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Ben Walters

Were video games to blame for massacre? - Technology & science - Games - msnbc.com - 0 views

  • The shooting on the Virginia Tech campus was only hours old, police hadn't even identified the gunman, and yet already the perpetrator had been fingered and was in the midst of being skewered in the media.
  • Video games. They were to blame for the dozens dead and wounded. They were behind the bloodiest massacre in U.S. history. Or so Jack Thompson told Fox News and, in the days that followed, would continue to tell anyone who'd listen.
  • But whether Seung-Hui Cho, the student who opened fire Monday, was an avid player of video games and whether he was a fan of "Counter-Strike" in particular remains, even now, uncertain at best.
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  • Meanwhile, in the aftermath of the school shootings and the finger-pointing that followed, game players and industry advocates say they're outraged that the brutal acts of a deeply disturbed and depressed loner with a history of mental illness would be blamed so quickly on video and computer games. They say this is perhaps the most flagrant case of anti-game crusaders using a tragedy to promote their own personal causes.
  • "It's so sad. These massacre chasers — they're worse than ambulance chasers — they're waiting for these things to happen so they can jump on their soapbox," said Jason Della Rocca,
    • Ben Walters
       
      'common sense tells me'
  • When Jack Thompson gets worked up, he refers to gamers as "knuckleheads." He calls video games "mental masturbation." When he's talking about himself and his crusade against violent games, he calls himself an "educator." He likes to use the word "pioneer."
  • On those rare occasions when a student opens fire on a school campus, Thompson is frequently the first and the loudest to declare games responsible. In recent years he's blamed games such as "Counter-Strike," "Doom" and "Grand Theft Auto III" for school shootings in Littleton, Colo., Red Lake, Minn. and Paducah, Ky.
  • He's blamed them for shootings beyond school grounds as well. In an attempt to hold game developers and publishers responsible for these spasms of violence, Thompson has launched several unsuccessful lawsuits.
  • "It disgusts me," said Isaiah Triforce Johnson, a longtime gamer and founder of a New York-based gaming advocacy group that, in response to the accusations, is now planning what is the first ever gamer-driven peace rally. 
  • Microsoft did not create "Counter Strike" but did publish a version of it for the Xbox.
  • authorities released a search warrant listing the items found in Cho's dorm room. Not a single video game, console or gaming gadget was on the list, though a computer was confiscated. And in an interview with Chris Matthews of "Hardball," Cho's university suite-mate said he had never seen Cho play video games.
  • "This is not rocket science. When a kid who has never killed anyone in his life goes on a rampage and looks like the Terminator, he's a video gamer,"
  • And in a letter sent to Bill Gates Wednesday, he wrote: "Mr. Gates, your company is potentially legally liable (for) the harm done at Virginia Tech. Your game, a killing simulator, according to the news that used to be in the Post, trained him to enjoy killing and how to kill."
    • Ben Walters
       
      See how bad his research is, the only possibility of him ever playing a game was on his computer, yet he blames Microsoft, who created a game for the Xbox (which would be incompatible for a PC) for directly and massively influencing these events.
    • Ben Walters
       
      Counter Strike, the game he blamed for these killings, has two objectives. Protect an objective from a bomb that the team of terrorists are going to try to plant, or to plant this bomb. Neither of these objectives have to include murder, or solo missions.
  • Fed up with the scapegoating and lack of understanding, gamer groups have begun to get increasingly organized in their attempts to change public perception of their favorite hobby.
  • While Thompson concedes that there are many elements that must have driven Cho to commit such a brutal act, he insists that without video games Cho wouldn't have had the skills to do what he did. "He might have killed somebody but he wouldn't have killed 32 if he hadn't rehearsed it and trained himself like a warrior on virtual reality. It can't be done. It just doesn't happen."
  • Dr. Karen Sternheimer, a sociologist at the University of Southern Calfornia and author of the book " Kids These Days: Facts and Fictions About Today's Youth," disagrees. She believes that it didn't require much skill for Cho to shoot as many people as he did. After all, eye witness accounts indicate many of the victims were shot at point-blank range.
  • And for all of Thompson's claims that violent video games are the cause of school shootings, Sternheimer points out that before this week's Virginia Tech massacre, the most deadly school shooting in history took place at the University of Texas in Austin… in 1966. Not even "Pong" had been invented at that time.
  • Sternheimer says the rush to blame video games in these situations is disingenuous for yet another reason. Although it remains unclear whether Cho played games, it seems nobody will be surprised if it turns out he did. After all, what 23-year-old man living in America hasn't played video games?
  • "Especially if you're talking about young males, the odds are pretty good that any young male in any context will have played video games at some point,"
  • "I think in our search to find some kind of answer as to why this happened, the video game explanation seems easy," she says. "It seems like there's an easy answer to preventing this from happening again and that feels good on some level."
  • The blame game
  • Jason Della Rocca agrees. "Everyone wants a simple solution for a massively complex problem. We want to get on with our lives."
  • As the leader of an organization that represents video game creators from all over the world, Della Rocca knows the routine all too well.
  • Someone opens fire on a school campus. Someone blames video games. His phone starts ringing. People start asking him questions like, "So how bad are these games anyway?"
  • Of course, he also knows that this is far from the first time in history that a young form of pop culture has been blamed for any number of society's ills. Rock and roll was the bad guy in the 1950s. Jazz was the bad guy in the 1930s. Movies, paintings, comic books, works of literature…they've all been there.
  • Still, Della Rocca believes that people like Thompson are "essentially feeding off the fears of those who don't understand games."
  • For those who didn't grow up playing video games, the appeal of a game like "Counter-Strike" can be hard to comprehend. It can be difficult to understand that the game promotes communication and team work. It can be hard fathom how players who love to run around gunning down their virtual enemies do not have even the slightest desire to shoot a person in real life.
  • "It's the thing they don't understand," Della Rocca says. "It's a thing that's scary."
  • "You cannot tell me — common sense tells you that if these kids are playing video games, where they're on a mass killing spree in a video game, it's glamorized on the big screen, it's become part of the fiber of our society. You take that and mix it with a psychopath, a sociopath or someone suffering from mental illness and add in a dose of rage, the suggestibility is too high. And we're going to have to start dealing with that."
  • the members of Empire Arcadia — a grassroots group dedicated to supporting the gaming community and culture — have been so incensed by the recent attempts to blame video games for the Virginia Tech shootings that they've begun planning a rally in New York City with the assistance of the ECA.
  • "There we will protest, mourn and show how real gamers play video games peacefully and responsibly," organizer Johnson wrote on the group's Web site. "This demonstration is to show that gamers will not take the blame of this tragic matter but we will do what we can to help put an end to terrible events like this." Johnson says that, ultimately, he hopes the rally — scheduled for May 5 — will help people better understand video game enthusiasts like him. "We are normal people," he says. "We just play games."
Ingrid Sande

