Skip to main content

Home/ Gaming_in_education/ Group items tagged research

Rss Feed Group items tagged

Janice Wilson Butler

Child Power: Keys to the New Learning of the Digital Century - 0 views

  • First, I am going to be talking about giving the children power to control their own learning process. And if they're controlling their own learning process, this is in radical contradiction with the idea of the set curriculum, the linear order and the arrangement of learning by age-segregated grades. I am also going to use the term child power to refer to another aspect, and that is to the political power of children as a major force in producing educational change. I opened by referring to what looked like a pessimistic sense of what is happening in educational policy-making. I anticipate megachange in the way children learn. When we look around us we see not only an absence of megachange, we see a number of ways in which policy seems to be designed to prevent the megachange. The attitude expressed in the Research Machines ad that I quoted shows this in a general way. You see it in many specific aspects of current educational discussion. I'll mention two. In our country, as I believe in yours, there has recently been a mounting pressure for standardized tests to be applied to students. The reason given for wanting these tests is couched in terms like we need to impose standards; education is deteriorating; children are emerging from school illiterate, ignorant, bereft of moral values. And in many ways people look around and see that the school system, at least for many members of society, seems not to be working. What to do about this? I think what we do about it depends on your answer to the question about whether the problem is that school is changing too much or school is changing too little. I think we live in a society in which a rapid and accelerating change in social life and the economy and the kind of work that people do is transforming the need for knowledge. And I think this is pretty widely accepted that knowledge in the twenty-first century is going to be very different. The need for knowledge is going to be very different. You can capture this by noting that even today a very substantial proportion of people are engaged in work in jobs that did not exist when they were born, and that number is increasing. So the model that says learn while you're at school, while you're young, the skills that you will apply during your lifetime is no longer tenable. The skills that you can learn when you're at school will not be applicable. They will be obsolete by the time you get into the workplace and need them, except for one skill. The one really competitive skill is the skill of being able to learn. It is the skill of being able not to give the right answer to questions about what you were taught in school, but to make the right response to situations that are outside the scope of what you were taught in school. We need to produce people who know how to act when they're faced with situations for which they were not specifically prepared.
  • I see technology as tending to render obsolete almost all features that we would regularly associate with the structure of school.
  •  
    "First, I am going to be talking about giving the children power to control their own learning process. And if they're controlling their own learning process, this is in radical contradiction with the idea of the set curriculum, the linear order and the arrangement of learning by age-segregated grades. I am also going to use the term child power to refer to another aspect, and that is to the political power of children as a major force in producing educational change.
  •  
    While not specifically about gaming, Seymour Papert predicted change in classroom accurately many years ago. Worth a read.
Tamara Remhof

It's My Life | PBS Kids GO! - 1 views

  •  
    This site is geared toward middle schoolers and has a lot of health information. They can find out more about nutrition by going to the Body tab and clicking on the "More on Body" link at the bottom of the page. This takes them to a site that has information about proper nutrition and what they can do to be healthier. This is a good site to use for researching nutrtional requirements.
Tamara Remhof

BAM! Body and Mind | www.bam.gov | Centers for Disease Control and Prevention - 0 views

  •  
    This site is from the Center for Disease Control (CDC), an appropriate site for our researchers! Has information on all aspects of children's health and games! The one that would be great to use with the students is Dining Decisions in the Food & Nutrition section. It has the students select 5 items from the cafeteria that are the healthiest to eat. It gives them information about the items after they have chosen them and why they are or are not good choices.
Tamara Remhof

Information about health, growth and emotions for Teens : TeensHealth.org - 0 views

  •  
    This site has an interactive game on the Food Pyramid that explains what foods teens need to eat and how much to be healthy. It has a quiz that the students can take after playing the game and print out their results. This would be a good starter activity that introduces the students to the nutrition requirements they need. The site has articles that explain many health issues that concern teens. This is a good place to have students start their research on what makes a healthy meal.
Tamara Remhof

Nutrition Explorations: Kids - 0 views

  •  
    This site has games and a nutrition tracker students can download to keep track of what they're eating. This is a good site for students to get charts to start their research and a shopping list that encourages students to pay attention to the food pyramid.
anonymous

NASA: Moonbase Alpha - 0 views

  •  
    This is a game-based learning initiative by NASA. The site links to numerous related and supplementary resources. The game is downloadable (free) but unfortunately PC-only. Here's a link to a Youtube video showing gameplay and audio: http://www.youtube.com/watch?v=cmAGNTzpINE&feature=related Description: In Moonbase Alpha, you assume the exciting role of an astronaut working to further human expansion and research. Returning from a research expedition, you witness a meteorite impact that cripples the life support capability of the settlement. With precious minutes ticking away, you and your team must repair and replace equipment in order to restore the oxygen production to the settlement.
Janice Wilson Butler

Video gaming teachs us to make decisions faster - hmmmm. - 1 views

Sent by Charles Crowley - worth reading and commenting on. Is this something that we want our students to do? http://www.nytimes.com/2010/09/19/magazine/19video-t.html?pagewanted=1&hp Longish (9 ...

simulations games teacher science reference research gaming

started by Janice Wilson Butler on 16 Sep 10 no follow-up yet
rwburo

NPPSD Gaming Research - 0 views

  •  
    North Platte Nebraska Public Schools - Several games including Quest Atlantis, Civilization IV, and others. Even one for making your own games.
Jaime Villarreal

The MacTutor History of Mathematics archive - 0 views

  •  
    Excellent for doing research on concepts related to history of mathematics. diff=3, gl=M,Ev=3,f3
1 - 9 of 9
Showing 20 items per page