Skip to main content

Home/ Gaming_in_education/ Canine Caper and Burning Star
Charles Crowley

Canine Caper and Burning Star - 1 views

started by Charles Crowley on 13 Oct 10
  • Charles Crowley
     
    Intriguing, involving gameplay and I certainly learned a lot about CSI. I went thru most of the side activities providing supplemental information (I admit I skipped the "maggot milkshake" bit, I was eating at the time). I played thru both after finishing the "Rookie Training".

    * Lag time was bad in a few instances. I had to wait for the game to generate the right screen.
    * Dialogs: there was no way I found to back out of a dialog with a character once started. The player can select "Thank you for your time" or equivalent, but no way to simply back out. I found myself repeatedly click-clicking on dialog lines rapid-fire to get back out and try something else when I realized that there was no more information to be gained.
    * Non-persistence of selectability. I found in a few cases that the same area became unselectable after going thru it once. Occasionally I found myself thinking, "Did I do that already? What did that do again?"
    * Inconsistency in the Save Game function. The 2 games differed. For consistency's sake all games in the same series should have routine functions that work the same way.
    * Branches and dead ends. This is maybe analogous to proceedings in the CSI world where all the evidence can't be expected to come up when wanted or in the order desired. But I came to a stop a few times and had to figure out what I was missing, making the gameplay stretch out longer. I had to use the walkthru hints a few times when flummoxed.
    * It's possible to miss evidence and not know it until later. Again a realistic touch no doubt but it slows down the game.
    * On the positive side VERY educational.

To Top

Start a New Topic » « Back to the Gaming_in_education group