Minimum Drinking Age - 0 views

  • The U.S.
  • has one of the world's highest minimum drinking ages.
  • is illegal for anyone under the age of 21 to possess alcoholic beverages of any kind.
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  • Search Story and Title Text Search Title Text Only Sort Option For Results List By Relevance Rank By Story Date Optional Date Range &nbsp;&nbsp;(reset) From:&nbsp; Jan. Feb. Mar. Apr. May Jun. Jul. Aug. Sep. Oct. Nov. Dec. 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999 1998 1997 1996 1995 1994 1993 1992 1991 1990 1989 1988 1987 1986 1985 1984 1983 1982 1981 1980 1979 1978 1977 1976 1975 1974 1973 1972 1971 1970 1969 1968 1967 1966 1965 1964 1963 1962 1961 1960 1959 1958 1957 1956 1955 1954 1953 1952 1951 1950 1949 1948 1947 1946 1945 1944 1943 1942 1941 1940 1900 1850 1800 1700 1600 To:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Jan. Feb. Mar. Apr. May Jun. Jul. Aug. Sep. Oct. Nov. Dec. 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 2010 2009 <
  • n many
  • laces, it was legal for people as young as 18 to purchase and drink alcohol.
  • The in
  • roduction of a
  • constitutional amendment lowering the U.S.'s voting age to 18 in 1971 ushered in a further wave of lowered
  • drinking ages in many states.
  • However, that tide was swiftly reversed beginning in the late 1970s.
  • federal law was passed in
  • 984 that effectively established a national minimum drinking age of 21
  • Is the current minimum drinking age of 21 a good idea, promoting safety and responsibility among American teenagers? Or has it backfired, causing an increasingly dangerous drinking culture among U.S. youth?
  • Critics, however, argue that the 21-and-over drinking laws have actually made for a more dangerous environment for American teenagers by prompting them to do their drinking in private, unsupervised environments
  • Supporters of the current minimum drinking age say that the higher age limit has reduced drunk driving deaths substantially, and generally makes for a safer environment. Teenagers and alcohol make for a potentially hazardous mix, supporters maintain, and any steps taken to separate those two elements should be welcomed. Additionally, the human body does not fully develop until around the age of 21, proponents say; the intake of alcohol can cause grave mental and physical damage to a still-developing body.
Anjan Narain

Essay on Euthanasia in America - 0 views

  • Euthanasia is a choice everyone should have, but like all rights, it should not be taken advantage of. By legalizing euthanasia the practice of assisted suicide would be an available choice as well as regulated to see that it does not get abused and used for the wrong reasons.
  • My four primary arguments for legalizing euthanasia are as follows: The mercy argument, which states that the immense pain and indignity of prolonged suffering, cannot be ignored. We are being inhumane to force people to continue suffering this way. The patients right to self-determination.
  • The reality argument. "Let's face it people are already doing it".
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  • Some terminally ill patients who have been denied assistance in dying, have attempted to terminate they're suffering by ending their lives themselves or with the help of loved ones, who are not trained in medicine. Some patients have botched their suicides and brought further suffering to themselves and those around them. Patients should not have to resort to suicide to end their suffering. It is their life, their pain. They should be able to get the treatment they want.
  • " if we so choose, the end of life need not be preceded by intolerable pain, or by senility and loss of bodily functions.” Death with dignity is the right of every person who faces an incurable, painful or degrading future.
  • Caring for terminally ill patients requires a vast amount of money. In 1997, shortly after the senate voted to overturn the Northern Territory's euthanasia law, doctors from both sides of the euthanasia lobby united in calling for more funds for palliative care. There is a requirement for several hundred million dollars extra to really adequately provide for the needs of the dying, particularly in country areas.
  • Why does the government choose to outlaw euthanasia when it is done anyway? Legalizing it would mean that patients would be able to consult doctors, and not resort to taking it into their own hands, making it safer and better. There would be no need for suicide attempts; consequently there would be less tragedies
  • Passive euthanasia is defined as allowing a patient to die by withholding treatment, while active euthanasia is defined as taking measures that directly cause a patient's death
  • Those who argue against active euthanasia understand that there is a demand for active euthanasia as a response "to the fear of entrapment in a technologically sophisticated, seemingly uncaring world of medicine
  • offers several arguments in favor of the moral permissibility of active euthanasia, one of which is an argument from mercy. He begins by describing a classic case where a person named Jack is terminally ill and in unbearable pain and states that Jack's condition alone is a compelling reason for the permissibility of active mercy killing.
  • active euthanasia is morally permissible since it produces the greatest happiness
  • . The categorical imperative supports active euthanasia since no one would willfully universalize a rule, which condemns people to unbearable pain before death. It is also reasoned that it is considered bad to be the cause of someone's death and that death is regarded as a great evil. However, if it has been decided that active or passive euthanasia is desirable in a given case, it has also been decided that in this instance death is no greater an evil than the patient's continued existence
  • A good point is raised here, because death is supposedly inevitable in either case, so according to Rachel, if a doctor allows a patient to die or gives him a lethal injection, then the motives and ends are essentially the same.
  • In conclusion, denying patients the right to die with dignity and lucidity is unfair and cruel. If physician assisted suicide means giving a patient the right to choose between a life without dignity and hope, or ending their pain and suffering with an honorable closure on life, than it should be permitted.
  • When a patient has no desire to go on living and wants to die before their condition gets worse, they should be allowed to decide how their life ends and why. Assisted suicide is known to have been going on without fanfare and without legal support for many years. It is time to give physician-assisted suicide the legal justification that it deserves.
Dominick Wong

