Teens Earn Real Cash in Virtual World - 0 views
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According to Virtual Worlds Management, more than 100 youth-oriented virtual worlds are either now live or in development, including offerings from MTV and Disney (DIS - Cramer's Take - Stockpickr). Research firm eMarketer estimates that 24% of the 34.3 million users ages three to 18 used virtual worlds at least monthly in 2007 -- and that will jump to 53% by 2011.
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If a young person wants to experiment with running a business, they're not just engaging in thought experiments and case studies; they're actually working with real people and real money," says Joey Seiler, editor of VirtualWorldNews.com, an industry news source that's part of Virtual Worlds Management, a company that provides trade events, media, research and online services.