guide learners through a spectrum of comic creation apps from limited to full customization and showcase multiple student-created examples. Preferred device: iPad"
John Evans

mlc2006 - Comics and Graphic Novels - 20 views

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    literacy using comic books. Lots of links.
John Evans

Middle School Confidential™ - Apps - Be Confident in Who You Are - 3 views

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    "This 49-page digital graphic novel is based on Book 1 of the award-winning Middle School Confidential series written by nationally recognized teen expert and anti-bullying activist Annie Fox, M.Ed., and illustrated by Harvey award winner Matt Kindt. This is a native iPad app, designed specifically for the iPad screen. The Be Confident in Who You Are app is available for download on the iTunes App Store."
John Evans

Seedling Comic Studio: Digital Storytelling App | Class Tech Tips - 2 views

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    "Seedling Comic Studio is an iPad app for making comic books.  By combining photographs with backgrounds and stickers, students can tell their own stories.  Graphic novels and comic books are fantastic ways to get students excited about reading.  If you're looking to keep students interested in the writing process, a comic book can be a great final project for a narrative, opinion, or informational piece of writing."
John Evans

INTRODUCING "THE ILLUSTRATED ARDUINO" | 16 Hertz - Create Something - 4 views

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    "16Hertz, an educational electronics company based in New York City announces the release of their illustrated, graphic-novel style guide, "The Illustrated Arduino". The guide is over 75 pages long, and contains hundreds of hand-drawn illustrations that take the readers through getting up-and-running with electronics prototyping and Arduino programming.   Written by career educators and makers, Aditya Kumarakrishnan and Adiel Fernandez, "The Illustrated Arduino" is a comprehensive guide created to be easily accessible to readers of all experience levels looking for a way to jump into the world of microcontrollers. When the duo dove into the Arduino community, they had a difficult time finding a comprehensive, clear guidebook for beginners. Having taught programming, physical computing and design to students of all ages from middle schools to universities, they sought out to create a guide that is easy-to-follow, great to look at all while still being rigorous. "We set out to create the most beautiful, user-friendly, pedagogically sound and rigorous guide book for the Arduino in the world", says Aditya. They've released the guide under a Creative Commons license, encouraging the larger community to share and use its content freel"
John Evans

A Huge eBook Library for Kids 12 and Under ~ Educational Technology and Mobile Learning - 2 views

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    "Looking for some good summer reading books for your kid? Epic has you covered. It provides a huge library featuring over 20.000 eBooks designed specifically for kids 12 and under. The library also includes audio books, comic books, graphic novels, educational videos, read-to-me, fiction and nonfiction books from leading publishers such as Scholastic, Macmillan, National Geography, and HarperCollins.  Epic is free for elementary teachers and librarians in the US and Canada."
Keri-Lee Beasley

Gene Luen Yang: Comics belong in the classroom | TED Talk - 3 views

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    "Comic books and graphic novels belong in every teacher's toolkit, says cartoonist and educator Gene Luen Yang. Set against the backdrop of his own witty, colorful drawings, Yang explores the history of comics in American education -- and reveals some unexpected insights about their potential for helping kids learn."
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    Super talk from Gene Luen Yang about why comics belong in the classroom.
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