Concorde Aircraft Facts, Dates and History - 0 views

  • delta wing configuration and an evolution of the afterburner equipped engines originally developed for the Avro Vulcan strategic bomber. It is the first civil airliner to be equipped with an analogue fly-by-wire flight control system.
    • Dominick Wong
       
      Pros &Cons
  • For speed optimization: double-delta (ogive) shaped wings afterburning Roll-Royce/Snecma Olympus turbojets with supercruise capability thrust-by-wire engines, ancestor of today's FADEC controlled engines droop-nose section for good landing visibility
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  • Mach 2.04 'sweet spot' for optimum fuel consumption (supersonic drag minimum, while jet engines are more efficient at high speed) mostly aluminium construction for low weight and relatively conventional build full-regime autopilot and autothrottle allowing "hands off" control of the aircraft from climb out to landing fully electrically-controlled, analog fly-by-wire flight controls systems multifunction flight control surfaces high-pressure hydraulic system of 28 MPa (4,000 lbf/in) for lighter hydraulic systems components fully electrically controlled analog brake-by-wire system pitch trim by shifting fuel around the fuselage for center-of-gravity control parts milled from single alloy billet reducing the part number count.
  • unique experience of passing through the sound barrier was less dramatic than would be expected. The moment would be announced by one of the pilots, and could be seen on the cabin display, otherwise the slight surge in acceleration could easily be missed. At twice the normal cruising altitude, turbulence was rare and the view from t he windows clearly showed the curvature of the Earth. During the supersonic cruise, although the outside air temperature was typically -60 C, air friction would heat the external skin at the front of the plane to around +120 C making the windows warm to the touch and producing a noticeable temperature gradient along the length of the cabin. Most remarkably Concorde was the only passenger airliner able to overtake the terminator. On certain early evening transatlantic flights departing from Heathrow or Paris, it was possible to take off at night and catch up with the sun from the cockpit you could see the sun rise in the west.
  • aris crash The Concorde was the safest airliner in the world according to passenger deaths per distance travelled until the 25 July 2000 crash of Air France Flight 4590 in Gonesse, France, although it should be noted that the Boeing 737 fleet acquires more passenger miles and service hours in one week than the Concorde fleet acquired in the course of its entire service career. In any case, all of the people on board the flight perished, as well as four people on the ground. As the plane was on its take-off run, a metal piece punctured the tires which then burst, puncturing the fuel tanks and leading to the loss of the aircraft. The report of the investigation was published on 14 December 2004, attributing the crash to foreign object damage from a titanium strip that fell from another aircraft, a Continental Airlines DC-10 which had taken off four minutes before; the piece had not been approved by the US Federal Aviation Administration.
  • Aerospatiale-BAC Concorde supersonic transport (SST)
  • commercial servic
  • cruise speed of mach 2.04 and a cruise altitude of 60,000 feet
  • In the late 1950s the
  • British, Fr
  • ench, American
  • Soviets
  • developing a supersonic transport
  • ere lar
  • espective governments as a way of gaining some foothold in the aircraft market that was
  • designs called the Type 233 and Super-Caravelle
  • dominated by the United States.
  • prototype construction in the early 1960s, but the cost was so great that the companies (and governments) decided to join forces
  • egotiated as an international treaty between Britain and France
  • draft treaty was signed on November 28, 1962.
  • both companies had been merged into new ones and the Concorde project was thus a part of the British Aircraft Corporation and Aerospatiale.
  • Only 20 Concordes were built, six for development and 14 for commercial service. These were: two prototypes two pre-production aircraft 16 production aircraft
  • Critically, many of the victims of the 9/11 attacks were business executives based within the World Trade Center buildings who were either regular Concorde customers themselves, or authorised others to travel on the aircraft.
Ben Walters

Does game violence make teens aggressive? - Technology & science - Games - On the Level... - 0 views

