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Ben Walters

Were video games to blame for massacre? - Technology & science - Games - msnbc.com - 0 views

  • The shooting on the Virginia Tech campus was only hours old, police hadn't even identified the gunman, and yet already the perpetrator had been fingered and was in the midst of being skewered in the media.
  • Video games. They were to blame for the dozens dead and wounded. They were behind the bloodiest massacre in U.S. history. Or so Jack Thompson told Fox News and, in the days that followed, would continue to tell anyone who'd listen.
  • But whether Seung-Hui Cho, the student who opened fire Monday, was an avid player of video games and whether he was a fan of "Counter-Strike" in particular remains, even now, uncertain at best.
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  • Meanwhile, in the aftermath of the school shootings and the finger-pointing that followed, game players and industry advocates say they're outraged that the brutal acts of a deeply disturbed and depressed loner with a history of mental illness would be blamed so quickly on video and computer games. They say this is perhaps the most flagrant case of anti-game crusaders using a tragedy to promote their own personal causes.
  • "It's so sad. These massacre chasers — they're worse than ambulance chasers — they're waiting for these things to happen so they can jump on their soapbox," said Jason Della Rocca,
    • Ben Walters
       
      'common sense tells me'
  • When Jack Thompson gets worked up, he refers to gamers as "knuckleheads." He calls video games "mental masturbation." When he's talking about himself and his crusade against violent games, he calls himself an "educator." He likes to use the word "pioneer."
  • On those rare occasions when a student opens fire on a school campus, Thompson is frequently the first and the loudest to declare games responsible. In recent years he's blamed games such as "Counter-Strike," "Doom" and "Grand Theft Auto III" for school shootings in Littleton, Colo., Red Lake, Minn. and Paducah, Ky.
  • He's blamed them for shootings beyond school grounds as well. In an attempt to hold game developers and publishers responsible for these spasms of violence, Thompson has launched several unsuccessful lawsuits.
  • "It disgusts me," said Isaiah Triforce Johnson, a longtime gamer and founder of a New York-based gaming advocacy group that, in response to the accusations, is now planning what is the first ever gamer-driven peace rally. 
  • Microsoft did not create "Counter Strike" but did publish a version of it for the Xbox.
  • authorities released a search warrant listing the items found in Cho's dorm room. Not a single video game, console or gaming gadget was on the list, though a computer was confiscated. And in an interview with Chris Matthews of "Hardball," Cho's university suite-mate said he had never seen Cho play video games.
  • "This is not rocket science. When a kid who has never killed anyone in his life goes on a rampage and looks like the Terminator, he's a video gamer,"
  • And in a letter sent to Bill Gates Wednesday, he wrote: "Mr. Gates, your company is potentially legally liable (for) the harm done at Virginia Tech. Your game, a killing simulator, according to the news that used to be in the Post, trained him to enjoy killing and how to kill."
    • Ben Walters
       
      See how bad his research is, the only possibility of him ever playing a game was on his computer, yet he blames Microsoft, who created a game for the Xbox (which would be incompatible for a PC) for directly and massively influencing these events.
    • Ben Walters
       
