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Christopher Sessums

Design Your Class Like A Video Game - 0 views

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    "10 Strategies To Design Your Classroom Like A Video Game 1. Realize self-directed learning not by merely suggesting it, but making it necessary to get anything done. 2. Design learning experiences so that students see visible progress on a daily basis. 3. Make objectives clear, and offer students multiple ways to accomplish them. 4. Give students the tools to design and build what you hadn't thought of. 5. Design with iteration in mind: one skill builds on the next, and students need it all to succeed. 6. Use project-based learning where students design the entire process from brainstorming to publishing. 7. Give students malleable learning tools and resources that they can customize, or "upgrade" to fit their approach to learning. 8. Make learning both collaborative and competitive. 9. Consider challenge-based learning and place-based education, where students solve problems important to them, in communities that are watching. 10. Gamify your classroom in a way that focuses not on standards, data, or "proficiency," but personal progress meaningful to the student."
Christopher Sessums

Roy Pea: Emerging opportunities in K-12 learning analytics - YouTube - 0 views

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    "Roy Pea shares why data and learning analytics are needed in building today's K-12 personalized learning at scale. What are the critical questions for this interdisciplinary field? What new tools and approaches are in development? How can this work build on sciences and learning? What policy and ethical challenges are at issue? What human capital is needed to move this vision forward?"
Christopher Sessums

Clayton Christensen's Personal Quest To Help You Measure Your Life | Fast Company | Bus... - 0 views

  • The most important answer is just to understand how this works inside of ourselves--whether we're looking at managing our careers or managing our family or managing our company. Understanding how things work and why they work the way they work allows you then to make conscious decisions about this. If you don't understand this, then you just do what makes sense at the time and that causes you to end up in a different place than you want.
Christopher Sessums

Personal OKRS - 0 views

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    objectives and key results
Christopher Sessums

Erikson's stages of psychosocial development - Wikipedia, the free encyclopedia - 0 views

  • 'the moratorium': The problem of adolescence is one of role confusion—a reluctance to commit which may haunt a person into his mature years. Given the right conditions—and Erikson believes these are essentially having enough space and time, a psychosocial moratorium, when a person can freely experiment and explore—what may emerge is a firm sense of identity, an emotional and deep awareness of who he or she is.[10]
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