  • Can video games make kids more violent? A new study employing state-of-the-art brain-scanning technology says that the answer may be yes.
  • brain scans of kids who played a violent video game showed an increase in emotional arousal – and a corresponding decrease of activity in brain areas involved in self-control, inhibition and attention.
  • he does think that the study should encourage parents to look more closely at the types of games their kids are playing.
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  • “Based on our results, I think parents should be aware of the relationship between violent video-game playing and brain function.”
  • he scans showed a negative effect on the brains of the teens who played “Medal of Honor” for 30 minutes. That same effect was not present in the kids who played “Need for Speed.”
  • And it’s also not known what effect longer play times might have. The scope of this study was 30 minutes of play, and one brain scan per kid
  • But what about violent TV shows? Or violent films? Has anyone ever done a brain scan of kids that have just watched a violent movie?
  • Kids in his study experienced increased emotional arousal when watching short clips from the boxing movie “Rocky IV.”
  • Larry Ley, the director and coordinator of research for the Center for Successful Parenting, which funded Mathews’ study, says the purpose of the research was to help parents make informed decisions. “There’s enough data that clearly indicates that [game violence] is a problem,” he says. “And it’s not just a problem for kids with behavior disorders.”
  • But not everyone is convinced that this latest research adds much to the debate – particularly the game development community. One such naysayer is Doug Lowenstein, president of the Entertainment Software Association.
  • “We've seen other studies in this field that have made dramatic claims but turn out to be less persuasive when objectively analyzed.”
  • And they’ve got plenty of answers at the ready for the critics who want to lay school shootings or teen aggression at the feet of the game industry. Several studies cited by the ESA point to games’ potential benefits for developing decision-making skills or bettering reaction times. Ley, however, argues such studies aren’t credible because they were produced by “hired guns” funded by the multi-billion-dollar game industry.
  • Increasingly parents are more accepting of video game violence, chalking it up to being a part of growing up. “I was dead-set against violent video games,” says Kelley Windfield, a Sammamish, Wa.-based mother of two. “But my husband told me I had to start loosening up.” Laura Best, a mother of three from Clovis, Calif., says she looks for age-appropriate games for her 14 year-old son, Kyle. And although he doesn’t play a lot of games, he does tend to gravitate towards shooters like “Medal of Honor.” &nbsp;But she isn’t concerned that Kyle will become aggressive as a result. “That’s like saying a soccer game or a football game will make a kid more aggressive,” she says. “It’s about self-control, and you’ve got to learn it.”
  • “Let’s quit using various Xboxes as babysitters instead of doing healthful activities,” says Ley, citing the growing epidemic of childhood obesity in the United States. And who, really, can argue with that?
Dillon Patel

The main cause of global warming | Time for change - 0 views

  • It took more than 20 years to broadly accept that mankind is causing global warming with the emission of greenhouse gases.
  • More than 80% of the world-wide energy demand is currently supplied by the fossil fuels coal, oil or gas.
  • energy demand is simply too high.
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  • Why have warnings about climate change been ignored for more than 20 years?
  • The true cause of global warming is our thoughtless attitude to Nature.
  • Why were ever more scientific evidence demanded to find the coherence of man-made CO2 emissions as cause of global warming? Why wasn't common sense reason enough to act?
  • Why can one still today find people who stick their head in the sand and don't want to understand what's going on in the earth's atmosphere?
  • Why do most people refuse to change their personal behavior voluntary in order to reduce CO2 emissions caused by their activities?
  • The answer to all these questions is a rather simple one:
  • In our technology and scientific minded world, we seem to have forgotten that mankind is only a relatively minor part of Nature. We ignore being part of a larger whole.
  • It's your personal decision whether you want to be the cause of global warming
  • In this context the question is whether global warming and its effects will eventually wake up mankind and spark off a change of paradigm. Will we understand this hint of Nature to follow the true meaning of life or will we continue to let us manipulate by media and advertisement as sheer and willing consumers in the economic cycle? Will we continue to strive for power, prestige and possessions following the concept „the more the better "? Shall economic growth and an ever increasing personal income continue to be the reason for being here, beyond everything else?
  •  
    This website looks very reliable, and it mentions that humans need to realize that it's time for for a change, because global warming is becoming more visible, and scientists have said that global warmings' main cause are humans... With my argument.
Yasmin Tandon

foreign aid definition of foreign aid in the Free Online Encyclopedia. - 0 views

  • economic, military, technical, and financial assistance given on an international, and usually intergovernmental level.
  • included at least three different objectives
  • rehabilitating the economies of war-devastated countries
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  • strengthening the military defenses of allies and friends of the United States
  • promoting economic growth in underdeveloped areas
  • Aid may be given as a grant, with no repayment obligation, or a loan, and often comes with conditions that require that the recipient nation purchase goods or services with the aid from the donor nation.
  • In Recent Years
  • Although military aid continues to be provided
  • which finances the export of U.S. capital goods and agricultural products
  • Agency for International Development Agency for International Development (AID), federal agency created (Sept., 1961) to consolidate U.S. nonmilitary foreign aid programs. Originally an agency in the State Department, it has been a component part of the U.S...... Click the link for more information. &nbsp;
  • Export-Import Bank
  • A large proportion of U.S. aid goes to Israel,
  • Egypt, and developing countries
  • U.S. foreign aid amounted to $10 billion (less than 0.6% of the federal budget)
  • gross domestic product (GDP) for foreign aid dropped from 2.75% in 1949 to 0.1%
  • Millennium Challenge aid program,
  • intended to target aid
  • toward poorer nations with good governance and open economies; the program places fewer restrictions on how participating nations use the aid.
  • Many nations in Europe and some in the Middle East and E Asia also have significant aid programs
  • Japan was the world's largest foreign aid donor, followed by United States, France, and Germany. Great Britain
  • 2001, the United States passed Japan as the world's largest donor as a result of Japanese cutbacks in foreign aid
  • 15% of foreign aid is provided by international bodies
  • International Bank for Reconstruction and Development and its affiliates, the International Development Association, and the International Finance Corporation;
  • Food and Agriculture Organization Food and Agriculture Organization (FAO), specialized agency of the United Nations, established in 1945. The organization is governed by a conference composed of the entire membership (189 nations plus the European Union), which meets at least once biennially, and by..... Click the link for more information. .
Aditi Buti

