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Anne Bubnic

Panwapa Island: Global Citizenship Initiative from Sesame Street - 0 views

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    Panwapa, which means "here on this earth" in the Tshiluba language, aims to foster the foundation for global citizenship and community activism in young children, ages 4 to 7. Featuring an entirely new group of Muppet characters, Panwapa consists of an interactive website, a DVD, and print materials that are available to children around the world in five languages -Arabic, English, Japanese, Mandarin and Spanish. Sponsored by Sesame Street & Merrill Lynch.
Anne Bubnic

Safety Lessons from the Media Awareness Network - 0 views

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    The Media Awareness Network has created six educational games and interactive student modules (complete with extensive Teacher's Guides) to help kids to develop these skills.
Anne Bubnic

Son of Citation Machine - 0 views

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    Citation Machine is an interactive web tool designed by David Warlick to assist high school, college, and university students, their teachers, and independent researchers in their effort to respect other people's intellectual properties. The updated version 3.0 [Dec 2007] allows for multiple authors and remembers your citations for later bibliographies.
Anne Bubnic

Teen Online & Wireless Safety Survey [PDF] - 0 views

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    Cox Communications commissioned Harris Interactive to conduct a survey among U.S. teens ages 13-18. Key objectives of this study were to: *Examine teen's online and cell phone behavior, specifically regarding: * Sending sexually suggestive text messages ore emails * Bullying others online or by text message *Understand the relationship between teens and their parents regarding parental controls for the Internet *Uncover how and why teens go online on their cell phone
    Download the complete 60-page report.
Anne Bubnic

Global Kids' Online Leadership Program - 0 views

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    In 2006, following extensive research into the educational potential of virtual worlds, Global Kids became the first nonprofit to develop a dedicated space for conducting programming in the virtual world of Teen Second Life (TSL). Within TSL, the organization has established Global Kids Island, which hosts interactive, experiential programs for teens from around the world. Specifically, Global Kids is conducting intensive leadership programming for youth, bringing youth from its New York-based programs into the space, and streaming the audio and video of major events into the world.
Anne Bubnic

M-Ubuntu Project, South Africa - 2 views

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    When South African 7th graders, Shandre Lee Davids and Kirsten Goliath went to school on Friday morning, they might have told an inquiring family member of a whirlwind day ahead. During the course of the school day, under the guidance of their English Teacher, Ms Lesego Raleholi, and accompanied by 17 more of their classmates, they interacted with educators and learners from Beijing, two cities on the East-coast of the USA and two other South African schools in Mafikeng and Cape Town respectively.
Anne Bubnic

Hectors World: Silicon Deep - 3 views

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    Hector's World® is a free interactive learning resource from New Zealand for children 2-9 years of age. Hector and his friends live in the magical world of Silicon Deep where their whole community is learning about the digital world. Children can be entertained and have fun as they learn about serious and complex topics like online privacy and safety. The site includes resources for parents and teachers.
Anne Bubnic

Policies Target Teacher-Student Cyber Talk - 1 views

  • The motivation for the bill was growing problems with [interactions] that started relatively innocently and escalated from there,” sa
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    A new state lawRequires Adobe Acrobat Reader requires all Louisiana districts to implement policies requiring documentation of every electronic interaction between teachers and students through a nonschool-issued device, such as a personal cellphone or e-mail account, by Nov.15. Parents also have the option of forbidding any communication between teachers and their child through personal electronic devices.
Anne Bubnic

Digital Citizenship: iKeepSafe partnership with WoogiWorld - 1 views

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    iKeepSafe partnered with Woogi World to reach children and educators directly. Children will learn more effectively about digital citizenship including cybersafety, security, and ethics through the moderated kid to kid interaction, the online challenges or "episodes", and parental/educator involvement. Marsali Hancock, iKeepSafe Coalition President, says, "Woogi World allows us to create content which organically combines cybercitzenship education, play, and academic learning in a way that is exciting for kids."
Anne Bubnic

"Digital Citizenship" VoiceThread Albums Created by Kids - 2 views

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    Students use Voice Thread to communicate their knowledge of digital citizenship topics. Particularly noteworthy is the project done by 8th graders entitled "Online Safety." Not only do they demonstrate knowledge of safety principles but they also set up opportunities for the global community to interact with them as they query their audience on their own cybersafety practices. Nobody has answered them yet, but think of the possibilities!
Anne Bubnic

Students: Fair Use - Beg, Borrow or Steal? - 1 views

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    One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.
    Understanding the fair use exemption to copyright law is critical for students who routinely mine the Internet for digital media for class projects, research papers, and other educational purposes. This unit focuses on copyright and fair use. Case studies are explored. Students are asked to develop an essay question. The graphics are Nickelodeon style. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
Anne Bubnic

