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anouska khambatta

Economy of India - Wikipedia, the free encyclopedia - 1 views

  • The economy of India is the eleventh largest economy in the world
  • India was under social democratic-based policies from 1947 to 1991.
  • Since 1991, continuing economic liberalisation has moved the country toward a market-based economy.
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  • A revival of economic reforms and better economic policy in first decade of the 21st century accelerated India's economic growth rate
  • By 2008, India had established itself as the world's second-fastest growing major economy.
  • However, the year 2009 saw a significant slowdown in India's GDP growth rate to 6.8%[19] as well as the return of a large projected fiscal deficit of 6.8% of GDP which would be among the highest in the world.
  • Goldman Sachs has outlined 10 things that it needs to do in order to achieve its potential and grow 40 times by 2050
  • Improve Governance Raise Educational Achievement Increase Quality and Quantity of Universities Control Inflation Introduce a Credible Fiscal Policy Liberalize Financial Markets Increase Trade with Neighbours Increase Agricultural Productivity Improve Infrastructure Improve Environmental Quality.
  • However the subsequent government policy of fabian socialism hampered the benefits of the economy leading to high fiscal deficits and a worsening current account.
  • ince 1990 India has a free-market economy and emerged as one of the fastest-growing economies in the developing world; during this period, the economy has grown constantly, but with a few major setbacks. This has been accompanied by increases in life expectancy, literacy rates and food security.
  • India is often seen by most economists as a rising economic superpower and is believed to play a major role in the global economy in the 21st century.
  • Policy tended towards protectionism
Yasmin Tandon

Foreign Aid for Development Assistance - Global Issues - 0 views

  • both the quantity and quality of aid have been poor and donor nations have not been held to account.
  • 1970,
  • world’s rich countries agreed to give 0.7% of their gross national income as official international development aid, annually
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  • Furthermore, aid has often come with a price of its own for the developing nations:Aid is often wasted on conditions that the recipient must use overpriced goods and services from donor countriesMost aid does not actually go to the poorest who would need it the mostAid amounts are dwarfed by rich country protectionism that denies market access for poor country products, while rich nations use aid as a lever to open poor country markets to their productsLarge projects or massive grand strategies often fail to help the vulnerable; money can often be embezzled away.
  • This web page has the following sub-sections:
  • “Trade, not aid”
  • excuse for rich countries to cut back aid that has been agreed and promised at the United Nations.
  • This target was codified in a United Nations General Assembly Resolution, and a key paragraph says:
  • The donor governments promised to spend 0.7% of GNP on ODA (Official Development Assistance) at the UN General Assembly in 1970—some 40 years ago
  • developed countries will rapidly and progressively take what measures they can … to reduce the extent of tying of assistance and to mitigate any harmful effects
  • make loans tied
  • Developed countries will provide, to the greatest extent possible, an increased flow of aid on a long-term and continuing basis.
  • almost all rich nations have constantly failed to reach their agreed obligations of the 0.7% target. Instead of 0.7%, the amount of aid has been around 0.2 to 0.4%, some $100 billion short.
  • the quality of the aid has been poor.
  • USA’s aid, in terms of percentage of their GNP has almost always been lower than any other industrialized nation in the world, though paradoxically since 2000, their dollar amount has been the highest.Between 1992 and 2000, Japan had been the largest donor of aid, in terms of raw dollars. From 2001 the United States claimed that position, a year that also saw Japan’s amount of aid drop by nearly 4 billion dollars.
  • Aid beginning to increase but still way below obligations
  • In 2009, the OCED and many others feared official aid would decline due to the global financial crisis. They urged donor nations to make aid “countercyclical”; not to reduce it when it is needed most, but those who didn’t cause the crisis.
  • And indeed, for 2009, aid did increase as official stats from the OECD shows. It rose 0.7% from just under $123 bn in 2008 to just over $123 bn in 2009 (at constant 2008 prices).
Mihikaa Naik