      Counter Strike, the game he blamed for these killings, has two objectives. Protect an objective from a bomb that the team of terrorists are going to try to plant, or to plant this bomb. Neither of these objectives have to include murder, or solo missions.
  • Fed up with the scapegoating and lack of understanding, gamer groups have begun to get increasingly organized in their attempts to change public perception of their favorite hobby.
  • While Thompson concedes that there are many elements that must have driven Cho to commit such a brutal act, he insists that without video games Cho wouldn't have had the skills to do what he did. "He might have killed somebody but he wouldn't have killed 32 if he hadn't rehearsed it and trained himself like a warrior on virtual reality. It can't be done. It just doesn't happen."
  • Dr. Karen Sternheimer, a sociologist at the University of Southern Calfornia and author of the book " Kids These Days: Facts and Fictions About Today's Youth," disagrees. She believes that it didn't require much skill for Cho to shoot as many people as he did. After all, eye witness accounts indicate many of the victims were shot at point-blank range.
  • And for all of Thompson's claims that violent video games are the cause of school shootings, Sternheimer points out that before this week's Virginia Tech massacre, the most deadly school shooting in history took place at the University of Texas in Austin… in 1966. Not even "Pong" had been invented at that time.
  • Sternheimer says the rush to blame video games in these situations is disingenuous for yet another reason. Although it remains unclear whether Cho played games, it seems nobody will be surprised if it turns out he did. After all, what 23-year-old man living in America hasn't played video games?
  • "Especially if you're talking about young males, the odds are pretty good that any young male in any context will have played video games at some point,"
  • "I think in our search to find some kind of answer as to why this happened, the video game explanation seems easy," she says. "It seems like there's an easy answer to preventing this from happening again and that feels good on some level."
  • The blame game
  • Jason Della Rocca agrees. "Everyone wants a simple solution for a massively complex problem. We want to get on with our lives."
  • As the leader of an organization that represents video game creators from all over the world, Della Rocca knows the routine all too well.
  • Someone opens fire on a school campus. Someone blames video games. His phone starts ringing. People start asking him questions like, "So how bad are these games anyway?"
  • Of course, he also knows that this is far from the first time in history that a young form of pop culture has been blamed for any number of society's ills. Rock and roll was the bad guy in the 1950s. Jazz was the bad guy in the 1930s. Movies, paintings, comic books, works of literature…they've all been there.
  • Still, Della Rocca believes that people like Thompson are "essentially feeding off the fears of those who don't understand games."
  • For those who didn't grow up playing video games, the appeal of a game like "Counter-Strike" can be hard to comprehend. It can be difficult to understand that the game promotes communication and team work. It can be hard fathom how players who love to run around gunning down their virtual enemies do not have even the slightest desire to shoot a person in real life.
  • "It's the thing they don't understand," Della Rocca says. "It's a thing that's scary."
  • "You cannot tell me — common sense tells you that if these kids are playing video games, where they're on a mass killing spree in a video game, it's glamorized on the big screen, it's become part of the fiber of our society. You take that and mix it with a psychopath, a sociopath or someone suffering from mental illness and add in a dose of rage, the suggestibility is too high. And we're going to have to start dealing with that."
  • the members of Empire Arcadia — a grassroots group dedicated to supporting the gaming community and culture — have been so incensed by the recent attempts to blame video games for the Virginia Tech shootings that they've begun planning a rally in New York City with the assistance of the ECA.
  • "There we will protest, mourn and show how real gamers play video games peacefully and responsibly," organizer Johnson wrote on the group's Web site. "This demonstration is to show that gamers will not take the blame of this tragic matter but we will do what we can to help put an end to terrible events like this." Johnson says that, ultimately, he hopes the rally — scheduled for May 5 — will help people better understand video game enthusiasts like him. "We are normal people," he says. "We just play games."
Anushka Gandhi

September 11 attacks - Wikipedia, the free encyclopedia - 0 views

  • humiliation resulting from the Islamic world falling behind the Western world - this discrepancy made especially visible due to recent globalisation.
    • Anushka Gandhi
       
      Basically analyzing on Al Qaeda's motives which includes these two motives that are highlighted. How their strong beliefs and causes provoke the US, how the Islamic world is not as superior as the Western world, How they desire allies to support their movement by having the US holding a larger grudge against the Islamic world...
  • Top Muslim organizations in the United States were swift to condemn the attacks on 9/11 and called "upon Muslim Americans to come forward with their skills and resources to help alleviate the sufferings of the affected people and their families".
    • Anushka Gandhi
       
      Muslim Americans were affected by the 9/11 event and formed organizations that would use their resources and help the affected citizens and their families.
  • The second-biggest operation of the U.S. Global War on Terrorism outside of the United States, and the largest directly connected to terrorism, was the overthrow of the Taliban rule of Afghanistan by a U.S.-led coalition.
    • Anushka Gandhi
       
      US avenged the 9/11 event by seriously dealing with the root cause, the Taliban of Afghanistan.
Ben Walters

