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Anne Bubnic

Messaging Shakespeare | Classroom Examples | - 0 views

  • Brown's class was discussing some of the whaling calculations in Moby Dick. When one student asked a question involving a complex computation, three students quickly pulled out their cell phones and did the math. Brown was surprised to learn that most cell phones have a built-in calculator. She was even more surprised at how literate her students were with the many functions included in their phones. She took a quick poll and found that all her students either had a cell phone or easy access to one. In fact, students became genuinely engaged in a class discussion about phone features. This got Brown thinking about how she might incorporate this technology into learning activities.
  • Brown noticed that many students used text messaging to communicate, and considered how she might use cell phones in summarizing and analyzing text to help her students better understand Richard III. Effective summarizing is one of the most powerful skills students can cultivate. It provides students with tools for identifying the most important aspects of what they are learning, especially when teachers use a frame of reference (Marzano, Pickering, & Pollock, 2001). Summarizing helps students identify critical information. Research shows gains in reading comprehension when students learn how to incorporate isummary framesi (series of questions designed to highlight critical passages) as a tool for summarizing (Meyer & Freedle, 1984). When students use this strategy, they are better able to understand what they are reading, identify key information, and provide a summary that helps them retain the information (Armbruster, Anderson, & Ostertag, 1987).
  • Text messaging is a real-world example of summarizing—to communicate information in a few words the user must identify key ideas. Brown saw that she could use a technique students had already mastered, within the context of literature study.
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  • To manage the learning project, Brown asked a tech-savvy colleague to help her build a simple weblog. Once it was set up, it took Brown and her students 10 minutes in the school's computer lab to learn how to post entries. The weblog was intentionally basic. The only entries were selected passages from text of Richard III and Brown's six narrative-framing questions. Her questions deliberately focused students' attention on key passages. If students could understand these passages well enough to summarize them, Brown knew that their comprehension of the play would increase.
  • Brown told students to use their phones or e-mail to send text messages to fellow group members of their responses to the first six questions of the narrative frame. Once this was completed, groups met to discuss the seventh question, regarding the resolution for each section of the text. Brown told them to post this group answer on the weblog.
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    Summarizing complex texts using cell phones increases understanding.
Anne Bubnic

Electronic Media and Youth Violence [CDC Report] - 0 views

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    Electronic Media and Youth Violence: A CDC Issue Brief for Educators and Caregivers focuses on the phenomena of electronic aggression. This document was developed for educators and caregivers. It summarizes what is known about young people and electronic aggression and discusses the implications of these findings for school staff, educational policy makers, and caregivers. You can download the full report at this site.
Anne Bubnic

ReadWriteThink: Fact Fragment Frenzy - 0 views

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    Designed as a research development tool to help students decide how to isolate the important facts in a body of text, this note-taking tool is great for summarizing and paraphrasing practice.
Anne Bubnic

A Vision of Students Today [Michael Wesch] - 0 views

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    A short video summarizing some of the most important characteristics of students today - how they learn, what they need to learn, their goals, hopes, dreams, what their lives will be like, and what kinds of changes they will experience in their lifetime. Created by Michael Wesch in collaboration with 200 students at Kansas State University.
Anne Bubnic

Web Warriors [Game] - 2 views

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    Kids create their own avatars and complete missions that educate them about cyberbullying, social media and mobile safety. Part of an Australian non-profit social initiative (Smart Online/SafeOnline) that uses kids to deliver campaigns aimed at educating their peers about cyberbullying/cybersafety issues. Registration is required and even though this is designed for use in Australia, anyone can play. A nice feature is that, as kids complete missions, they get an email summarizing what they have learned. This is the same agency that created the video, Pants Down
Anne Bubnic

NCDC Digital Citizenship Survey Results released - 5 views

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    NCDC conducted a survey of International Society for Technology in Education (ISTE) members last April to gain insight into educators' understanding of digital citizenship and classroom needs. Results were released this week and are summarized here. Also see the Microsoft digital citizenship curriculum site at: http://www.digitalcitizenshiped.com/
Rhondda Powling

Ten Resources for Preventing and Detecting Plagiarism - 0 views

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    Plagiarism, we all hate it, but how can we teach students to avoid it and how can we detect it? Just as the Internet makes plagiarism easy, the Internet also makes detecting plagiarism and prevent plagiarism easy. What follows are ten resources for detecting plagiarism and teaching students to avoid plagiarism.
Anne Bubnic

Teachers Driving Web 2.0 Use in Schools Says National Research Survey - 0 views

  • The research indicates that the movement toward Web 2.0 use to engage students and address individual learning needs is largely being driven in districts from the bottom up – starting with teachers and students
  • Overall, the research confirms school districts are using or planning to use several types of Web 2.0 technologies, but reveals there is still resistance to using online social networking for instructional purposes.
  • ther key results of the survey include: The three most frequently cited reasons for adopting Web 2.0 technologies are: addressing students’ individual learning needs, engaging student interest, and increasing students’ options for access to teaching and learning. Online communications with parents and students (e.g., teacher blogs) and digital multimedia resources are the Internet technologies most widely used by teachers, and a majority of districts have plans for adopting these technologies or promoting their use. Teacher-generated online content (e.g., multimedia lessons, wiki-based resources) is likely to be the next area of growth in the use of Web 2.0 technologies. Almost half of districts have plans for adopting or promoting the creation and sharing of this content through Web 2.0 tools.
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  • Over the next several months, the companies will conduct online focus groups, prepare a white paper summarizing and interpreting the research, and develop resources based on the insights learned to help guide districts in harnessing the educational power of the collaborative Web
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    While many stakeholders are involved in developing policies on the use of Web 2.0 technologies in K-12 education, new research suggests that teachers are the most important group driving adoption. This is a major finding from a national research survey of more than 500 district technology directors. The survey was commissioned by Lightspeed Systems Inc., a leader in network security and management software for schools, and Thinkronize Inc., creators of netTrekker, America's number one educational search tool, with support from Atomic Learning.
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