Skip to main content

Home/ Ad4dcss/Digital Citizenship/ Group items tagged games

Rss Feed Group items tagged

JOSEPH SAVIRIMUTHU

Cybersmart Detectives [Game] - 0 views

  • Cybersmart Detectives is an innovative online game that teaches children key internet safety messages in a safe environment. Children work online in real time liaising with community professionals to solve an internet-themed problem. The activity is based in the school environment, and brings together a number of agencies with an interest in promoting online safety for young people, including State and Federal Police, internet industry representatives and child welfare advocates. In the scenario, children play the role of a school Deputy Principal concerned about the welfare of a new student, who may be being bullied by someone they have met in an internet chat room. Guided by a series of clues, children work collaboratively in teams to solve the mystery of what is worrying the student, and why. 'Cybersmart Guides' respond to the questions and theories posed by the students, and guide the teams through each of the 'clues'. As the scenario unfolds, the children discuss the risks of certain online and offline behaviours, and ways of managing those risks. Although the scenario presented in the activity is simulated, the sense of urgency that excites a class of children taking part is very real. By the end of the activity children will have learned some valuable lessons about some of the risks associated with internet use, especially useful tips for chatting safely online. More importantly, the issues that lie behind the story will have been discussed with professionals who deal with similar issues on a daily basis. Cybersmart Detectives was initially developed by UK-based child advocacy agency Childnet International, and until 2005, operated under the name of Net Detectives. The activity is now independently operated by E-ngagelive. The Australian Communications and Media Authority ( ACMA ), by agreement with E-ngagelive , has adapted the activity for use in Australian schools under the name Cybersmart Detectives.
  •  
    Another example of emerging norms focussed on empowerment of children, this game is played online and accessible only to students in the United Kingdom.
raushan-19

Satta Matka Online Game : gaming - 0 views

  •  
    Sattamatka.Net is the best site for kalyan matka & other satta bazar. We provide 100% fix jodi & patti from matka office which includes all these games - matka, Kalyan matka, satta matka, satta, matka result, matka satta, kalyan chart
raushan-19

Satta Matka Date Fix Game : gaming - 0 views

  •  
    We provide daily Satta Matka Datefix Game On Sattamatka.Net
wasifali

CarX Street - 0 views

image

CarX Street

started by wasifali on 02 Jul 23 no follow-up yet
wasifali

CarX Street - 0 views

image

CarX Street

started by wasifali on 02 Jul 23 no follow-up yet
wasifali

CarX Street - 0 views

image

CarX Street

started by wasifali on 02 Jul 23 no follow-up yet
Anne Bubnic

SecretBuilders: Virtual World for Young Children - 5 views

  •  
    SecretBuilders is a virtual world for children 5 to 14 years old powered by a web 2.0 community of children, parents, educators, writers, artists and game developers. On SecretBuilders, kids explore virtual lands, undertake quests, play games, maintain a home, nurture a pet, and interact with their friends.
Anne Bubnic

Cell Phone Safety - 0 views

  • The fact that cell phones pose a great risk when combined with driving cannot be of any surprise to anyone. Let’s face it. First, drivers must take their eyes off the road while dialing. Second, people can become so absorbed in their conversations or other cell phone use that their ability to concentrate on the act of driving is severely impaired, jeopardizing the safety of vehicle occupants and pedestrians alike.
  • Time Away from Homework. Technology affords teens (and adults) a host of ways to do something other than what they are supposed to, in this case homework.
  • Mounting Minutes ($$$) Since consumers must be 18 in order to purchase a cell phone contract in the United States, most parents are buying the phones their children carry. This is good news because parents can choose a plan that fits how the cell phone will be used and can review monthly cell phone bills which typically includes a log itemizing phone activity. However, problems still exist. For one, children can quickly go over their allotted minutes for the month which can leave their parents with bills that can easily approach hundreds of dollars for the month.
  • ...1 more annotation...
  • Cell Phones and Gaming According to Sullivan (2004)3, when cellular phone games were simple, such as the knockoffs of the Atari-era "Breakout," there wasn't much to worry about. But newer phones with color displays and higher processing power create a landscape that might make some parents worried about what their kids are playing on the bus home from school.
  •  
    Today's cellular phones (cell phones) are more than just phones, they are hightech appliances that also serve as a mini-computers. Cell phones are electronic gadgets that allow users to surf the web, conduct text chats with others, take photos, record video, download and listen to music, play games, update blogs, send instant text messages to others, keep a calendar and to-do list, and more, much more. But cell phones also carry risks and cause distractions.
Anne Bubnic

