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John Evans

How to Differentiate Learning With iTunes U - Edudemic - 1 views

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    "How to Solve the Classroom Management Problem Of: "I am not a triplet and I cannot be in three places at once!" Using iTunes U One of the many hats I wear in my school district is being the person who runs quite a bit of the professional development related to the iPad. This year I was teaching the advanced iPad class, even within that class there was a tremendous range of abilities ranging from your early adopters to your skeptics. However, thanks to iTunes U, I was able to differentiate activitie"
John Evans

The Habitable Planet: A Systems Approach to Environmental Science - 5 views

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    The Habitable Planet is a multimedia course for high school teachers and adult learners interested in studying environmental science. The Web site provides access to course content and activities developed by leading scientists and researchers in the field.
John Evans

Networked Learning for Global Competence | 21st Century Literacy Lessons - 9 views

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    "Students' Rights to Networked Learning in their Development of Global Competence"
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
John Evans

I Finally Drank the Kool-Aid! - The Tempered Radical - 3 views

  • Having gained notoriety as a somewhat surly cuss, most everyone was surprised when I emerged as an active proponent of professional learning communities as a form of staff development.
  • more practical reason that educators should embrace learning teams:  Collaboration done right helps to lighten the load for everyone. In the past few years, I've actually seen the time that I invest in planning daily lessons go down as I've taken advantage of learning experiences and materials shared by my colleagues.
John Evans

SmartBoard - Lessons for Mathematics - 0 views

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    Number Sense, Computation Estimation, Patterns, Algebra, and Functions, Geometry, Measurement, Probability Statistics, Utilities, PODS, Misc, 24 Challenge, Staff Development, Web Resources
John Evans

Document Analysis Worksheets - 6 views

  • The following document analysis worksheets were designed and developed by the Education Staff of the National Archives and Records Administration. You may find these worksheets useful as you introduce students to various documents.
John Evans

Teach Science and Math: Why Use Technology to Teach Science and Math? - 9 views

  • After four weeks of providing staff development and in-class support regarding how to use these data loggers, with the eight science teachers in the school. The science teachers began to come up with strategies and techniques on their own for integrating CBL Probeware data loggers in their lessons. At the same time all the teachers confided in me that they had all agreed in advance that using this technology was a waste of time and that they would resist every step of the way.
  • Their minds were changed as they discovered their students were more interested in science experiments, grasped the technology quickly, better understood concepts, and were able to make connections with other concepts. The teachers also found out that they were not behind in their curriculum and students scored better, on average, on chapter tests
  • Instead of resisting technology, the goal should be to harness the technological energy in students and become a guide for the best ways to use technology to learn.
Phil Taylor

Reports of the death of the whiteboard are much exaggerated.. « Education, Te... - 3 views

  • 1: Having an IWB in your classroom is about having a platform for content. Teachers need software to assemble content for lessons and increasingly this content is multimedia in nature with the need to integrate text, images, video, audio and flash type content.
  • address the root cause of why a teacher allows a particular instructional practice to dominate and then find a way for the  technology to serve pedagogical practice rather than driving it.
  • This is not normally the individual teacher’s fault, it was a systemic failure to address training and professional development when the boards were first going into UK classrooms
John Evans

Facebook in classroom, bad idea? - 0 views

  • However, Davidson says educating students about appropriate use of social media will need to be a part of the curriculum.
  • They need to develop critical skills to select information and to make decisions about information. They also need to be critical about who they meet on the internet and what they tell them, [and] what they post."
  • technological skills are best learned as an integral part of a lesson, not as a separate class
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