The Mozart Effect: A Closer Look - 0 views

  • most mysterious and complex object known to man: the brain
  • Neuroscientists were interested in how the brain develops and functions.
  • Mozart's music increases I.Q.
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  • music does have a impact on cognitive ability.
  • If brain activity can sound like music, might it be possible to begin to understand the neural activity by working in reverse and observing how the brain responds to music?
  • Mozart selection showed an increase in spatial IQ test scores. A further test showed that listening to other types of music (non-specified "dance" musis) did not have the same effect.
  • listener's preference--to either music or the narration of a story, and not particularly listening to Mozart, made for improved test performance.
  • "There's nothing wrong with having young people listen to classical music, but it's not going to make them smarter."
  • the experiments that compared listening to Mozart to silence, and which had not included listening to other compositions.
  • Music is aural stimulation. The "successful" Mozart effect studies at best indicated that one area of cognitive processing increased only for a very short time, after listening to music for a short period of time.
Ari Kewalramani

Abortion, Infanticide Foeticide India - 1 views

  • According to a recent report
    • Ari Kewalramani
       
      50 million females have been omitted from the population in India because of discrimination against women.
  • (UNICEF)
  • up to 50 million girls and women are missing from India' s population as a result of systematic gender discrimination in India.
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  • most countries
  • 105 female births for every 100 males.
  • less than 93 women for every 100 men
  • Much of the discrimination is to do with cultural beliefs and social norms
  • norms
  • be challenged if this practice is to stop.
  • ultrasound scanners
  • advertise
  • spend 600 rupees now and save 50,000 rupees later.
  • avoiding a girl,
  • ing a large dowry on the marriage of her daughte
  • a family will avoid pay
  • According to UNICEF
  • the problem is getting worse
  • scientific methods of detecting the sex of a baby and of performing abortions are improving.
  • increasing available in rural areas of India
  • fuelling fears
  • abortion of female foetuses is on the increase
Simran Fabiani

Eating Disorders and the Media | Media Influence on Eating Disorders | Anorexia | Bulim... - 0 views

  • Okay, so we all want to hear how Calvin Klein is the culprit and that the emaciated waif look has caused women to tale-spin into the world of Eating Disorders. While the images of child-like women has obviously contributed to an increased obsession to be thin, and we can't deny the media influence on eating disorders, there's a lot more to it than that.
  • Images on T.V. spend countless hours telling us to lose weight, be thin and beautiful, buy more stuff because people will like us and we'll be better people for it. Programming on the tube rarely depicts men and women with "average" body-types or crappy clothes, ingraining in the back of all our minds that this is the type of life we want. O
  • characters are typically portrayed as lazy
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  • while thin women and pumped-up men are the successful, popular, sexy and powerful ones. How can we tell our children that it's what's inside that counts, when the media continuously contradicts this message?
  • Super models in all the popular magazines have continued to get thinner and thinner.
  • Modeling agencies have been reported to actively pursue Anorexic models.
  • he average woman model weighs up to 25% less
  • han the typical woman and maintains a weight at about 15 to 20 percent below what is considered healthy for her age and height.
  • By far, these body types and images are not the norm and unobtainable
  • Diet advertisements are another problem.
  • hese images are fake.
  • the ideal body" combined with the diet industry's drive to make more money, creates a never-ending cycle of ad upon ad that try to convince us
  • Pop-culture's imposed definition of
  • Barbie-type dolls have often been blamed on playing a role in the development of body-image problems and Eating Disorders.
  • Not only do these dolls have fictionally proportioned, small body sizes, but they lean towards escalating the belief that materialistic possessions, beauty and thinness equate happiness.
  • Barbie has more accessories available to purchase than can be believed, including Ken, her attractive boyfriend.
  • personally do NOT believe every girl that has a Barbie-type doll is at risk of disordered eating,
  • We need to remind ourselves and each other constantly (especially children) that
  • With an increased population of children who spend a lot of time in front of television, there are more of them coming up with a superficial sense of who they are.
  • we are continually exposed to the notion that losing weight will make us happier and it will be through "THIS diet plan".
  • if you lose weight, your life will be good."
  • These images may not help, and for those already open to the possibility of negative coping mechanisms and/or mental illness, the media may play a small contributing role -- but ultimately, if a young man or woman's life situation, environment, and/or genetics leave them open to an Eating Disorder (or alcoholism, drug abuse, depression, OCD, etc.), they will still end up in the same place regardless of television or magazines.
  • it helps to perpetuate an ideal of materialism, beauty, and being thin as important elements to happiness in one's life.
Sophie Masse

