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Wizards and Pigs Poetry Pickle - 2 views

started by Charles Crowley on 16 Oct 10 no follow-up yet
4More

Child Power: Keys to the New Learning of the Digital Century - 0 views

  • First, I am going to be talking about giving the children power to control their own learning process. And if they're controlling their own learning process, this is in radical contradiction with the idea of the set curriculum, the linear order and the arrangement of learning by age-segregated grades. I am also going to use the term child power to refer to another aspect, and that is to the political power of children as a major force in producing educational change. I opened by referring to what looked like a pessimistic sense of what is happening in educational policy-making. I anticipate megachange in the way children learn. When we look around us we see not only an absence of megachange, we see a number of ways in which policy seems to be designed to prevent the megachange. The attitude expressed in the Research Machines ad that I quoted shows this in a general way. You see it in many specific aspects of current educational discussion. I'll mention two. In our country, as I believe in yours, there has recently been a mounting pressure for standardized tests to be applied to students. The reason given for wanting these tests is couched in terms like we need to impose standards; education is deteriorating; children are emerging from school illiterate, ignorant, bereft of moral values. And in many ways people look around and see that the school system, at least for many members of society, seems not to be working. What to do about this? I think what we do about it depends on your answer to the question about whether the problem is that school is changing too much or school is changing too little. I think we live in a society in which a rapid and accelerating change in social life and the economy and the kind of work that people do is transforming the need for knowledge. And I think this is pretty widely accepted that knowledge in the twenty-first century is going to be very different. The need for knowledge is going to be very different. You can capture this by noting that even today a very substantial proportion of people are engaged in work in jobs that did not exist when they were born, and that number is increasing. So the model that says learn while you're at school, while you're young, the skills that you will apply during your lifetime is no longer tenable. The skills that you can learn when you're at school will not be applicable. They will be obsolete by the time you get into the workplace and need them, except for one skill. The one really competitive skill is the skill of being able to learn. It is the skill of being able not to give the right answer to questions about what you were taught in school, but to make the right response to situations that are outside the scope of what you were taught in school. We need to produce people who know how to act when they're faced with situations for which they were not specifically prepared.
  • I see technology as tending to render obsolete almost all features that we would regularly associate with the structure of school.
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    "First, I am going to be talking about giving the children power to control their own learning process. And if they're controlling their own learning process, this is in radical contradiction with the idea of the set curriculum, the linear order and the arrangement of learning by age-segregated grades. I am also going to use the term child power to refer to another aspect, and that is to the political power of children as a major force in producing educational change.
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    While not specifically about gaming, Seymour Papert predicted change in classroom accurately many years ago. Worth a read.
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Information about health, growth and emotions for Teens : TeensHealth.org - 0 views

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    This site has an interactive game on the Food Pyramid that explains what foods teens need to eat and how much to be healthy. It has a quiz that the students can take after playing the game and print out their results. This would be a good starter activity that introduces the students to the nutrition requirements they need. The site has articles that explain many health issues that concern teens. This is a good place to have students start their research on what makes a healthy meal.

Outbreak at Watersedge: - 3 views

started by Charles Crowley on 13 Oct 10 no follow-up yet
1More

NPPSD Gaming Research - 0 views

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    North Platte Nebraska Public Schools - Several games including Quest Atlantis, Civilization IV, and others. Even one for making your own games.
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Franciosi - Making ESL/EFL Classroom Activities More Game-like - 0 views

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    ELL students and gaming
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Bet the Farm - 0 views

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    A simulation/game where the player makes selections of crop and animals to "grow". "Cards" are drawn that give the player the chance to make choices for type of product, machinery, fertilizer, etc. Players start the game with $2,000,000 and current average costs are deducted for each choice made to set up the farm. The game cycles through a year and occasional "Baaaaad news" cards pop up, usually costing more money. Players are also given choices for contract prices for their products and determine how much yield to put out to contract. At the end of the year, the estimated sales are applied and the income is calculated. Players can look at a summary of their efforts.
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Coffee Shop - 0 views