Gaming helps students hone 21st-century skills - 0 views

  •  
    Environments such as SECOND LIFE can both stimulate and educate, experts agree. Online gaming can help students develop many of the skills they'll be required to use upon leaving school, such as critical thinking, problem solving, and creativity.
Anne Bubnic

iCue Combines Gaming, Multimedia, Collaboration for Education - 0 views

  •  
    NBC Learn, the education arm of NBC News, this week launched a new collaborative learning site that combines gaming and multimedia for students aged 13 and up. Called iCue ("Immerse, Connect, Understand, and Excel"), the service builds on research out of MIT's Education Arcade, housed at MIT's Comparative Media Studies, to integrate traditional learning activities with new technologies.
Anne Bubnic

Video Games: New Frontier For Sexual Predators - 0 views

  •  
    Video game systems are more high tech than ever. They are also more popular than ever before, not only with kids but with the sexual predators searching for young victims.
Anne Bubnic

Hectors World [Interactive Games] - 0 views

  •  
    Flash animation games in a aquarium theme from NetSafe.org [New Zealand] that teach kids [Age 5-11] about online privacy and cybersafety. Includes downloadable lesson plans for teachers
Anne Bubnic

MacArthur Foundation Series on Digital Media and Learning - MIT Press - 0 views

  •  
    The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning examines the effect of digital media tools on how people learn, network, communicate, and play, and how growing up with these tools may affect a person's sense of self, how they express themselves, and their ability to learn, exercise judgment, and think systematically.

    Six topics are available as free downloads online:
    Youth, Identity, and Digital Media Current Volume
    Learning Race and Ethnicity: Youth and Digital Media
    Digital Young, Innovation, and the Unexpected
    The Ecology of Games: Connecting Youth, Games, and Learning
    Digital Media, Youth, and Credibility
    Civic Life Online: Learning How Digital Media Can Engage Youth

Steven Knight

Friend Finder Game - OnGuard Online - 1 views

  •  
    One of 12 games from On Guard. Compete with other contestants for a spot on the Friend Finder All-Star List. Earn your spot by showing you're savvy when it comes to making friends online
raushan-19

Satta Matka Game Results | Knowing Satta Matka Game Results … | Flickr - 0 views

  •  
    Knowing Satta Matka Game Results by sitting in your home & If You Want Any Kind Of More Information About Satta Matka Game Then Just Visit Our Satta Matka Website. https://www.sattamatka.net
raushan-19

http://satta-matkanet.blogspot.com/2018/08/online-satta-matka-game.html - 0 views

  •  
    To Play Online Lotto Game Satta Matka With The Help Of Best Satta Matka Expert Guessers Then Just Visit Our satta Matka Site. http://www.sattamatka.net
raushan-19

Satta Matka Date Fix Game - 0 views

  •  
    Sattamatka We provide daily Satta Matka Datefix Game On Sattamatka.Net
  •  
    We provide daily Satta Matka Datefix Game On Sattamatka.Net
scottrobert

Monster Vs Piggies - 0 views

  •  
    The game Monster vs Piggies is the story of a zombie monster who is tapped out and would like to catch some sleep but due to the tiny monsters in his neighborhood he can't. It was a different story before when he used to be a singing monster proudly singing 'I'll get up when pigs fly'.
Anne Bubnic

Parents learn how to safeguard children against portable pornography - 0 views

  • Along with marketed content for the PlayStation Portable, Nicolakis said Playboy started a service called iBod. The service started in 2005 and allows users to download soft porn to their device. Wallpaper of nude photos and explicit ring tones are some of the other materials available through built-in Web browsers in portable devices like the iPhone, Nicolakis said, and parental safeguards are nonexistent or just now becoming available. He said another avenue for pornographic material is user-generated photos or videos sent from cell phone to cell phone. Teens are reportedly taking sexually explicit photos of themselves and sending them to friends, but the images can easily be sent without consent to others, Nicolakis said. "That's child pornography, and that's a felony," he said. "If you think you're immune to it here in Modesto, you're wrong. It's probably already happened, you just don't know yet.
  •  
    Diane Hillas considers herself illiterate when it comes to technology, so she was surprised to hear her 12-year-old son's PlayStation Portable game console can be used to download Internet pornography. The 51-year-old Modesto mother of three was at a cyber safety seminar at Modesto's Greek Orthodox Church of the Annunciation on Saturday afternoon, and said she would check every portable communication device her family owns once she got home.
Anne Bubnic

WEB|WISE|KIDS: AIRDOGS [Interactive Software Adventure] - 0 views

  •  
    2nd in the CyberCop Series, AIRDOGS was designed to show teenagers that online crimes have lifelong legal and social consequences for teens and their families. In the game, Luke is a teenager who shows great promise as a snowboarder. He needs money for gear and training, so he begins to counterfeit software in his basement. Players collect data and evidence to catch Luke's boss, who is the ringleader of the operation. The message of Air Dogs is clear: theft and extortion are crimes, whether you're 16 or 60. Available both as a home edition and a school edition. [Windows and Mac OSX versions available]
‹ Previous 21 - 40 of 164 Next › Last »
Showing 20 items per page