Manhunt blamed for UK murder - News at GameSpot - 0 views

  • n the UK, the parents of a teenage murder victim have blamed the crime on the Rockstar game Manhunt.
  • The parents of Stefan Pakeerah, 14, said their son was lured to a park by a 17-year-old player of the game, who stabbed and beat their son to death with a knife and claw hammer.
  • "When one looks at what Warren did to Stephan and looks at the brutality and viciousness of the game, one can see links,"
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  • "Stefan's murder compares to how the game is set out, using weapons like hammers and knives. If games like this influence kids, they should be taken off the shelves."
  • The uproar has prompted the UK's biggest retailer to do exactly that.
  • Rockstar also defended itself by stating, "We reject any suggestion or association between the tragic events and the sale of Manhunt." However, the publisher/developer did offer its condolences to the victim's family.
  • As was to be expected, erroneous news reports in the wake of the murder have reignited the controversy that surrounded Manhunt when it was first released.
  • However, the madman/snuff-filmmaker who has kidnapped the convict does offer him rewards based on the grisliness of his killings, albeit in a very unglamorous fashion.
  • the BBC also talked to a child psychologist about whether or not there is a link between violent games and violent behavior in children. "There's been no longitudinal research, following adolescents over a long period, looking at how gaming violence might affect their behavior," said Professor Mark Griffiths of Nottingham Trent University, who called for more research.
  • The BBC also pointed out that Manhunt has an 18 certificate--the equivalent of an "M" rating--and shouldn't be played by minors at all.
Simran Fabiani

Eating Disorders and the Media | Media Influence on Eating Disorders | Anorexia | Bulim... - 0 views

  • Okay, so we all want to hear how Calvin Klein is the culprit and that the emaciated waif look has caused women to tale-spin into the world of Eating Disorders. While the images of child-like women has obviously contributed to an increased obsession to be thin, and we can't deny the media influence on eating disorders, there's a lot more to it than that.
  • Images on T.V. spend countless hours telling us to lose weight, be thin and beautiful, buy more stuff because people will like us and we'll be better people for it. Programming on the tube rarely depicts men and women with "average" body-types or crappy clothes, ingraining in the back of all our minds that this is the type of life we want. O
  • characters are typically portrayed as lazy
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  • while thin women and pumped-up men are the successful, popular, sexy and powerful ones. How can we tell our children that it's what's inside that counts, when the media continuously contradicts this message?
  • Super models in all the popular magazines have continued to get thinner and thinner.
  • Modeling agencies have been reported to actively pursue Anorexic models.
  • he average woman model weighs up to 25% less
  • han the typical woman and maintains a weight at about 15 to 20 percent below what is considered healthy for her age and height.
  • By far, these body types and images are not the norm and unobtainable
  • Diet advertisements are another problem.
  • hese images are fake.
  • the ideal body" combined with the diet industry's drive to make more money, creates a never-ending cycle of ad upon ad that try to convince us
  • Pop-culture's imposed definition of
  • Barbie-type dolls have often been blamed on playing a role in the development of body-image problems and Eating Disorders.
  • Not only do these dolls have fictionally proportioned, small body sizes, but they lean towards escalating the belief that materialistic possessions, beauty and thinness equate happiness.
  • Barbie has more accessories available to purchase than can be believed, including Ken, her attractive boyfriend.
  • personally do NOT believe every girl that has a Barbie-type doll is at risk of disordered eating,
  • We need to remind ourselves and each other constantly (especially children) that
  • With an increased population of children who spend a lot of time in front of television, there are more of them coming up with a superficial sense of who they are.
  • we are continually exposed to the notion that losing weight will make us happier and it will be through "THIS diet plan".
  • if you lose weight, your life will be good."
  • These images may not help, and for those already open to the possibility of negative coping mechanisms and/or mental illness, the media may play a small contributing role -- but ultimately, if a young man or woman's life situation, environment, and/or genetics leave them open to an Eating Disorder (or alcoholism, drug abuse, depression, OCD, etc.), they will still end up in the same place regardless of television or magazines.
  • it helps to perpetuate an ideal of materialism, beauty, and being thin as important elements to happiness in one's life.
Simran Fabiani