French Students Should Celebrate Pension Reform - Francois Melese - Mises Daily - 0 views

  • fear job losses
  • if older workers are forced to postpone retirement.
  • France faces limited options. It could postpone retirement; reduce benefits; raise taxes; increase workers (liberalize immigration); or increase productivity and grow the economy.
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  • this would delay a young person's entry into the labor force
  • If an older worker is forced to work an extra couple of years
  • youth unemployment already absurdly high
  • over 20 percent
  • young people need to realize they will live longer
  • reduce benefits.
  • greater job opportunities
  • signals the world that France is committed to more stable and responsible fiscal
  • launch new companies
  • business formation and job creation
Mihikaa Naik

"The Mozart Effect": A Small Part of the Big Picture - 0 views

  • the Mozart Effect actually does not increase general intelligence and lasts only a few minutes, it does not provide a substitute for music study and practice.
  • Studies have shown that music education and music-making have positive effects on many mental and behavioral factors that are themselves not part of music.
  • mass media have played a major role in starting and maintaining public excitement about the Mozart Effect.
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  • This story began in 1993 when Frances Rauscher, Gordon Shaw and Katherine Ky published a brief paper in the prestigious journal Nature
  • . The report by Rauscher, Shaw and Ky suggested that listening to music actually caused the brain to perform better in spatial reasoning, at least for a few minutes.
  • Mozart Effect was born as the idea that listening to Mozart increases intelligence
  • In short, they argue that the Mozart Effect is caused by a more pleasant mood.
  • Mozart Effect described here applies to children
  • long term involvement in music lessons
  • the question is whether or not brief exposure to certain music can produce long term improvements in intelligence, either limited to spatial/temporal abilities or to more general intelligence, then the answer is no.
  • Understanding and appreciating musical forms, genres, meanings and performances in historical, social and cultural context
  • Educated Listening in music classes for one or more school years
  • Reading musical notation, integrating sight, sound, touch and movements to perform and express self musically, solo, in cooperative group or both
  • Instrumental or vocal lessons and regular practice for several years
  • Mozart Effect requires only 10 minutes of exposure (not necessarily even attentive listening) to music.
Ari Kewalramani

EBSCOhost: SEX SELECTION AND RESTRICTING ABORTION AND SEX DETERMINATION - 0 views

  • Sex selection
  • India
  • fostered by a limiting social structure that disallows women from performing the roles that men perform, and relegates women to a lower status level.
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  • Individual parents
  • benefit concretely from having a son born into the family
  • society, and girls and women as a group, are harmed by the widespread practice of sex selection.
  • reinforces oppression of women and girls.
  • eliminate sex selective abortion
  • decreases women's autonomy rather than increases it.
  • Such practices will turn underground
  • Sex selective infanticide, and slower death by long term neglect, could increase.
  • If abortion is restricted, the burden is placed on women seeking abortions to show that they have a legally acceptable or legitimate reason for a desired abortion, and this seriously limits women's autonomy.
  • better to address the practice of sex selection by elevating the status of women and empowering women so that giving birth to a girl is a real and positive option
  • But, if a ban on sex selective abortion or a ban on sex determination is indeed instituted, then wider social change promoting women's status in society should be instituted simultaneously.
Simran Fabiani

Media Images Contribute to Increase in Eating Disorders Among Women - 0 views

  • They found that women were less happy with their bodies and more likely to restrict their eating after seeing pictures of competitive women
  • because people in the west tend to gain weight as they get older, they have come to equate thinness with youth and attractiveness, and competitive advantages in general.
  • Media that show excessively thin women therefore send our competitive instincts into overdrive
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  • why are they still drawn to fashion and gossip magazines
Yasmin Tandon

