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Tamara Remhof

Dairy Council of California, Nutrition Education Programs - 0 views

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    This site has the California standards but the activities could be used with the TEKS. This will tell students how much calcium they need and gives them information on how to get it. This would be a good site for students to check the nutrition they get from the meals they eat outside of school.
Charles Crowley

Virtual Earthquake - 2 views

Game: Virtual Earthquake URL: http://www.sciencecourseware.com/VirtualEarthquake/VQuakeExecute.html Age Level: High school and up. Late adolescent to adult learners should be able to grasp the co...

education interactive science

started by Charles Crowley on 16 Oct 10 no follow-up yet
Tamara Remhof

Information about health, growth and emotions for Teens : TeensHealth.org - 0 views

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    This site has an interactive game on the Food Pyramid that explains what foods teens need to eat and how much to be healthy. It has a quiz that the students can take after playing the game and print out their results. This would be a good starter activity that introduces the students to the nutrition requirements they need. The site has articles that explain many health issues that concern teens. This is a good place to have students start their research on what makes a healthy meal.
kbonugli

Bloxorz - 0 views

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    Logic game...flip your pieces and predict how to get them from point A to point B. Very addicting
Janice Wilson Butler

Child Power: Keys to the New Learning of the Digital Century - 0 views

  • First, I am going to be talking about giving the children power to control their own learning process. And if they're controlling their own learning process, this is in radical contradiction with the idea of the set curriculum, the linear order and the arrangement of learning by age-segregated grades. I am also going to use the term child power to refer to another aspect, and that is to the political power of children as a major force in producing educational change. I opened by referring to what looked like a pessimistic sense of what is happening in educational policy-making. I anticipate megachange in the way children learn. When we look around us we see not only an absence of megachange, we see a number of ways in which policy seems to be designed to prevent the megachange. The attitude expressed in the Research Machines ad that I quoted shows this in a general way. You see it in many specific aspects of current educational discussion. I'll mention two. In our country, as I believe in yours, there has recently been a mounting pressure for standardized tests to be applied to students. The reason given for wanting these tests is couched in terms like we need to impose standards; education is deteriorating; children are emerging from school illiterate, ignorant, bereft of moral values. And in many ways people look around and see that the school system, at least for many members of society, seems not to be working. What to do about this? I think what we do about it depends on your answer to the question about whether the problem is that school is changing too much or school is changing too little. I think we live in a society in which a rapid and accelerating change in social life and the economy and the kind of work that people do is transforming the need for knowledge. And I think this is pretty widely accepted that knowledge in the twenty-first century is going to be very different. The need for knowledge is going to be very different. You can capture this by noting that even today a very substantial proportion of people are engaged in work in jobs that did not exist when they were born, and that number is increasing. So the model that says learn while you're at school, while you're young, the skills that you will apply during your lifetime is no longer tenable. The skills that you can learn when you're at school will not be applicable. They will be obsolete by the time you get into the workplace and need them, except for one skill. The one really competitive skill is the skill of being able to learn. It is the skill of being able not to give the right answer to questions about what you were taught in school, but to make the right response to situations that are outside the scope of what you were taught in school. We need to produce people who know how to act when they're faced with situations for which they were not specifically prepared.
  • I see technology as tending to render obsolete almost all features that we would regularly associate with the structure of school.
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    "First, I am going to be talking about giving the children power to control their own learning process. And if they're controlling their own learning process, this is in radical contradiction with the idea of the set curriculum, the linear order and the arrangement of learning by age-segregated grades. I am also going to use the term child power to refer to another aspect, and that is to the political power of children as a major force in producing educational change.
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    While not specifically about gaming, Seymour Papert predicted change in classroom accurately many years ago. Worth a read.
gabsbasket

N-Squad - 0 views

shared by gabsbasket on 12 Oct 10 - Cached
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    Shows the changes of the liver with the use of alcohol. Shows how alcohol travels through the digestive system. Age Range : 12-16 Time to complete: 30-45 minutes Its the sames level but it has 3 episodes. Science and Health Thumbs UP
Sheri Higgs

Bet the Farm - 0 views

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    A simulation/game where the player makes selections of crop and animals to "grow". "Cards" are drawn that give the player the chance to make choices for type of product, machinery, fertilizer, etc. Players start the game with $2,000,000 and current average costs are deducted for each choice made to set up the farm. The game cycles through a year and occasional "Baaaaad news" cards pop up, usually costing more money. Players are also given choices for contract prices for their products and determine how much yield to put out to contract. At the end of the year, the estimated sales are applied and the income is calculated. Players can look at a summary of their efforts.
Sheri Higgs

Open Heart - 0 views

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    An interactive site with 5 simulations regarding the heart: Anatomy - construct a model of the heart structure and a model of the heart circulatory pathways. Disease - learn about diagnostic tools and heart diseases/disorders. Includes a section where learners can "try out" the diagnostic tools. Exploring the Hospital - Learn about heart catheterization and heart surgeries. Read about medical profession careers Surgery - Learn about heart bypass surgery and perform a virtual heart bypass surgery Prevention - learn about prevention of heart disease and follow one patient's life timeline and how his choices affectied his heart health
Sheri Higgs

Zoom - 0 views

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    Interactive simulation of travel to six different stars at selected speeds. A comparison of the time elapsed on Earth vs the time elapsed on the spaceship. Upon arrival back to Earth, information about how Earth has may have changed during the time gone on the trip is shown.
Sheri Higgs

Simple Machines - 0 views

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    Contains three levels: Essence of simple machines where the player learns about all of the types of simple machines and mechanical advantage. Find the simple machine where the player finds the simple machines used in the construction of a lawnmower. Putting simple machines together where the player must correctly calculate the mechanical advantage of various simple machines used to complete a task.
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    Good site, contains more how and why explanations than "EdHead" does.
Billy Edgerton

Control the Cell Cycle - 1 views

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    This seems to be a more engaging graphical way to show the different cells and how they divide and get rid of dead cells. Mostly information presentation not very interactive.
anonymous

Participatory Chinatown - 0 views

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    This is a fantastic web-based game for ages 11+ to understand urban planning, neighborhood dynamics, and diversity. Players are one of 12 characters in Boston's Chinatown, navigating the city and trying to find a place to live, a livelihood, recreation, and cultural expression. The game helps learners develop a broader view of all the factors that form community and how different communities interact with each other and larger social forces. From the website: "Participatory Chinatown is a 3-D immersive game designed to be part of the master planning process for Boston's Chinatown. You assume the role of one of 15 virtual residents and you work to complete their assigned quest - finding a job, housing, or place to socialize. But look out! Sometimes language skills, income level, or other circumstances can make your task more challenging. Whatever your experience, you'll then be tasked with considering the future of the neighborhood by walking through and commenting on proposed development sites. Every one of your comments and decisions will be shared with real life decision-makers. "
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    I got lost in Boston's Chinatown one time.
Marni Saenz

Food Force - 0 views

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    This game is set up by the UN World Food Program and touts itself as the first humanitarian video game. Available on MAC and PC platforms and is available in several different languages, but unfortunately not Spanish. From the website "Set on a fictitious island called Sheylan riven by drought and war, Food Force invites children to complete six virtual missions that reflect real-life obstacles faced by WFP in its emergency responses both to the tsunami and other hunger crises around the world."
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    This is geared toward Middle to High School Students. You download the game where players have to pilot helicopters, airdrop food to camps, negotiate with rebels. This is a free game to help players realize all the obstacles in helping others in third world countries
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