Students: Social Networking: Don't Give Yourself Away - 3 views

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    One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.
    It's very popular for young people to meet and connect online at sites like MySpace.com. However, an awareness of the risks and steps for being safe can ensure a positive experience with social networking. Don't give yourself away! This unit explores the concepts of identity, at-risk behaviors and safety online. The graphics are Nickelodeon style. A short quiz assesses learning. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
Anne Bubnic

Students: Digital Permanence: Forever is a Long Time - 1 views

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    One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn. These days, what goes up online, often stays online. It may not be where it was initially posted, or in the same format, or it may disappear and resurface somewhere else - even though it's digital, it can still be permanent. Ensure that what you post won't get you in trouble or affect the online impression you make. This unit explores the concept of "digital footprint". The graphics are Nickelodeon style. Topics are presented for student debate. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
Anne Bubnic

Students: Cyberbullying: Not Just Name-Calling - 1 views

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    One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.
    Harassment and humiliation take on new forms in Cyberspace. Learn about the consequences, actions and reactions of using cell phones, the Internet and other digital devices to bully one's peers. This unit explores cyberbullying and the offline consequences for online actions. The graphics are Nickelodeon style. A short quiz assesses understanding. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
Anne Bubnic

Students: Misinformation - Truth or Spoof? - 0 views

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    One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.
    With no central authority or librarian to help students separate valid information from junk online, assessing the credibility of a site is an important part doing internet research. This unit explores evaluation of web sites and other online resources for authenticity. The graphics are Nickelodeon style. There is a quiz on spoof sites. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
Anne Bubnic

Students: Music Downloading - Answer the Question - 2 views

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    One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.
    Educating students about the legal and ethical aspects of illegal downloading offers the best opportunity to minimize the ethics gap which allows otherwise law-abiding kids to break the rules. Case studies are explored. Students are asked to develop an essay question. The graphics are Nickelodeon style. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
Rob Reynolds

Thinkuknow - home - 2 views

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    Interactive resources by different age groups for learning about digital citizenship.  Unfortunately can't download resources (UK citizens only) but the games are still accessible.
Anne Bubnic

ConnectYard - Social Networking for 21st Century Learners - 0 views

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    A commericial solution to social networking in the classroom. ConnectYard enables schools to leverage popular social media for teaching students where they live and socialize, online. The platform offers K-12 schools their own private learning communities with controlled access that are integrated with popular social networks like Facebook, which serves to make course work more social and collaborative by keeping students involved and engaged both in and outside of the classroom. Only users approved by the school are permitted to join the community and interact with other users. This eliminates a primary concern of both parents and administrators.\n\nConnectYard also provides teachers with the ability to audit student groups, walls, etc. This serves to ensure that both the interactions and information being shared are appropriate, which helps to guard against cyber bullying or posting of copyrighted materials. Thus fostering safe and secure learning communities, or Yards, that improve the student educational experience and chances for success.
Vicki Davis

Murder brings scrutiny to fast-growing Craigslist - 0 views

  • "There's a whole field of law emerging which is online media liability law and the question is how much liability do we place on companies that host information other people post online," said John Palfrey, a Harvard Law School professor.
    • Vicki Davis
       
      Online liability to companies that allow information to be posted is being discussed.
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    Home Business & Finance News Top News UK World Sports Technology Entertainment Science & Health Environment Motoring Oddly Enough Lifestyle The Great Debate Blogs Special Reports Video Pictures Weather Do More With Reuters RSSRSS Feed Widgets Mobile Podcasts Newsletters Interactive TV Partner Services Career Centre Professional Products Financial Media Support (Customer Zone) About Thomson Reuters RPT-FEATURE-Murder brings scrutiny to fast-growing Craigslist Sat Apr 25, 2009 12:28pm BST Email | Print | Share | Single Page [-] Text [+] "There's a whole field of law emerging which is online media liability law and the question is how much liability do we place on companies that host information other people post online," said John Palfrey, a Harvard Law School professor. "The general policy approach we have taken to the Internet starting a decade plus ago was to say there is basically no liability, but these recent cases put to the test that policy," said Palfrey, who is a co-director of Harvard's Berkman Center for Internet and Society.
Anne Bubnic

BrainCe!!s [Interactive Game] - 1 views

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    Produced in Canada, this new interactive program targets middle school students. Designed for school usage, it explores the social and ethical challenges of the cell phone era. In some locations, it is used as part of the DARE program. The story is set in the fictitious BRAINCELLS HIGH, which is in turmoil. After students begin carrying cell phones, a group of older boys start to steal phones from the younger students. Eddie is the leader of the gang and he forces a younger computer geek named Oliver to hack into the school computer and "adjust" his grades. The venture creates an uneasy bond between the two teenagers. Oliver uses his cell phone to commit the crime for Eddie and Eddie eases Oliver into the inner circle of teens at the high school. Finally, Oliver has to make a decision. Will he go to the police? The story is told through quizzes, animations, activities and games.
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