The Debate over Foreign Aid - Council on Foreign Relations - 0 views

  • $4 billion--a 7 percent reduction in the already frugal
  • proposed budget of
  • $58.8 billion
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  • -$14.6 billion--for global challenges like health, food security, climate change, and humanitarian assistance.
  • less than a quarter
  • wants to maintain a strong commitment to overseas assistance and global health.
  • budget request includes strategic
  • structural shifts to reach those goals, including aligning foreign assistance more closely with foreign policy objectives, demanding greater accountability from recipient governments, and delivering more "bang for the buck" by increasing cross-agency cooperation, streamlining delivery of goods and services, and reducing U.S. government redundancies.
  • In fact, $14.6 billion for the abovementioned global challenges amounts to a mere .38 percent of the $3.8 trillion federal budget.
  • Americans want to be magnanimous in helping poor nations but also want to reduce spending
  • The problem is that polls show that Americans actually believe that spending on overseas health, development, and humanitarian and anti-poverty programs is 15 to 20 percent of the national budget. In fact, spending has never exceeded 0.5 percent.
  • Very little of the government's budget is discretionary and easil
  • also lack the strong constituency backing of other government programs
  • global financial crisis
  • greatly increased the need for agricultural, poverty, and health programs
  • World Bank estimates show backward movement on key health and development targets since the onset of the economic crisis.
  • 2. Will the Obama administration's structural reorganization of foreign assistance achieve the administration's, or Congress', goals?
Ben Walters

Violence and Video Games - 0 views

  • As the level of violence in video games has increased, so has concern for the effects on those who play - especially those who play a lot. Many are quick to point out that most school shootings in recent years have been carried out by avid gamers, and their games of choice were always dark and violent.
  • But it begs the question: Which comes first? Can aggressive and violent behavior be attributed to violence in video games? Or do those who play already have violent tendencies which draw them to violent games? It's a type of "chicken or the egg" debate that has strong advocates on both sides.
  • The more lifelike they've become, the more interest there has been in the correlation between violent games and violent behavior.
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  • In order to play and win, the player has to be the aggressor. Rather than watching violence, as he might do on television, he's committing the violent acts. Most researchers acknowledge that this kind of active participation affects a person's thought patterns, at least in the short term.
  • Another factor that concerns both researchers and parents is that violence in video games is often rewarded rather than punished.
  • If played frequently enough, games like this can skew a young person's perception of violence and its consequences.
  • In 2002, researchers Anderson and Bushman developed the General Aggression Model (GAM). Often considered one of the greatest contributions to the study of violence and video games, the GAM helps explain the complex relationship between violent video games and aggressive gamers.
  • The GAM takes some (though not all) of the heat off video games by acknowledging that a gamer's personality plays into how he is affected by violence. Anderson and Bushman refer to three internal facets - thoughts, feelings, and physiological responses - that determine how a person interprets aggressive behavior. Some people's responses are naturally more hostile, making them predisposed to respond more aggressively to violent video games.
  • Short-term effects were easily identified in the GAM; the most prominent being that violent games change the way gamers interpret and respond to aggressive acts. Even those who aren't predisposed to aggression respond with increased hostility after playing a violent video game. The game becomes what's called a "situational variable" which changes the perception of and reaction to aggressive behavior.
  • No long-term studies have been conducted to date, so there are only hypotheses.
  • Anderson and Bushman theorized that excessive exposure to violent video games causes the formation of aggressive beliefs and attitudes, while also desensitizing gamers to violent behaviors.
  • Parents would be wise to monitor the amount of time their kids spend gaming and watch closely for any negative effects.
Ben Walters

Does game violence make teens aggressive? - Technology & science - Games - On the Level... - 0 views