Does the Media Influence Anorexia on Teenagers? - 1 views

  • When the media is constantly bombarding children and teens alike with messages about the "ideal" or "perfect" beauty, and uses underweight movie stars, singers, etc- then it's not hard to ask the question "Does the media influence Anorexia on teenagers?"
  • Instead of blaming themselves, the media and others- it's im
  • portant to remember that some teenagers are more susceptible to eating disorders than others, and some are going to develop Anorexia or another eating disorder with or without outside influences such as media or peers.
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  • The latest example of this trend, is the recent come-back of Britney Spears- after she'd given birth to two children, she was ridiculed for wearing a skimpier outfit, due to being "fat." The problem is, although she'd had two children, she was far from fat- yet the media criticized her for daring to show her "less than perfect" body on national television. With issues like this, it's no wonder that children and teenagers are being bombarded with messages of what perfection is and how to "be" perfect.
  • to encourage a healthy body image.
  • it's extremely unusual- rare even- for an actor, actress, or other star to be "over-weight"- or even of a normal weight.
  • The media influences teens' self-esteem and self-worth when it constantly bombards them with what society now considers ideal, and a distorted perception of what's "perfect." To stop the negative influence that the media has on children and teenagers, it's a good idea to limit exposure of body-image damaging programs, magazines and it's good
  • now unless an actress or model is thin to the point of practically being able to see bones, she is criticized as being "fat."
  • When children see these images on television, in magazines, in songs, movies, etc- then it's no wonder that the rate of eating disorders among teenagers is rising rapidly, and now parents are feverishly searching for an answer.
  • If Marilyn Monroe or Rita Hayworth were around today, they'd be labeled as "fat." What a twist, and a shocking example of how our society has misplaced standards of beauty and "perfection!"
Simran Fabiani

The Psychology Behind Anorexia Nervosa - 0 views

  • Anorexics see themselves as obese no matter how much they weigh or how thin they look in the mirror.
  • This obsession or focus on constant monitoring of calories and weighing themselves helps them block out unwanted feelings and emotions. So it can be seen as a symptom of possible mental health problems, especially around self-esteem or what I prefer to refer to as self-acceptance.
Anjan Narain

Doctor-Assisted Suicide - 0 views

  • Euthanasia
  • To be acceptable to most Americans, any legislation drafted to legalize doctor-assisted suicide will clearly need to balance the desire to end suffering with the need to protect especially vulnerable patients. Timothy Quill puts forward two conditions for the future of this debate. If we legalize euthanasia, he says, we must ensure that absolutely every treatment and pain-management alternative has been tried before we allow a doctor to assist a patient to die.
  • if assisted suicide remains illegal, we must give doctors some kind of guidance in dealing with this morally and emotionally wrenching issue that presently rests entirely on their shoulders.
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  • Many who oppose the legalization of doctor-assisted suicide acknowledge that the practice goes on every day--and feel that society should tolerate it, but not legalize it
  • Judge Guido Calabresi reasoned, "It may well be that a society may prefer subterfuge and covert practice to trying to draw lines that are extraordinarily difficult to draw." A similar view against legalization was expressed in a Detroit News editorial (May 18, 1995): "Sometimes families and doctors will quietly try to frustrate a ban, but society must err on the side of life by officially declaring the practice off-limits."
  • they must either openly break the law, or explicitly hide what they are doing, neither of which are comfortable options.
  • Hogan argued, "With state sanctioned and physician-assisted death at issue, some 'good results' cannot outweigh other lives lost due to unconstitutional errors and abuses."
  • The Oregon act would have been first in the U.S. to allow doctors to assist patients in dying. The law would have let doctors prescribe (but not administer) a lethal dose of drugs to terminally ill patients who had formally requested to die.
  • The law required that the patient request to die three times, the last time in writing, and that doctors wait 15 days after receiving the final request to prescribe the lethal dose. A minimum of two physicians would have had to determine that the patient had six months or less to live.
  • patients' involvement in treatment decisions has been increased debate over doctor-assisted suicide, in which patients seek help in dying from their physician.
  • A November 1993 Louis Harris Associates poll found that a majority of Americans (58%) approve of Dr. Jack Kevorkian, a controversial retired Michigan pathologist who has made a mission of assisting terminally ill people to die
  • The issue of doctor-assisted suicide has touched off highly publicized dialogue on how to care for the terminally ill, and specifically, how to manage pain.
  • Euthanasia is defined as "the bringing about of a gentle and easy death for a person suffering from a painful incurable disease," while suicide is "the intentional killing of oneself.
  • active euthanasia, which is at the center of the current controversy. Passive euthanasia is defined as "allowing to die," and is used to describe a decision to withhold treatment, or remove life support, from a patient who may be in a coma or vegetative state.
  •  
    "Euthanasia"
Mihikaa Naik

