Excellent game. Rather brief story arc, but easy to play, responsive, educational. I think it struck a good balance between providing a rich interface and conserving computing power/bandwidth. A few notable points not in any order:
* Easy to manipulate objects. * Easy navigation between locales. The animated map showing the character's travel was a convenient and cute touch. * Quick movement. No lag time as I experienced in "Canine Caper" and "Burning Star". * Makes use of wire frames during movement within a context, making turning and moving rapid - a well-implemented feature. * Responsiveness is very good. Everything worked smoothly, didn't find myself confused by the interface or the progression of the narrative. For instance the process of taking samples is done in 3 clicks (click object, click to take sample, click to dismiss), no ambiguity or worrying if you did it right. * Lack of branching in the story line. This is a good thing in a game intended for play during 1 class period, avoids backing out of dead ends at the cost of some story complexity. * The growing number of victims gives a visceral sense of urgency to completing the game. * The 3 "Learn More" videos are authentic and inspiring. * The game does not talk down to the players and expects the students to understand basic terminology.
My only complaint which isn't really a complaint is that its short length doesn't allow for a more complex story to develop.
* Easy to manipulate objects.
* Easy navigation between locales. The animated map showing the character's travel was a convenient and cute touch.
* Quick movement. No lag time as I experienced in "Canine Caper" and "Burning Star".
* Makes use of wire frames during movement within a context, making turning and moving rapid - a well-implemented feature.
* Responsiveness is very good. Everything worked smoothly, didn't find myself confused by the interface or the progression of the narrative. For instance the process of taking samples is done in 3 clicks (click object, click to take sample, click to dismiss), no ambiguity or worrying if you did it right.
* Lack of branching in the story line. This is a good thing in a game intended for play during 1 class period, avoids backing out of dead ends at the cost of some story complexity.
* The growing number of victims gives a visceral sense of urgency to completing the game.
* The 3 "Learn More" videos are authentic and inspiring.
* The game does not talk down to the players and expects the students to understand basic terminology.
My only complaint which isn't really a complaint is that its short length doesn't allow for a more complex story to develop.
Sorry for the long post but more still to come.
Charles Crowley
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