  • Can video games make kids more violent? A new study employing state-of-the-art brain-scanning technology says that the answer may be yes.
  • brain scans of kids who played a violent video game showed an increase in emotional arousal – and a corresponding decrease of activity in brain areas involved in self-control, inhibition and attention.
  • he does think that the study should encourage parents to look more closely at the types of games their kids are playing.
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  • “Based on our results, I think parents should be aware of the relationship between violent video-game playing and brain function.”
  • he scans showed a negative effect on the brains of the teens who played “Medal of Honor” for 30 minutes. That same effect was not present in the kids who played “Need for Speed.”
  • And it’s also not known what effect longer play times might have. The scope of this study was 30 minutes of play, and one brain scan per kid
  • But what about violent TV shows? Or violent films? Has anyone ever done a brain scan of kids that have just watched a violent movie?
  • Kids in his study experienced increased emotional arousal when watching short clips from the boxing movie “Rocky IV.”
  • Larry Ley, the director and coordinator of research for the Center for Successful Parenting, which funded Mathews’ study, says the purpose of the research was to help parents make informed decisions. “There’s enough data that clearly indicates that [game violence] is a problem,” he says. “And it’s not just a problem for kids with behavior disorders.”
  • But not everyone is convinced that this latest research adds much to the debate – particularly the game development community. One such naysayer is Doug Lowenstein, president of the Entertainment Software Association.
  • “We've seen other studies in this field that have made dramatic claims but turn out to be less persuasive when objectively analyzed.”
  • And they’ve got plenty of answers at the ready for the critics who want to lay school shootings or teen aggression at the feet of the game industry. Several studies cited by the ESA point to games’ potential benefits for developing decision-making skills or bettering reaction times. Ley, however, argues such studies aren’t credible because they were produced by “hired guns” funded by the multi-billion-dollar game industry.
  • Increasingly parents are more accepting of video game violence, chalking it up to being a part of growing up. “I was dead-set against violent video games,” says Kelley Windfield, a Sammamish, Wa.-based mother of two. “But my husband told me I had to start loosening up.” Laura Best, a mother of three from Clovis, Calif., says she looks for age-appropriate games for her 14 year-old son, Kyle. And although he doesn’t play a lot of games, he does tend to gravitate towards shooters like “Medal of Honor.”  But she isn’t concerned that Kyle will become aggressive as a result. “That’s like saying a soccer game or a football game will make a kid more aggressive,” she says. “It’s about self-control, and you’ve got to learn it.”
  • “Let’s quit using various Xboxes as babysitters instead of doing healthful activities,” says Ley, citing the growing epidemic of childhood obesity in the United States. And who, really, can argue with that?
Dillon Patel

Global Warming "Very Likely" Caused by Humans, World Climate Experts Say - 0 views

  • Global Warming "Very Likely" Caused by Humans, World Climate Experts Say
  • Global warming is here, it's human-caused, and it will continue for centuries even if greenhouse-gas emissions are stabilized, an international panel of climate experts said in a report issued today.
  • The Intergovernmental Panel on Climate Change (IPCC)
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  • human activity to Earth's warming temperatures
  • Fossil fuel use, agriculture, and land-use change are fundamentally affecting the systems on our planet," Achim Steiner
  • reach unanimous agreement on the wording of each sentence in the 20-page summary for policymakers. "Most of the observed increase in globally averaged temperature since the mid-20th century is very likely due to the observed increase in anthropogenic [human-caused]
  • The phrase "very likely" translates to a 90 percent probability
  • In 2001 the panel concluded humans were "likely," or with 66 percent probability
  • Each time they've used a more explicit statement about the human contribution
  • dies the threat of global climate change, said the report will cause some people to "be somewhat more concerned"
  • but doubted it would be
  • would be
  • "revolutionary" in spurring action to reduce greenhouse gas emissions.
  • Jacoby, who stu
  •  
    A very reliable source, National Geographic mentions that Climate Experts say that Humans are "very likely" the main cause.
anouska khambatta