Deciding whos responsible for terrorism - by Joey Goze - Helium - 0 views

  • Muslims are the source for concepts such as Jihad and Caliphite
  • Muslims are the sole judges (according to their beliefs) of the fate of those who will not follow their faith. It is a belief structure that lacks tolerance for others and is not designed to co-exist with people of other faiths. Therefore, terrorism is the natural extension of the Muslim faith. For those that will not convert or submit under Muslim law, then it is Jihad and death for the infidel. There is no grey area here, you are either with them or against them.
  • For a group of people sitting on a majority of the richest assets (oil) in world, th
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  • ey honestly should be leading the world, economically, technologically, educational
  • y and so on and so on
Shumona Raha

Euthanasia - Described and Debated - 0 views

  • active and passive
  • the elimination of the old, weak, and disabled.
  • People who are "not useful" could be exterminated simply for that reason
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  • request death for the sick because of questionable reasons. Someone might only be thinking of their own gain, knowing that they are mentioned in a will.
  • Many believe that "only God can give life and only God should take it away" (Cundiff, 64). There is also the question to consider of the fallibility of physicians. Many lives could be ended too hastily as a result of incorrect prognosis or diagnosis.
  • While the pain should be treated (for example, with painkillers), the person should not be forced to live through methods like life-support,
  • In most cases, people who request assisted suicide or euthanasia are actually crying for help
  • Euthanasia could easily become a way to minimize health care costs.
  • physicians are being offered cash bonuses if they fail to provide care for their patients. Doctors could face financial risks for actually doing their jobs.
  • Medical care is something that must be provided. We cannot walk out on people who are suffering
  • No person is entitled to consent to have death inflicted on him, and such consent does not affect the criminal responsibility of any person by whom death may be inflicted on the person by whom consent is given.
  • it is called passive
  • "the government [does] not have the right to [allow] one group of people . . . to kill another group of people"
  • The government also does not intend to make anyone suffer
  • The allowance of euthanasia would open up doors of undesirable practices.
Anjan Narain

Before I Die: Opinions - 0 views

  • The two most common reasons that lead people to think about or to commit suicide, whether they are terminally ill or not, are untreated pain or depression
  • should be a lawful medical procedure for competent, terminally ill adults, because it is a compassionate response to relieve the suffering of dying patients.
  • physicians are not trained to offer adequate treatment for pain or depression
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  • But good medical care can give patients relief from pain and control over their medical destiny without creating the severe risks posed by assisted suicide.
  • In a workable system, the option of physician-assisted suicide would arise only after all treatment options are exhausted, the best of hospice and palliative care has failed to relieve unbearable suffering
  • Legalizing assisted suicide would be profoundly dangerous. The risks would extend to all who are ill, but would be greatest for patients who lack access to high quality medical care.
  • Then, with outside opinion concurring, a physician would be permitted to prescribe medication that the patient could use to hasten death at a time of the patient's choice.
  • who are not ill-intentioned but hurried or insensitive;
  • Patient and family anxiety about future suffering and death would be reduced; care and comfort at the end of life would be improved.
  • A request for suicide is often a plea for help. How many doctors know their patients well enough to hear that plea
  • we must commit ourselves to caring better for patients at life's end.
  • A more rational law than the current ban on assisting a terminally ill patient who requests help in dying will extend the length of lives of those who are dying by preventing the suicide of those who will benefit from relieved suffering.
Ben Walters

Six Wonderful Things About Games - 0 views

  • Research is mounting that playing games can make you smarter.
  • At the 2009 MI6 conference, he pointed out that games engage the same brain machinery that’s used when one is learning.
  • Is it a coincidence that “nerds” often possess an interest in computer games, as well as have an aptitude for subjects like maths and science?
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  • A huge number of engineers, designers and artists have taken up their careers because of the excitement they gained from their exposure to games. Games challenge the imagination, and designing them is a fun and rewarding experience.
  • Part of this includes challenging kids to design games
  • This hasn’t been lost on the Obama Administration, which is including educational games in a $260mm program
  • It is often said that playing video games improves one’s hand-eye coordination. &nbsp;This is a very important skill to have outside the realm of video games
  • playing games could help someone become a better surgeon (it does—a lot).
  • games have gotten people excited about learning something new.
  • eople do learn new things they might never have, just by playing these games.
  • Academic research has shown that games can increase the feelings that lead to creativity
  • laying WoW directly intersects with the study of applied mathematics.
  • ophisticated spreadsheets and statistical models to reach their conclusions
  • their first exposure to formal applied mathematics
  • well-researched tables, proofs and statistics.
  • If only my gradeschool teachers had come up with something this engaging to get me interested in in the almost impenetrable world of mathematics!
  • Furthermore, games themselves are becoming an increasingly creative medium
  • video and computer games
  • an be quite influential in fostering creative expression
  • Games even inspire creativity outside of the game
  • games as creative catalysts
  • we’re still at the very beginning of games as a means of artistic and creative expression
  • games provide a venue for expression
  • Furthermore, the study found that teens who are exposed to civics within games (e.g., city-simulators like SimCity, or running a guild/clan in other games) are more likely than other teens to be interested in political and civics activities.
  • players are learning real economics and business skills
  • Such claims have been repeatedly debunked after extensive research,
  • Unlike any other medium, games gets different people from different countries, political views and religions all playing together. Not because they are elite; not because they’re spectators, but because you must work together to solve problems.
  • I’m convinced that the more we play together, the more we’ll learn to live with each other
  • Games are fun, and that’s enough for me. Maybe it isn’t enough for you—or for your friends or for your family. I hope you the information I’ve presented is helpful to you in explaining many of the other positives about games. &nbsp;Not only are games fun, but they’re also healthy, and can promote positive brain development, career opportunity and social behavior.
Puja DeGamia