The Mozart Effect: A Closer Look - 0 views

  • most mysterious and complex object known to man: the brain
  • Neuroscientists were interested in how the brain develops and functions.
  • Mozart's music increases I.Q.
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  • music does have a impact on cognitive ability.
  • If brain activity can sound like music, might it be possible to begin to understand the neural activity by working in reverse and observing how the brain responds to music?
  • Mozart selection showed an increase in spatial IQ test scores. A further test showed that listening to other types of music (non-specified "dance" musis) did not have the same effect.
  • listener's preference--to either music or the narration of a story, and not particularly listening to Mozart, made for improved test performance.
  • "There's nothing wrong with having young people listen to classical music, but it's not going to make them smarter."
  • the experiments that compared listening to Mozart to silence, and which had not included listening to other compositions.
  • Music is aural stimulation. The "successful" Mozart effect studies at best indicated that one area of cognitive processing increased only for a very short time, after listening to music for a short period of time.
Ben Walters

Violence and Video Games - 0 views

  • As the level of violence in video games has increased, so has concern for the effects on those who play - especially those who play a lot. Many are quick to point out that most school shootings in recent years have been carried out by avid gamers, and their games of choice were always dark and violent.
  • But it begs the question: Which comes first? Can aggressive and violent behavior be attributed to violence in video games? Or do those who play already have violent tendencies which draw them to violent games? It's a type of "chicken or the egg" debate that has strong advocates on both sides.
  • The more lifelike they've become, the more interest there has been in the correlation between violent games and violent behavior.
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  • In order to play and win, the player has to be the aggressor. Rather than watching violence, as he might do on television, he's committing the violent acts. Most researchers acknowledge that this kind of active participation affects a person's thought patterns, at least in the short term.
  • Another factor that concerns both researchers and parents is that violence in video games is often rewarded rather than punished.
  • If played frequently enough, games like this can skew a young person's perception of violence and its consequences.
  • In 2002, researchers Anderson and Bushman developed the General Aggression Model (GAM). Often considered one of the greatest contributions to the study of violence and video games, the GAM helps explain the complex relationship between violent video games and aggressive gamers.
  • The GAM takes some (though not all) of the heat off video games by acknowledging that a gamer's personality plays into how he is affected by violence. Anderson and Bushman refer to three internal facets - thoughts, feelings, and physiological responses - that determine how a person interprets aggressive behavior. Some people's responses are naturally more hostile, making them predisposed to respond more aggressively to violent video games.
  • Short-term effects were easily identified in the GAM; the most prominent being that violent games change the way gamers interpret and respond to aggressive acts. Even those who aren't predisposed to aggression respond with increased hostility after playing a violent video game. The game becomes what's called a "situational variable" which changes the perception of and reaction to aggressive behavior.
  • No long-term studies have been conducted to date, so there are only hypotheses.
  • Anderson and Bushman theorized that excessive exposure to violent video games causes the formation of aggressive beliefs and attitudes, while also desensitizing gamers to violent behaviors.
  • Parents would be wise to monitor the amount of time their kids spend gaming and watch closely for any negative effects.
Ben Walters