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    Simple simulation game. You purchase your supplies, make your coffee and sell. You can adjust your prices and purchase more goods on the fly.
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Real Lives - 1 views

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    This is a free simulation game for 12+ where learners are able to virtually "live" the lives of someone across the globe. They make choices and face circumstances faced by people in those parts of the world, choice available jobs, battle diseases, navigate unstable political terrain. The program is based on all current data from the United Nations, World Health Organization, and other international aid organizations and links with Google maps as well. This game would be useful for middle school or high school world cultures or politics courses, and also in different enrichment or afterschool activities. From the website:"Experience life as a: * Peasant farmer in Bangladesh * Factory worker in Brazil * Policeman in Nigeria * Lawyer in the United States * Computer operator in Poland or any of thousands more ... Through statistically accurate events, Real Lives brings to life different cultures, political systems, economic opportunities, personal decisions, health issues, family issues, schooling, jobs, religions, geography, war, peace, and more. As your students make decisions for their characters and experience the consequences of those decisions they will learn about the world and gain an increased appreciation of their own culture and the cultures of other peoples."
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Welcome to Astro-Venture! ...Search for and design a habitable planet! - 2 views

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    This game has the player taking on different roles to learn about what kind of planet humans need to survive. There's a cute little ferret that talks you through the different training modules and missions. It's a great place to learn about our planet and what makes it habitable. Introduces the different careers that are involved in NASA. d_4, gl_M, ev_5, y_f1

Video gaming teachs us to make decisions faster - hmmmm. - 1 views

started by Janice Wilson Butler on 16 Sep 10 no follow-up yet

Canine Caper and Burning Star - 1 views

started by Charles Crowley on 13 Oct 10 no follow-up yet

Pyramid Challenge - 2 views

started by Charles Crowley on 15 Oct 10 no follow-up yet
1More

Scrambled Word - 0 views

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    This is an online game where users decode letters to find the scrambled word. This game seems useful for vocabulary building and literacy training, (especially with adult learners) where learners can work at their own pace in a game environment to learn more words and become more comfortable with text. In this game, they are free to make mistakes that
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Math Playground - 1 views

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    This is an interactive site for elementary and middle school kiddos. The games are quite engaging and make learning math a lot of fun.
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    what's really 'cool' about this site is the use of word problems which are often difficult for someto grasp the understanding of completing such a problem.
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    This game website allows you to practice math problems by playing with numbers and giving your brain a workout. This site is good for elementary and middle school students to practice math skills play a logic game and have some fun...
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Participatory Chinatown - 0 views

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    This is a fantastic web-based game for ages 11+ to understand urban planning, neighborhood dynamics, and diversity. Players are one of 12 characters in Boston's Chinatown, navigating the city and trying to find a place to live, a livelihood, recreation, and cultural expression. The game helps learners develop a broader view of all the factors that form community and how different communities interact with each other and larger social forces. From the website: "Participatory Chinatown is a 3-D immersive game designed to be part of the master planning process for Boston's Chinatown. You assume the role of one of 15 virtual residents and you work to complete their assigned quest - finding a job, housing, or place to socialize. But look out! Sometimes language skills, income level, or other circumstances can make your task more challenging. Whatever your experience, you'll then be tasked with considering the future of the neighborhood by walking through and commenting on proposed development sites. Every one of your comments and decisions will be shared with real life decision-makers. "
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    I got lost in Boston's Chinatown one time.
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Akrasia - 0 views

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    This is a 14+ game for use in teaching and understanding addiction, useful in health and psychology education. It's in English and free to download (PC only) From the site: Akrasia is a single-player game that challenges game conventions and is intended to make the player think and reflect. It is based on the abstract concept of addiction, which is expressed metaphorically throughout the game.
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