India Economic Policy | Economy Watch - 1 views

  • relaxing its money supply activities
  • would be able to bear fruit provided other advanced economies of world are able to recover from aftereffects of global financial meltdown.
  • adopted an economic policy at India of borrowing.
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  • significant bearing on India’s economic policy
  • only led to increasing of financial deficit.
  • As per his observations, prime lending rates being charged by banks belonging to public sector were a bit higher than what is desirable in present circumstances.
  • economy would be moving towards a single goods and service tax by doing away with differences between rates of service taxes
  • INR 6,600 crores and for excise duties it would be INR 8,500 crores.
  • According to this India economic policy a significant amount of money would be lost as a result of these tax benefits – losses are expected to amount to INR 29,000 crores. Maximum amount of losses to tune of INR 14,000 crores
Aneesh Mysore

Media Violence-Video Games - 0 views

  • The article gives some details about HR 669, a bill pending in Congress which would make it illegal to sell ultra-violent video games to children. 
  • A Boston Globe article examines arguments in a U.S. Court of Appeals case brought by the industry against a St. Louis County ordinance that restricts minors' access to violent video games
  • Playing violent video games can increase aggressive thoughts, feelings and behavior, say researchers in the BBC News article
Sophie Masse

France Moves to Raise Minimum Age of Retirement - NYTimes.com - 0 views

  • increase of the minimum retirement age to 62 from 60
  • “It’s about preserving the pension system for our children.”
  • At 60, France’s retirement age is one of the lowest in Europe.
Ben Walters

Six Wonderful Things About Games - 0 views

  • Research is mounting that playing games can make you smarter.
  • At the 2009 MI6 conference, he pointed out that games engage the same brain machinery that’s used when one is learning.
  • Is it a coincidence that “nerds” often possess an interest in computer games, as well as have an aptitude for subjects like maths and science?
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  • A huge number of engineers, designers and artists have taken up their careers because of the excitement they gained from their exposure to games. Games challenge the imagination, and designing them is a fun and rewarding experience.
  • Part of this includes challenging kids to design games
  • This hasn’t been lost on the Obama Administration, which is including educational games in a $260mm program
  • It is often said that playing video games improves one’s hand-eye coordination.  This is a very important skill to have outside the realm of video games
  • playing games could help someone become a better surgeon (it does—a lot).
  • games have gotten people excited about learning something new.
  • eople do learn new things they might never have, just by playing these games.
  • Academic research has shown that games can increase the feelings that lead to creativity
  • laying WoW directly intersects with the study of applied mathematics.
  • ophisticated spreadsheets and statistical models to reach their conclusions
  • their first exposure to formal applied mathematics
  • well-researched tables, proofs and statistics.
  • If only my gradeschool teachers had come up with something this engaging to get me interested in in the almost impenetrable world of mathematics!
  • Furthermore, games themselves are becoming an increasingly creative medium
  • video and computer games
  • an be quite influential in fostering creative expression
  • Games even inspire creativity outside of the game
  • games as creative catalysts
  • we’re still at the very beginning of games as a means of artistic and creative expression
  • games provide a venue for expression
  • Furthermore, the study found that teens who are exposed to civics within games (e.g., city-simulators like SimCity, or running a guild/clan in other games) are more likely than other teens to be interested in political and civics activities.
  • players are learning real economics and business skills
  • Such claims have been repeatedly debunked after extensive research,
  • Unlike any other medium, games gets different people from different countries, political views and religions all playing together. Not because they are elite; not because they’re spectators, but because you must work together to solve problems.
  • I’m convinced that the more we play together, the more we’ll learn to live with each other
  • Games are fun, and that’s enough for me. Maybe it isn’t enough for you—or for your friends or for your family. I hope you the information I’ve presented is helpful to you in explaining many of the other positives about games.  Not only are games fun, but they’re also healthy, and can promote positive brain development, career opportunity and social behavior.
Bhavya Puri

IUCN - Sir Peter Scott Fund project: Shark meat trade, West Africa - 0 views

  • Shark-finning in West Africa is an unsustainable fishing practice that is endangering local shark populations. Certain species no longer exist in areas of their former range whilst others have entirely disappeared from the sub-region.
  • Industrial and small scale fisheries in West Africa have increased their fishing efforts to meet the demands for this product in Asian markets, whilst shark meat is also bought locally. 
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