Part 1 - How video games are good for the brain - The Boston Globe - 0 views

  • How video games are good for the brain Concerns about violent programs persist, but researchers are discovering that playing can boost cognitive function and foster positive behavior
  • In his speech to America’s schoolchildren last month, President Obama had a clear directive about video games: Put them away.
  • But the latest science shows that there’s a lot more to video games than their dark reputations suggest.
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  • “There’s still a tendency to think of video games as a big wad of time-wasting content,’’
  • “Games are a medium. They’re not inherently good or bad.’’
  • After years of focusing on the bad - and there are still legitimate concerns, for instance, about the psychological effects of certain violent games - scientists are increasingly examining the potential benefits of video games. Their studies are revealing that a wide variety of games can boost mental function, improving everything from vision to memory. Still unclear is whether these gains are long-lasting and can be applied to non-game tasks. But video games, it seems, might actually be good for the brain.
  • The very structure of video games makes them ideal tools for brain training.
  • games have figured out a way to encourage players to persist at solving challenging problems.’’
  • This adaptive challenge is “stunningly powerful’’ for learning, said John Gabrieli, a neuroscientist at MIT.
  • Most games involve a huge number of mental tasks, and playing can boost any one of them. Fast-paced, action-packed video games have been shown, in separate studies, to boost visual acuity, spatial perception, and the ability to pick out objects in a scene. Complex, strategy-based games can improve other cognitive skills, including working memory and reasoning.
  • Researchers now know that learning and practicing a challenging task can actually change the brain.
  • Richard Haier,a pediatric neurologist and professor emeritus at the School of Medicine at the University of California at Irvine, has shown in a pair of studies that the classic game Tetris, in which players have to rotate and direct rapidly falling blocks, alters the brain. In a paper published last month, Haier and his colleagues showed that after three months of Tetris practice, teenage girls not only played the game better, their brains became more efficient.
Dillon Patel

How Do Humans Cause Global Warming? | A Cooler Climate - 0 views

  • Driving your car
  • Buying your suburban home
  • Eating supermarket meat
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  • tremendous amounts of fossil fuels.
  • storing carbon for thousands, possibly millions of years.
  • When your car burns them, that carbon is instantly released as carbon dioxide into the atmosphere.
  • cleared of existing trees and plants that were actively storing carbon.
  • they stopped storing carbon and released all the carbon they had accumulated over tens or even hundreds of years.
  • use of enormous fossil fuel-powered machines in the production,
  • produce methane, a major greenhouse gas.
  • beef, lamb or goat meat,
  • that animal agriculture is responsible for 18% of global greenhouse gas emissions,
  • Is Human-Caused Warming Dangerous?
  • short answer is “yes
  • Much concern exists within the scientific community about global warming, the main cause of which is an accumulation of heat-trapping gases in the atmosphere.
  •  
    The three most significant ways that humans cause Global Warming and other useful information.
Dillon Patel

How Do Humans Cause Global Warming? - Planetsave.com: climate change and environmental ... - 0 views

  • main cause of global warming.
  • our species create huge problems that are beyond the ability of other animals to create
  • Humans cause global warming
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  • our unique ability to capture and use energy from stored energy sources.
  • Even your basic needs are dependent on fossil fuels.
  • if humans didn’t have the ability to exploit dense energy sources such as coal, oil, and natural gas.
  • their discovery transformed the face of the earth and the nature of humans.
  • the human population has grown by more than five times
  • person uses more energy than ever.
  • This energy comes largely from fossil fuels, the use of which is a direct cause of global warming.
  • we want to decrease global warming, then the amount of carbon released each year by humans must be drastically reduced.
  • the we
  • althy (that means you!) Increasing population among the poor
  • Americans consume 300 – 600 times as much as people in very poor nations, in some cases.
  • many of whom aspire to live “better” lives, to consume like wealthy people.
  • From this it becomes clear why humans are the main cause of global warming.
  •  
    The main cause of global warming, the human species, us.
Simran Fabiani