anorexia and the media Essay - 0 views

  • Two main eating disorders pertain to thinness they are Anorexia nervosa and Bulimia nervosa
  • A National survey revealed that up to seventy five percent of women consider themselves too fat when in reality they are below the ideal weight standards that are established.
  • In America fifty six percent of all women are on diets.
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  • Women of ages eleven years of age to seventeen years old number one wish is to lose weight and keep it off.
  • By the time these girls reach the age of eighteen eighty percent of them have dieted.
  • with young women
  • This is not only a problem
  • The advertisement for this product displays a thin, beautiful model dressed in a short, low-cut dress lounging on a bar stool. They have her long thin legs that take up most of the page with not a trace of cellulite on them. The caption for this advertisement is written across her tiny waist and it reads "Everybody could use a little less fat"
  • Lite Cheese portrays that a women cannot be thin enough an even every women who is thin must worry that their bodies are "too fat".
  • The ideal thin appears in television and magazines especially for women.
  • standard in television is slimmer for female then it is for males.
  • Popular women's magazines contain approximately ten times as many dieting articles
  • These students will gain weight and then diet. This triggers eating disorders
  • Suddenly they are on their own with food, usually for the first time in their lives
Bhavya Puri

Shark fin soup alters an ecosystem - Page 2 - CNN - 0 views

  • Shark finning is not illegal. Taiwan has no law against fins taken from international waters coming into its ports. However, Taiwan does have what it calls a "plan of action" that requires the bodies of the sharks the fins came from to be accounted for and not dumped into the sea.
  • but identifying them and monitoring them and having a regulated fishery is virtually impossible."
  • Taiwan is not alone. Shark finning thrives off weak regulations around the world and only a few countries demand that sharks arrive in port with fins attached.
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  • The fin is one of the most expensive pound-for-pound item from the sea. And the beauty about the fin is that it's very compact ... it doesn't take up your hull and you can make a lot of money from it,"
  • ins can sell for $500 per pound, according to WildAid, which is campaigning for a global ban on shark finning.In recent years, Cocos Island has become another battleground in the fight to save the shark. Ads by GoogleShark Breaching and DivesGreat White Shark Breaching and Cage Diving Trips Gansbaai www.sharkdivingunlimited.com&lt;&lt;&lt;123&gt;&gt;&gt; We recommend You might like: Push begins to halt Pacific shark finning - CNN CNN.comSharks endangered by a bowl of soup CNN OpinionShark researchers study oil impact CNN USMan saves Australian woman during shark attack CNN World onmousedo
Aditi Buti

Jihad - Wikipedia, the free encyclopedia - 0 views

shared by Aditi Buti on 16 Nov 10 - Cached
  • religious duty of Muslims
  • Arabic, the word jihād translates into English as struggle.
  • ppears frequently in the Qur'an and common usage as the idiomatic expression "striving in the way of Allah
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  • Muslims use the word in a religious context to refer to three types of struggles: an internal struggle to maintain faith, the struggle to improve the Muslim society, or the struggle in a holy war
  • t British orientalist Bernard Lewis argues that in the Qur'an and the ahadith jihad implies warfare in the large majority of cases.
  • Mahatma Gandhi's satyagraha struggle for Indian independence is called a "jihad" in Modern Standard Arabic
  • The term 'jihad' has accrued both violent and non-violent meanings. It can simply mean striving to live a moral and virtuous life, spreading and defending Islam as well as fighting injustice and oppression, among other thi
  • d that
  • A commitment to hard work" and "achieving one's goals in life" "Struggling to achieve a noble cause" "Promoting peace, harmony or cooperation, and assisting others" "Living the principles of Islam"[14]
  • mean "duty toward God", a "divine duty", or a "worship of God", with no militaristic connotations. Other responses referenced, in descending order of prevalence:
  • A poll by Gallup showed that a "significant majority" of Muslim Indonesians define the term to mean "sacrificing one's life for the sake of Islam/God/a just cause" or "fighting against the opponents of Islam". In Lebanon, Kuwait, Jordan
  • and Morocco, the majority used the term to
  • jihad is the only form of warfare permissible under Islamic law, and may consist in wars against unbelievers, apostates, rebels, highway robbers and dissenters renouncing the authority of Islam
  • aim of jihad as warfare is not the conversion of non-Muslims to Islam by force, but rather the expansion and defense of the Islamic state
  • encourages the use of Jihad against non-Muslims.
  • Sura 25, verse 52 states: “Therefore, do not obey the disbelievers, and strive against them with this, a great striving.”[41] It was, therefore, the duty of all Muslims to strive against those who did not believe in Allah and took offensive action against Muslims. The Qu’ran, however, never uses the term Jihad for fighting and combat in the nam
  • Allah
  • qital is used to mean “fighting.” The struggle for Jihad in the Qu’ran was originally intended for the nearby neighbors of the Muslims, but as time passed and more enemies arose, the Qur'anic statements supporting Jihad were updated for the new adversaries.[40] The first documentation of the law of Jihad was written by ‘Abd al-Rahman al-Awza’i and Muhammad ibn al-Hasan al-Shaybani. The document grew out of debates that had surfaced ever since Muhammad's death.[39] Early instances
Ben Walters

