Skip to main content

Home/ ETAP640/ Group items tagged remix

Rss Feed Group items tagged

Joy Quah Yien-ling

Remix, Reuse, Recombine: Holding a Seminar on Mash-Up Culture - The Learning Network Bl... - 0 views

  •  
    "Remix, Reuse, Recombine: Holding a Seminar on Mash-Up Culture" How are the dynamics of the Web affecting how we read, think and create? What is a "mash-up," and what does this trend mean for our culture?
Amy M

The Open Universe(ity): Motivating the Twenty-First Century Teacher in a Digital Badge ... - 0 views

  • is Badging in the Virtual Teacher Incubator? Badges in the Virtual Teacher Incubator (VTI) are a type of open assessment that strive to capture life-long learning, educational experiences, and skill development.  Badges are designed to keep the philosophies of open education and assessment in mind: educational practices, assets, and resources that are accessible, student-centered, shared, remixable, and innovative (Butcher, 2011, pp. 6-7).   Thus, badges in the Virtual Teacher Incubator are focused on the individual needs of novice, mentee teachers and experienced, veteran teachers.  
  • are Badges Issued and Displayed? Since badges do not have to be associated with a college or university, and therefore, can represent achievements outside of the classroom, badge earners in the VTI can earn and display their badges in a variety of ways beyond a degree or transcript.
  •  
    An article about a potential badge system.
Amy M

European Journal of Open, Distance and E-Learning - 0 views

  • Agency and activity are required to thrive in a semi-autonomous learning environment mainly distributed on the Cloud, outside the scope of institutional educational support. It was clear from the research that learners have their own ideas on what type of activities would suit them, their life styles and their confidence levels, and the majority chose to be involved in aggregating, ‘remixing’ and sharing of information, without getting involved in the creative production stage. However, the majority of participants believed that the creative production of digital artifacts by some learners, and the discussions that followed on the network, inspired them in the development of ideas and in their learning.
  • it gave people the support they needed to feel comfortable and connected to other participants.
  • y using micro-blogging tools and discussion forums, inspired and motivated people into creating.
  •  
    Research of creativity and motivation in a MOOC
sherrilattimer

Bloom's Taxonomy Blooms Digitally | Tech Learning - 0 views

  • Searching or "Googling" - Search engines are now key elements of students' research. At its simplest the student is just entering a key word or phrase into the basic entry pane of the search engine. This skill does not refine the search beyond the key word or term.
  • Social bookmarking – this is an online version of local bookmarking or favorites, It is more advanced because you can draw on others' bookmarks and tags. While higher order thinking skills like collaborating and sharing, can and do make use of these skills, this is its simplest form - a simple list of sites saved to an online format rather than locally to the machine.
    • sherrilattimer
       
      Diigo!
  • Playing – The increasing emergence of games as a mode of education leads to the inclusion of this term in the list. Students who successfully play or operate a game are showing understanding of process and task and application of skills.
  • ...4 more annotations...
  • Tagging – This is organising, structuring and attributing online data, meta-tagging web pages etc. Students need to be able understand and analyse the content of the pages to be able to tag it.
  • Blog/vlog commenting and reflecting – Constructive criticism and reflective practice are often facilitated by the use of blogs and video blogs. Students commenting and replying to postings have to evaluate the material in context and reply.
    • sherrilattimer
       
      Interesting that responding to someone else's blog is more of a higher level thinking skill than writing one.
  • Moderating – This is high level evaluation; the moderator must be able to evaluate a posting or comment from a variety of perspectives, assessing its worth, value and appropriateness.
  • Students frequently capture, create, mix and remix content to produce unique products.
  •  
    Bloom's Taxonomy for technology!!
  •  
    This may be a really nice tool for developing our courses!
Teresa Dobler

Social software and participatory learning - 1 views

  • learners are active participants orco-producers rather than passive consumers of conten
    • Teresa Dobler
       
      students work together in order to co-create content using online tools
  • mphasises activeparticipation, connectivity, collaboration and sharing of knowledge and ideas among users
  • collaborative remixability – a transformative process in which the informationand media organised and shared by individuals can be recombined and built on to create new forms,concepts, ideas, mashups and services
    • Teresa Dobler
       
      Students take in content but work together through various social sites in order to reorganize the material and make it their own - students are manipulating the content actively.
Joy Quah Yien-ling

Confronting the Challenges of Participatory Culture: Media Education for the 21st Century - 0 views

  •  
    This white paper (Jenkins et al., 2006) identifies the three core challenges: the participation gap, the transparency problem and the ethics challenge, and shares a provisionary list of skills needed for full engagement in today's participatory culture.
  •  
    We have also identified a set of core social skills and cultural competencies that young people should acquire if they are to be full, active, creative, and ethical participants in this emerging participatory culture: Play - the capacity to experiment with your surroundings as a form of problem-solving Performance - the ability to adopt alternative identities for the purpose of improvisation and discovery Simulation - the ability to interpret and construct dynamic models of real world processes Appropriation - the ability to meaningfully sample and remix media content Multitasking - the ability to scan one's environment and shift focus as needed to salient details. Distributed Cognition - the ability to interact meaningfully with tools that expand mental capacities Collective Intelligence - the ability to pool knowledge and compare notes with others toward a common goal Judgment - the ability to evaluate the reliability and credibility of different information sources Transmedia Navigation - the ability to follow the flow of stories and information across multiple modalities Networking - the ability to search for, synthesize, and disseminate information Negotiation - the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms.
Jessica M

Multimodal Composition and the Common Core State Standards - 0 views

  • The standards assume that being literate means being digitally literate.
  • My goal for this column is to highlight strong examples of digital literacies instruction and technology integration that teachers can remix and customize for their students and teaching contexts
  • “One of the biggest communication changes happening today is the shift from the printed word on a page to multiple modes of image, sound, movement, and text on a screen.”
    • Jessica M
       
      even some school assessments are starting to shift to computer based
  • ...1 more annotation...
  • proposition that effective technology integration occurs at the intersections of teachers’ knowledge about technology, pedagogy, and content, or TPAC (see Figure 1).
  •  
    the world is changing to more technology, and multimodal - education is changing with it
1 - 8 of 8
Showing 20 items per page