The Media and Eating Disorders - 0 views

  • The media is constantly bombarding us with images of celebrities who have slim, and sometimes very thin, bodies.
  • often appear in magazines and on television looking thin, and sometimes even verging on emaciated.
  • Celebrities are scrutinised when they put on a few pounds as well as when they lose them.
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  • it is interesting to watch those who appear to 'have it all' put on weight and see how long it takes for them to lose it.
  • After a celebrity gives birth, the paparazzi usually follows her everywhere ready to snap her, so the whole world (which appears to be waiting with baited breath) can see how long it takes for her to lose her baby weight
  • Personal chefs, trainers, assistants, plastic surgery, beauty treatments, you name it; they have everything they need at their disposal to whip them into their desired size and shape
  • The resulting image of physical perfection that celebrities project is unobtainable for the majority of people
  • Dieting is one of the contributory factors in the onset of eating disorders.
Aditi Buti

How Mumbai's attackers were brainwashed - Rediff.com India News - 0 views

  • Abdur Rehman Makki, the second-in-command at the now banned Jamaat-ud-Dawah, had spelt out the fundamentals of a fidayeen attack to the terrorists.
  • Attack the enemy and inflict heavy loss Force your way inside enemy territory, risking your life Attack a strong enemy in a way that he faces sure death Continue fighting until you attain martyrdom. This deed will earn you a place in paradise Backing out from jihad will attract the wrath of Allah.
Dillon Patel

NASA - Global Warming - 0 views

  • Global Warming
  • Causes of global warming
  • the late 1800's. A majority of climatologists have concluded that human activities are responsible for most of the warming. Human activities contribute to global warming by enhancing Earth's natural greenhouse effect.
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  • The greenhouse effect warms Earth's surface through a complex process involving sunlight, gases, and particles in the atmosphere. Gases that trap heat in the atmosphere are known as greenhouse gases.
  • Climatologists (scientists who study climate) have analyzed the global warming that has occurred since
  • human activities that contribute to global warming
  • burning of fossil fuels (coal, oil, and natural gas)
  • clearing of land.
  • reates carbon dioxide, whose chemical formula is CO2. CO2 is a greenhouse gas that slows the escape of heat into space. Trees and other plants remove CO2 from the air during photosynthesis, the process they use to produce food.
  •  
    VERY RELIABLE SOURCE Talks about Global Warming in General, the impact of it, the causes of it, it mentions my argument, how Humans are mainly responsible, and other very important details.
Aneesh Mysore

Why video games are good for kids - 0 views

  • There is a lot of controversy about how bad video games are for children, in regards to violence, and general obsession with playing, so much so that nothing else matters to them. Having been quite involved in more than one video game in my time, I can attest to the fact that they can become quite addicting and there is a kind of obsession that drives you to keep playing until you’ve won the game
  • Video games have many benefits to children which most of us never even think of. Video games promote good eye-hand coordination, problem solving skills, critical thinking and competition.
Aneesh Mysore

Video Games For Underage Children - 0 views

  • n fact, over eighty three percent of all those adults who buy computer games or video games for children against the publisher's age recommendations are the parents themselves.
  • well over sixty percent of all those who do play or buy such video games are over the age of eighteen.
  • that parents don't realise just how much computer graphical capabilities have developed in the last few years.
Shumona Raha

Should Euthanasia be legalized in India? - 0 views

  • A painful disease is one in which the patient suffers unbearable and excruciating pain. A chronic disease is a long lasting one and an incurable disease is one whose cure has not been found till date.
  • The individual should have at least the right to choose a graceful death for himself. Why should he be allowed to keep suffering day and night?
  • a patient should be allowed to decide when he has suffered enough.
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  • After all as an individual, you decide where to marry, you decide where to work, and at the last hurdle of your life, you should be allowed to choose how do you want to end your life.
  • What if the patient is in coma and is unable to make a decision, should the relatives be allowed to make it?
  • Legalising voluntary Euthanasia would lead to involuntary euthanasia. In this society, full of greed and corruption anything is possible.
  • The Bible says, “Thou shalt not kill” And even Islam does not allow anyone to take away life.
  • We have cases, where doctors are often beaten up if the patient was not treated properly, what would happen to a doctor if he merely suggested Euthanasia to the relatives? Will the relatives be able to understand the suffering of the patient?
  • Some people feel we don’t choose when to be born and we should not be given the right to choose when to die.
  • On the contrary, others feel that a life of pain is not a life but an imposition and we should be at least allowed to end it in a dignified peaceful manner.
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