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John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Be Extraordinary: How One Teacher Dodged Burnout and You Can Too - 0 views

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    "In 2004, Danielle Sullivan was working as a legislative aid when she had an Aha moment. In the years that she'd worked in Washington, nothing had changed in education. Sullivan decided to trade her desk on the Hill for one in a classroom. That year, she joined the DC Teaching Fellows and started teaching special education in DC's Logan Circle. Four years later, she had moved back to New York to teach in Ithaca, and found herself in the same boat as so many other teachers-burnt out, miserable, and struggling to reclaim her passion for education. Looking for a change, Sullivan signed up for a four-week National Writing Project seminar and found inspiration. "Being in a room, writing, with other teachers blew my mind," she remembers, "and put me on a trajectory for personal happiness." The experience of collaborating with teachers prompted Sullivan to start Extraordinary Teachers, her organization dedicated to empowering teachers to reignite their passion and take back their classrooms. "
John Evans

73% of Teachers Use Cellphones for Classroom Activities - 3 views

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    "More middle- and secondary-school teachers are using digital tools in their classrooms and professional lives, a new report says. A study by Pew Research Center's Internet and American Life Project released Thursday delves into teachers' increasing technology use, but also expresses educators' concerns about the digital divide. The study surveyed Advance Placement and National Writing Project teachers across the United States, and 92% say the Internet has a "major impact" on their ability to access content, resources and materials for teaching. Teachers are becoming advanced tech users, according to Kristen Purcell, Pew's associate director for research. "
Phil Taylor

Everything I Know About Teaching Language Arts I Learned at the Office Supply Store - N... - 2 views

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    "Everything I Know About Teaching Language Arts I Learned at the Office Supply Store"
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
John Evans

English Teachers Find an Online Friend: the English Companion Ning - National Writing P... - 0 views

  • The English Companion Ning brings English teachers a professional community that they sometimes lack in their schools. Teachers discuss books, lesson plans, and a panoply of classroom topics via discussion forums, blog posts, and multimedia.
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