Part 1 - How video games are good for the brain - The Boston Globe - 0 views

  • How video games are good for the brain Concerns about violent programs persist, but researchers are discovering that playing can boost cognitive function and foster positive behavior
  • In his speech to America’s schoolchildren last month, President Obama had a clear directive about video games: Put them away.
  • But the latest science shows that there’s a lot more to video games than their dark reputations suggest.
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  • “There’s still a tendency to think of video games as a big wad of time-wasting content,’’
  • “Games are a medium. They’re not inherently good or bad.’’
  • After years of focusing on the bad - and there are still legitimate concerns, for instance, about the psychological effects of certain violent games - scientists are increasingly examining the potential benefits of video games. Their studies are revealing that a wide variety of games can boost mental function, improving everything from vision to memory. Still unclear is whether these gains are long-lasting and can be applied to non-game tasks. But video games, it seems, might actually be good for the brain.
  • The very structure of video games makes them ideal tools for brain training.
  • games have figured out a way to encourage players to persist at solving challenging problems.’’
  • This adaptive challenge is “stunningly powerful’’ for learning, said John Gabrieli, a neuroscientist at MIT.
  • Most games involve a huge number of mental tasks, and playing can boost any one of them. Fast-paced, action-packed video games have been shown, in separate studies, to boost visual acuity, spatial perception, and the ability to pick out objects in a scene. Complex, strategy-based games can improve other cognitive skills, including working memory and reasoning.
  • Researchers now know that learning and practicing a challenging task can actually change the brain.
  • Richard Haier,a pediatric neurologist and professor emeritus at the School of Medicine at the University of California at Irvine, has shown in a pair of studies that the classic game Tetris, in which players have to rotate and direct rapidly falling blocks, alters the brain. In a paper published last month, Haier and his colleagues showed that after three months of Tetris practice, teenage girls not only played the game better, their brains became more efficient.
Ben Walters

Part 2 - How video games are good for the brain - The Boston Globe - 0 views

  • A type of scan that illuminates brain activity showed that at the end of the three months, the girls’ brains were working less hard to complete the game’s challenges. What’s more, parts of the cortex, the outer layer of their brains responsible for high-level functions, actually got thicker. Several of these regions are associated with visual spatial abilities, planning, and integration of sensory data.
  • Does this mean that Tetris is good for your brain?’’ Haier said. “That is the big question. We don’t know that just because you become better at playing Tetris after practice and your brain changes . . . whether those changes generalize to anything else.’’
  • Generalizability to non-game situations is the big question surrounding other emerging games, particularly software that is being marketed explicitly as a way to keep neurons spry as we age. The jury is still out on whether practicing with these games helps people outside of the context of the game. In one promising 2008 study, however, senior citizens who started playing Rise of Nations, a strategic video game devoted to acquiring territory and nation building, improved on a wide range of cognitive abilities, performing better on subsequent tests of memory, reasoning, and multitasking. The tests were administered after eight weeks of training on the game. No follow-up testing was done to assess whether the gains would last.
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  • Now that researchers know these off-the-shelf games can have wide-ranging benefits, they’re trying to home in on the games’ most important aspects, potentially allowing designers to create new games that specifically boost brain power.
  • “Until now, people have been asking can you learn anything from games?’’ MIT’s Klopfer said. “That’s a less interesting question than what aspects of games are important for fostering learning.’’
  • Do students learn more with a more narrative game?
  • is assessing whether games that are novel, include social interaction, and require intense focus are better at boosting cognitive skills. McLaughlin and her colleagues will use the findings to design games geared toward improving mental function among the elderly.
  • Other researchers are hoping to use video games to encourage prosocial behaviors - actions designed to help others.
  • an international team of researchers, including several from Iowa State University, reported that middle school students in Japan who played games in which characters helped or showed affection for others, later engaged in more of these behaviors themselves.
  • Researchers also found that US college students randomly assigned to play a prosocial game were subsequently kinder to a fellow research subject than students who played violent or neutral games.
  • Unlike, say, movies or books, video games don’t just have content, they also have rules. A game is set up to reward certain actions and to punish others. This means they have immense potential to teach children ethics and values
  • (Of course, this is a double-edged sword. Games could reward negative, antisocial behavior just as easily as positive, prosocial behavior.)
  • Some off-the-shelf games already contain strong prosocial themes
  • he classic Oregon Trail, which make players responsible for the well-being of other characters and feature characters who take care of one another.
  • “Ultimately, the video game needs to be an entertaining experience,’’ Seider said. “The game has to be fun.’’
Ben Walters

When Escape Seems Just a Mouse-Click Away - washingtonpost.com - 0 views

  • "I guess I knew I was becoming addicted, but I couldn't stop myself," Kim recalled from a clinic where he was undergoing counseling. "I stopped changing my clothes. I didn't go out. And I began to see myself as the character in my games."
  • Last month, the government -- which opened a treatment center in 2002 -- launched a game addiction hotline. Hundreds of private hospitals and psychiatric clinics have opened units to treat the problem.
  • An estimated 2.4 percent of the population from 9 to 39 are believed to be suffering from game addiction, according to a government-funded survey. Another 10.2 percent were found to be "borderline cases" at risk of addiction -- defined as an obsession with playing electronic games to the point of sleep deprivation, disruption of daily life and a loosening grip on reality. Such feelings are typically coupled with depression and a sense of withdrawal when not playing, counselors say.
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  • The situation has grown so acute that 10 South Koreans -- mostly teenagers and people in their twenties -- died in 2005 from game addiction-related causes, up from only two known deaths from 2001 to 2004, according to government officials. Most of the deaths were attributed to a disruption in blood circulation caused by sitting in a single, cramped position for too long -- a problem known as "economy class syndrome," a reference to sitting in an airplane's smallest seats on long flights.
  • In one instance, a 28-year-old man died in the central city of Taegu last year after reportedly playing an online computer game for 50 hours with few breaks. He finally collapsed in a "PC baang " -- one of the tens of thousands of Internet game cafes that have become as common as convenience stores across South Korea. Users can pop in to these small, smoky dens -- with walls covered in gothic game posters -- for about $1 an hour, day or night.
  • "Game addiction has become one of our newest societal ills," said Son Yeongi, president of the Korea Agency for Digital Opportunity, which offers government-funded counseling. "Gaming itself is not the problem. Like anything, this is about excessive use."
  • Experts are seeing more cases of game addiction in many industrialized nations -- particularly the United States and Japan. But sociologists and psychiatrists have identified South Korea as the epicenter of the problem.
  • That is in part because young people here suffer from acute stress as they face educational pressures said to far exceed those endured by their peers in other countries. It is not uncommon, for instance, for South Korean students to be forced by their parents into four to five hours of daily after-school tutoring. With drug abuse and teenage sex considered rare in the socially conservative country, escape through electronic games can be a hugely attractive outlet.
  • At the same time, South Korea boasts an unparalleled gaming culture. In 2000 in Seoul, the capital, South Koreans inaugurated the World Cyber Games -- a sort of gaming Olympics that now draws players from 67 nations. Professional South Korean gamers can earn more than $100,000 a year in domestic and international competitions.
anouska khambatta

Ten myths of Indian economic policy - Rediff.com Business - 0 views

  • Higher minimum support prices for foodgrains are good for farmers. Not so.
  • The move to a Goods and Services Tax will reduce the burden of taxation. I hope not! Or the already massive fiscal deficit will soar higher.
  • There is no role for monetary policy when inflation is driven by supply shortfalls. Not quite.
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  • Our labour laws protect labour. Quite the opposite
  • The exchange rate only matters to exporters. This is a common misperception, even among trained economists.
  • Reducing fiscal deficits hurts growth. In the present "stimulated" environment, there is much anxiety that a reduction in the current record high fiscal deficits (over 10 per cent of GDP) will hurt growth.
  • Subsidies on food, fuel and electricity mainly help the poor. Not so. The food subsidy mainly helps better-off farmers and consumers in only four or five states where the public distribution system has effective coverage.
  • Foreign capital inflows are always good for our economy. Twenty years ago, most Indians believed the opposite, that all private foreign capital inflows were bad and somehow designed to impoverish us.
  • Private provision of infrastructure can effectively substitute for government. Private public partnerships (PPPs) are the ruling mantra of the day. Since the government has failed badly in providing adequate power, roads, ports, water, sanitation and so forth, we must turn to PPPs for our deliverance.
  • The trader (or middle man) is at the root of many of our economic problems. This is one of our really hoary and hairy myths. Whenever the rate of inflation rises, governments blame rapacious traders and deploy regulations to control their stocking and other activities.
Yasmin Tandon

Foreign Aid for Development Assistance - Global Issues - 0 views

  • both the quantity and quality of aid have been poor and donor nations have not been held to account.
  • 1970,
  • world’s rich countries agreed to give 0.7% of their gross national income as official international development aid, annually
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  • Furthermore, aid has often come with a price of its own for the developing nations:Aid is often wasted on conditions that the recipient must use overpriced goods and services from donor countriesMost aid does not actually go to the poorest who would need it the mostAid amounts are dwarfed by rich country protectionism that denies market access for poor country products, while rich nations use aid as a lever to open poor country markets to their productsLarge projects or massive grand strategies often fail to help the vulnerable; money can often be embezzled away.
  • This web page has the following sub-sections:
  • “Trade, not aid”
  • excuse for rich countries to cut back aid that has been agreed and promised at the United Nations.
  • This target was codified in a United Nations General Assembly Resolution, and a key paragraph says:
  • The donor governments promised to spend 0.7% of GNP on ODA (Official Development Assistance) at the UN General Assembly in 1970—some 40 years ago
  • developed countries will rapidly and progressively take what measures they can … to reduce the extent of tying of assistance and to mitigate any harmful effects
  • make loans tied
  • Developed countries will provide, to the greatest extent possible, an increased flow of aid on a long-term and continuing basis.
  • almost all rich nations have constantly failed to reach their agreed obligations of the 0.7% target. Instead of 0.7%, the amount of aid has been around 0.2 to 0.4%, some $100 billion short.
  • the quality of the aid has been poor.
  • USA’s aid, in terms of percentage of their GNP has almost always been lower than any other industrialized nation in the world, though paradoxically since 2000, their dollar amount has been the highest.Between 1992 and 2000, Japan had been the largest donor of aid, in terms of raw dollars. From 2001 the United States claimed that position, a year that also saw Japan’s amount of aid drop by nearly 4 billion dollars.
  • Aid beginning to increase but still way below obligations
  • In 2009, the OCED and many others feared official aid would decline due to the global financial crisis. They urged donor nations to make aid “countercyclical”; not to reduce it when it is needed most, but those who didn’t cause the crisis.
  • And indeed, for 2009, aid did increase as official stats from the OECD shows. It rose 0.7% from just under $123 bn in 2008 to just over $123 bn in 2009 (at constant 2008 prices).
Aditi Buti

Jihad in the Way of Allah - Islamic Scriptures Unveiled - 0 views

  • Sahih Bukhari&nbsp;53:353 records Muhammad as saying,&nbsp;"Allah guarantees him who strives in His cause and whose motivation for going out is nothing but Jihad in His cause and belief in His word, that He will admit him into Paradise&nbsp;if martyred or bring him back to his dwelling place with what he gains of reward and booty."
  • The Qur'an is also very clear in this matter Q4:74 -&nbsp;Let those fight&nbsp;in the way of Allah who sell the life of this world for the other. Whoso fights in the way of Allah, be he slain or be he victorious, on him We shall bestow a vast reward.
  • This verse calls for one who strives in Allah's cause and who believes Allah's words to perform Jihad. And what is this Jihad? It is the striving and motivation to go out and kill&nbsp;or be killed with rewards of booty&nbsp;or paradise.
  •  
    "Sahih Bukhari 53:353 records Muhammad as saying, "Allah guarantees him who strives in His cause and whose motivation for going out is nothing but Jihad in His cause and belief in His word, that He will admit him into Paradise if martyred or bring him back to his dwelling place with what he gains of reward and booty.""
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